边缘世界 RimWorld

边缘世界 RimWorld

Decaying Structures
66 条留言
Lotl 10 月 20 日 下午 7:45 
When loading this into a previously loaded game it causes everything to turn Red Green or Blue and looks very glitchy
Random Tank 8 月 31 日 下午 8:12 
Would it be possible to edit this mod to only apply to certain types of structure materials? Like just wood?
Kathanon  [作者] 7 月 29 日 上午 8:45 
Shouldn't have a noticable impact.
Church.exe 7 月 29 日 上午 1:44 
Would this mod have any significant performance impact? This seems like something that could either be basically free or incredibly costly performance-wise depending on how it works under the hood and right now I'm going through my pack trying to find the mods that might be problematic perf-wise.
Kathanon  [作者] 7 月 27 日 下午 12:36 
Thanks for letting me know.
Ishchyaboi 7 月 27 日 下午 12:18 
Combination of Layered Wall Destruction and this mod work as expected.
Ishchyaboi 7 月 26 日 上午 10:28 
Yeah, probably will. Just swapping over between modlists and thought to ask.
Kathanon  [作者] 7 月 26 日 上午 10:12 
No idea. Just try it?
Ishchyaboi 7 月 26 日 上午 9:20 
Do you know how this works with Layered Wall Destruction?
Kathanon  [作者] 7 月 14 日 上午 6:27 
Update:
- Support for RimWorld 1.6.
Kathanon  [作者] 2024 年 8 月 9 日 下午 12:09 
Seems I included that in the 1.5 update, but forgot to mention it in the comment. Sorry about that, @Amroth.
ジョージ様 2024 年 8 月 9 日 上午 8:56 
Is the feature that @Amroth suggested currently in work? I'm curious, because this is why i subscribed to this mod, but am not actively using it. Especially in bigger bases my constuction-pawns just run around to fix walls that got 5HP damage ;-;
Kathanon  [作者] 2024 年 4 月 16 日 上午 3:20 
Updated for RimWorld 1.5.
Amroth 2024 年 1 月 3 日 下午 4:28 
Neat :D I'll subscribe to this thread so I'll get notified!
Kathanon  [作者] 2023 年 12 月 31 日 上午 11:12 
Sure, I could add that.
Amroth 2023 年 12 月 31 日 上午 5:52 
Is it possible to apply this to only player-owned structures *that are outside of "home" designated area*?

I basically want to see structures that I built decay after I abandon them, but it's tedious to have to constantly fix walls within my base.
Kathanon  [作者] 2023 年 11 月 6 日 下午 10:22 
Thanks for the tip! I added it to the description. :)
Kathanon  [作者] 2023 年 10 月 9 日 下午 11:39 
For the source code, there is a github link in the about.xml file.
K147 2023 年 10 月 9 日 下午 11:17 
thank you! :D
Kathanon  [作者] 2023 年 10 月 9 日 下午 8:59 
Update:
* Added option for applying the damage in larger chunks.
K147 2023 年 10 月 9 日 下午 4:28 
hey, could you add an option to change how often decay happens? if not, would you be alright with including the source in the mod so that I could change it myself? I really like the concept of the mod but like other people have pointed out, the walking around repairing 1-2 hp from a perimeter wall eats up too much time
Singrana 2023 年 9 月 29 日 下午 1:48 
i would rly like a mod that can give a low % chance each day of destroying structures outright (and having my colonists re-build the empty tile again) to spend resources instead of endlessly just dealing small damage often that just takes up a lot of walking time from my colonists
Kathanon  [作者] 2023 年 8 月 11 日 上午 12:14 
That sounds interesting, but I have way too many other projects going on at the moment. Maybe later.
jeffg10-TheDanceMaster 2023 年 8 月 10 日 下午 6:53 
You should make sandstorms from the sandstorm mod deal lots of rapid damage to structures, and maybe other destructive weather effects from mods like regrowth
Kathanon  [作者] 2023 年 5 月 27 日 下午 1:46 
:) Thank you!
ReadableName 2023 年 5 月 27 日 上午 6:58 
jokes aside, great mod. pairs well with complex jobs to toggle repairing. adds a lot to my medieval modpack
Kathanon  [作者] 2023 年 5 月 26 日 下午 5:35 
:D
ReadableName 2023 年 5 月 26 日 下午 5:27 
how to win decaying structures
1. empty ancient danger
2. move into the ancient danger without claiming walls, thus not decaying the walls
3. ???
4. profit.
Kathanon  [作者] 2023 年 5 月 5 日 下午 6:35 
Thank you for coming back and letting me know. And thanks for the kind words. :)
morpheusak 2023 年 5 月 5 日 下午 6:09 
@Kathanon
Sorry, looks like I spoke too soon. I thought for sure that my error spam was from Decaying Structures, but it looks like I spoke too soon. It's something else. Sorry. :(
morpheusak 2023 年 5 月 5 日 下午 5:43 
@Kathanon
Hi, great mod. Lots of great mods actually. Think I caught a bug. I get this when abandoning a settlement:

Actual Error [docs.google.com]

Here's the hugs log, for what it's worth:

Hugs Log [docs.google.com]

The settlement abandons itself correctly, but then later on, presumably when the game checks to see what should decay, it starts throwing up a red error every few seconds while the game is unpaused.

Also of note, I get a similar sort of error about the collection being modified and the enumeration operation not executing when I try to change the mod setting for decay only affecting player-owned buildings.

Thanks.
Kathanon  [作者] 2022 年 11 月 27 日 下午 4:42 
@lol
That is a good idea, I'll probably make a mod like that.
VolatileGlitchAviator 2022 年 11 月 26 日 上午 7:55 
thank you Kathanon for adding the decay thing for ancient strucutures n_n
VolatileGlitchAviator 2022 年 11 月 26 日 上午 7:50 
ancient dangers being around for centrays, or they were finely starting to crumble after decaying for centrays, maybe give ancient dangers a per structure decay hp randomizer so every wall is of a differnt hp, just as you land on the planet, or walk onto the map with it,
VolatileGlitchAviator 2022 年 11 月 26 日 上午 7:48 
I honestly didnt think of it like that Diskorruptd that also make sence for in terms of the reverse side of the coin I guess it really depends on the kind of story your going for,
Kathanon  [作者] 2022 年 11 月 24 日 上午 4:46 
@DisKorruptd
Well, that seems pretty niche to me, but if more people ask for it, I will add it anyway. :D
DisKorruptd 2022 年 11 月 24 日 上午 4:31 
is it bad I now want the inverse where ONLY ancient dangers decay so like, your builders have to keep the danger sealed until you're ready to face what's inside
Kathanon  [作者] 2022 年 11 月 23 日 下午 9:14 
@VolatileGlitchAviator
I've added an option to exclude ancient dangers from the decay. Default is now that they do not decay.
Kathanon  [作者] 2022 年 11 月 23 日 下午 12:33 
@Atlas
Presumably it has some effect, but it shouldn't be noticeable. The more buildings, the more impact of course, but each building is considered every 600 ticks, so I'd not expect it to be noticeable even if you covered the map in buildings.
𝓐𝔱𝔩𝔞𝔰 2022 年 11 月 23 日 下午 12:13 
does this affect performance at all? Does it work with lots of buildings?
Kathanon  [作者] 2022 年 11 月 14 日 上午 12:49 
@Vardath
I updated the description so people do not have to go searching in the comments for that anymore.
Vardath 2022 年 11 月 13 日 下午 6:25 
Oh.... just read the comments and you are awesome! going to look for those options now.
Vardath 2022 年 11 月 13 日 下午 6:24 
Could you add random damage as an option? I feel that all structures getting the same amount of damage is immersion breaking. Maybe a brick falls out and nothing happens, maybe the whole wall falls down. I think between 0 and 1 damage per day with the likelyhood of 0 being much higher seems reasonable, but with adjusters so you could give unlimited damage if you are feeling weird.
Kathanon  [作者] 2022 年 11 月 1 日 上午 6:56 
@VolatileGlitchAviator
That is probably a good ide to add a separate option for. For now, if you enable the option "Only player-controlled", then the ancient danger won't break down.
VolatileGlitchAviator 2022 年 10 月 31 日 下午 3:54 
Would it be also possible to exclude ancient dangers walls? (donno if such a thing is possible) cause its pretty funny when all the walls decay and the mechs are released attacking my colony and wiping it out..... (not really) Q_Q I mean if they were ancient they have been around alot longer then ive been on the planet they shouldnt be decaying anyways,
Rye! 2022 年 10 月 29 日 下午 6:02 
@Kathanon I appreciate you!
Kathanon  [作者] 2022 年 10 月 29 日 上午 9:16 
@Trim
I could add another option for that. I'll look into it.
Rye! 2022 年 10 月 29 日 上午 6:28 
I think fences and gates should be excluded. For some reason, them decaying, and being rebuilt, makes it so pens aren't recognized
Rye! 2022 年 10 月 28 日 下午 5:04 
Also, this mod with damage indicators is honestly really beautiful. Once a day, a wave of damage over structures. Beautiful!
Rye! 2022 年 10 月 28 日 下午 4:10 
Ayyyy, noticed the new options. You a real one, and honestly, that's cool of you. 10/10