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On a side-note I'm not a very artistic person but if you had artwork I could add it. I might look into doing my own but that would be much farther down the line as the closest I've come to graphics/animations is some multicolored lighting in a Skyrim mod.
https://forums.kleientertainment.com/forums/topic/145266-a-cry-of-despair-from-a-modder-to-klei/
This post was recently(ish) added to the Klei forums and it kind of captures my feels with the state of this game from a modding standpoint. The developers of this game make minute (from a comp sci standpoint, pointless) changes that fundamentally break mods based on the previous logic structure. The number one rule I've always heard for developing is don't change the core logic. Because if you do, why not just start over? They don't add-on new elements to the game, they try and refactor the entire game to encapsulate the new elements. This is not only frivolous but honestly, from a business standpoint, a large investment of time/money for very little gain.
Are you still getting this error? I just tested on a clean install with the new update and it appears to be running fine. The error is odd to me since it appears to simply not be reading the file correctly. Perhaps it's a mod conflict or a corrupted file? After rereading the code it does appear they changed/removed the simhashes struct. However, it still appears to be working on my end regardless so I am unable to reproduce your error.
@Marcus7276 I think I'm going to add some sort of option panel to allow it to be a bit more general purpose. I modeled the inputs/outputs on default game processes which do indeed delete some of the input(s). This is used to add an artificial difficulty to the game. I understand this isn't everyone's favorite way so I think I'll add an options panel.
Love the mod either way though!
I'm not familiar with github (for ONI at least). I can look into setting one up if requested!
Some one else is talking with Stoichiometry AND labeling with units per Mol ?!?!
You rock dude