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@Rusty9 havent checked in a while but I think it should unlock floors. If not its probably one of the latest game updates, I will check when I can
The vanilla feature (unlocking styles through deactivating ideo thing from scenario selection) doesn't quite fully unlocks all in terms of floors (not handy, forces deactivating ideos)
Even with god mode on, there were some floors unable to build. Those floors showed up only when i picked related styles through ideo-tab or menus styles selection which shows up with ideo deactivated game.
I understand 1.4 is coming and possible fix can be delayed. And its quite a petty graphical issue.
+ One more thing, sorry. Looks like when Styles Unleashed is loaded position of some vanilla objects like door, pillar and chair in architect tab is changed. I believe its because Styles Unleashed modifies those objects making changes in object order.
Would the position changes of some objects not be made in 1.4, since Styles Unleashed will only unlock ideology buildings?
Not sure its related with VTE or this mod, i'm seeing the default texture of vanilla standing lamp is set to 'morbid' (currently playing with VTE and Styles Unleashed)
The reason why i assumed its related with Styles Unleashed is that those default texture issue was gone when Styles Unleashed is unloaded. I recall it was fine last time i played Rimworld (couple months ago)
I tried re-subscribing the mod, modifying mod options in XML Extensions and changing mod order, but it couldn't be fixed without unloading the mod.
Though its a minor issue, can there be a way fixing this?
Wondering if you have a solution for my frustration with Vanilla texture expanded, where changing the style picks a seemingly random alternative texture, sometimes picking the same texture that is currently being displayed