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报告翻译问题
There might be an issue with using merge blocks: when two grids merge into one, all the thruster effects seem to disappear for both grids.
If anyone else has encountered the same issue, please confirm!
nice thrusters - "ABYSSAL - Sublight Systems"
but some time , not see "Visual FX"
but , thrusters work
@Wellory
To be honest i didnt remember Isaards message.. I havnt heard anything about this issue except from the two of you.
Is there any fix for it?
(same problem as @Isaard have)
@squeech - isnt that a vanilla thing? I guess it looks like its fully off since the "idle" effect/flame is disabled by the config used in "Hydrogen Thruster Visuals"
Yes, in the current iteration its suppose to be "disabled" once the thruster is off/0% , since the idea have been to use it for "heat" effects.
If its an issue that it goes down to 0 I could possibly add a setting that allows you to set a minimum limit so that it always got a bit of glow (always and/or when turned on).
I did some troubleshooting and it doesn't seem to be a conflict with another mod or anything like that, but I did find that the issue only affects thrusters which have been welded.
When placing thruster blocks in creative mode there is no problem, everything works fine, same for ships spawned into the survival world via Modular Encounters.
I tried all the different mods that use the Thruster FX framework (yours, midnight, vtech, etc) and its the same result for all of them so I think it must be related to this framework.
I don't know if this is still being worked on but the mods using it look awesome, hopefully it can be fixed!
Added support for particle to have an active range based atmosphere density and altitude. Before I only had support for a thrust output range
- Added workaround for effects not updating when a grid is controlled by an auto pilot on dedicated servers. This is due to a Keen bug, reported it a few days ago
- Some fixes here and there
Fixed various cases related to effects disappearing and requiring a rejoin/rebuild of block.
Fixed default intensity of heat visuals when constructed.
Conclusion of that: Its a complex issue at its core, possibly a Keen issue,
So its outside of my control.
I guess clear mod cache and/or re-subscribe to it
Love your V3 weapons. Can we use TFX for custom weapon thrust effects, or is it large/small grid only?