Divinity: Original Sin 2

Divinity: Original Sin 2

Arcane Archer - Slightly Unstable Elemental Archer
52 条留言
Potätr 2024 年 9 月 23 日 下午 3:54 
I can't use this because my attack icons are all white boxes and I don't know why
SlugKing 2023 年 7 月 6 日 上午 12:00 
Nevermind, just tried equipping chaos fixation and that added them.
SlugKing 2023 年 7 月 5 日 下午 11:01 
Is there any way to get the 4 elemental fixation spells if you don't start the game as this class?
Cleric  [作者] 2023 年 4 月 30 日 下午 2:03 
After checking it out and talking with LL, it appears to be an oversight in LeaderLib causing the issue. Look for LeaderLib to be updated and it should provide the fix! Thank you for reporting!
Afflux 2023 年 4 月 30 日 上午 8:42 
We've been attempting a grenade build with this mod, but when throwing the grenades with Artificers Toolkit and the correct Fixation active, it doesn't give us an "extra skill" like the mod description details. Tested this originally with extra mods installed but I've gone ahead and removed them to ensure it wasn't just a conflict.

We have v58 Norbyte, Shared Resources and LeaderLib installed, any ideas? :)
Cleric  [作者] 2023 年 4 月 12 日 上午 7:17 
@zulOkin
No, the display name in game has no effect on statuses. The only incompatibility happens if the engine name is the same - in this case they are not. Since you'll have LeaderLib with this mod, you can actually see the engine names of statuses!
zulOkin 2023 年 4 月 12 日 上午 12:37 
does this affect odin blades agony effect? from specter class
Cleric  [作者] 2023 年 3 月 17 日 下午 5:22 
No, no cheat chest or method to getting them. Skills sold at Marksman skillbook vendors and Cleric the Cleric exclusively - and are level-gated like vanilla skills.
MorningDewKi 2023 年 3 月 15 日 下午 8:17 
Is there a cheat chest with all spells?
Cleric  [作者] 2023 年 3 月 6 日 下午 12:56 
为了妾身做主呀~~!
Sorry for the late reply. For many reasons it was not, and I finally had time to sit down, ask about, and fix this issue. Resistances will (mostly) apply to Arcane Archer skills and Auto-Attacks when Fixations are active. There are small issues (like not quite playing nicely with resistances over 100% which still results in extremely reduced damage), but for the most part things are smoothed over.
幻变骚零与寻找猛一 2023 年 2 月 25 日 下午 9:09 
is the damage calculated the elemental resistance? for example I changed the damage type to fire and is it resisted by enemies fire resistance?
Cleric  [作者] 2023 年 2 月 7 日 上午 7:21 
@Dopameme
I have to agree with you. There are few animations that work well, but I will look at it. In the meantime, you can use the 'ping' feature to animation cancel, just ensure you have the buff active before pressing ping.
timmytwoinch 2023 年 2 月 6 日 下午 7:22 
great class but i feel like the animation that plays when you activate Artificer's Toolkit is way too long
Doraver 2023 年 1 月 10 日 下午 2:02 
I'm having an absolute blast playing with your classes, especially Elementalist! Thank you so much! :steamhappy:
Cleric  [作者] 2022 年 11 月 2 日 上午 8:06 
Sweet! Thank you for reporting, it helps creators stay on top of issues, so I appreciate it!
DamnMongoose 2022 年 11 月 2 日 上午 3:24 
I got it working. I had to update norbyte
Cleric  [作者] 2022 年 11 月 1 日 下午 8:35 
I'll check the mod out when I can. In the meantime ensure that the Norbyte's Script Extender is installed and it's v.56 or higher.
DamnMongoose 2022 年 11 月 1 日 下午 5:24 
Good evening, I've run into an issue where the mod will not change the damage types of the weapons i'm using. I'm using a bow, i have this mod installed, along with leaderlib and the shared resources. everytime i try to change the damage type, it just stays physical. Also, the starting skills that deal both damage and deal magic damage, just deal the magic armor damage and no actual damage.
Cleric  [作者] 2022 年 10 月 27 日 下午 9:34 
Ah, yeah, that's intended, though I realize now the description reflects a different implementation.

The changelog has the correct description, that fixation only affects auto attacks and arcane archer skills. I will update the description, but I will see about putting out a add-on to convert (vanilla) huntsman skills. Opening up conversion entirely proved to have a lot of issues, but skill-by-skill basis is possible and definitely something I can whip up when I have a moment.
Slam Fluffy Tail 2022 年 10 月 27 日 上午 6:21 
Hi!
I have an issue when fixation works for my basic attacks and arcane archer skills, but does not work for basic huntsman skills or even skills from your other mod (Deadeye)
This is me doing an auto and casting barrage with a pure physical bow for example https://i.imgur.com/48Mz8aS.png
Cleric  [作者] 2022 年 10 月 18 日 上午 11:17 
Just put out an update: Cancel Fixation has been added to the mod. It's automatically added whenever you have an active Fixation. The skill will remove your Fixation and all Fixations that are off cooldown will be set to a cooldown of 1 (effectively the same as using any Fixation skill).
Cleric  [作者] 2022 年 10 月 17 日 下午 1:01 
If you're in combat, there is currently no way to deactivate them. Outside of combat, removing chaos fixation from your memory will turn it off.

It's on a to-do list of stuff, but I just haven't gotten around to that list lately.
Hong Xiuquan IAMJESUSGODBROTHER 2022 年 10 月 17 日 上午 12:04 
how do i turn off the fixations?
Cleric  [作者] 2022 年 9 月 25 日 下午 7:18 
Artificer's Toolkit now lets you learn two Artificer Trap skills and a skill to summon a detonating puppet. More details in Change Notes.
Cleric  [作者] 2022 年 9 月 19 日 上午 9:03 
@Callum
The artificer's toolkit teaches you new skills. Activate it and then throw an applicable grenade and you will get a new skill. The new skill is only usable if you have the toolkit active and the right fixation:
Activate Toolkit > Throw Poison Flask > Automatically learn the Artificer version of it
Activate Toolkit > Activate Geo Fixation > You can use the Artificer version
Callum 2022 年 9 月 19 日 上午 9:00 
How does the artificer toolkit work ? do I activate it then throw the grenade or am I missing something? ( sorry if its a dumb question )
Nerium ˢᵃᵗᵒˢʰᶦ 2022 年 9 月 16 日 上午 1:51 
Or a 5th spell that removes the fixation could be an idea, cause the fixation you used gets 2 turn cool down so it will take an extra turn.
Cleric  [作者] 2022 年 9 月 15 日 上午 10:54 
@Nerium, I do have a plan for it when I have time, but that the moment and on the fly, no. The only way to remove fixations is to unmememorize Chaos Fixation, which is not possible during combat. I will have an update to disable them by re-using the same fixation a second time, but keep in mind Arcane Archer skills will be next to useless without a fixation.
Nerium ˢᵃᵗᵒˢʰᶦ 2022 年 9 月 15 日 上午 8:46 
Ive noticed fixation is permanent. No way to remove a fixation, should i want physical damage?
WutWut 2022 年 9 月 14 日 下午 7:19 
Very fun idea for a class! Fixations seem to be active for the turn they're used on and the turn afterwards, vs. Bladeweaver only having them for the turn they're used on. The damage conversion doesn't seem as consistent as Bladeweaver when using abilities from other class mods either. Helaene's extra ranger skills still come out as physical damage, and the Domitrix piercing ability from Hel's Succubus class, that scales off weapon damage, still comes out as piercing for example. The second case may be intentional, but the same ability comes out as elemental dmg under a BW form. Either way, it's inconsistent.
Cerda ;) 2022 年 9 月 3 日 下午 7:53 
cool update
Cleric  [作者] 2022 年 8 月 31 日 上午 9:48 
Pushed out a couple updates with some new things I've learned. Just posting a comment about the important mechanical changes:
- Fixations now convert basic attack damage, meaning you don't need a skill to essentially deal basic attack damage as elemental.
- Fixations ALSO convert the damage of other Huntsman skills - ANY skill that uses your weapon damage will be altered (including if you use a mod that coverts, say, Polymorph skills into weapon damage).
- Arcane Arrow (the skill that existed to be a basic attack while fixated) has been updated to deal more damage, but has a cooldown now.
- Arcane Archers are *tinkerers*, and as such, they can now learn a secret, new and VERY powerful grenade skill like they would other grenades.
Cleric  [作者] 2022 年 8 月 29 日 下午 6:12 
I would imagine it should, but I don't play with overhauls. Those mods tend to handle issues via script and this one doesn't really add a ton of things that might conflict. At best the skills that interact with Grenades and Crafted Arrows might not function well if they've changed how those things work or removed/added new grenades and arrows that my mod won't recognize. The core of Arcane Archer should be fine.
Mr.Muffins 2022 年 8 月 29 日 下午 5:39 
would you happen to know if this plays well with some overhaul mods like divinity unleashed?
Cerda ;) 2022 年 8 月 22 日 下午 8:03 
Thank you for the tips, im excited for your future mods :)
Cleric  [作者] 2022 年 8 月 22 日 下午 3:52 
For weapon skills focus on weapon damage. Good weapon, proper attributes, the ability related to your weapons damage type (warfare for a physical bow), huntsman + high ground for the multiplier, crit chance from wits once finesse is maxed, and any point in pyro/hydro/geo/aero will increase that damage type when using skills that deal that damage.

In short, build an Arcane Archer the same way you would a normal archer.
Cerda ;) 2022 年 8 月 22 日 上午 11:35 
that makes sense, any reccomendations to up damage with this class?
Cleric  [作者] 2022 年 8 月 22 日 上午 10:15 
Chances are, you're not dealing Aero damage with skills, you're probably dealing Magic Damage which is a slightly darker color of purple and cannot harm vitality.
Cleric  [作者] 2022 年 8 月 22 日 上午 10:11 
I used the version that steam downloads and had no issues. Make sure you have LeaderLib downloaded, updated and activated, and make sure you have Norbyte's Script Extender v.56 or higher.
Cerda ;) 2022 年 8 月 21 日 下午 5:04 
Im very confused as to how to do damage as arcane archer, currently 30 finesse, 5 warfare, 6 huntsman, and some stats for requirements, my arcane archer skills do less damage than just basic attacking. Even when I break the magic armor of something it does not apply the affixation bonus, what am i doing wrong? also arcane inhibition seems to do aero damage no matter what affixation.
Cleric  [作者] 2022 年 8 月 20 日 上午 11:17 
@Spazz
In short, I won't be doing that, no. Quite a things change when making a spell into a weapon skill, and many of them are the reason the Grenades are spells in the first place. On top of that they were intentionally made to be finesse-scaling spells in the first place.
Spazz 2022 年 8 月 20 日 上午 12:43 
Is there any way you could make the grenades scale off of the weapon stat, instead of just finesse? I'm using Weapon Expansion, and my bow is strength based.
Alice in Borderline 2022 年 8 月 5 日 下午 5:11 
Healer/Mage and Bows are my fav classes and weapons, this is like a dream :o
Ray 2022 年 8 月 5 日 上午 9:22 
Oh fun. Totems suck in vanilla, super interested to see what you do with them.
Cleric  [作者] 2022 年 8 月 5 日 上午 12:27 
Really depends on how long this fixation lasts xD

I've got my eyes on totems next... once I lay down some polish for this one, that is.
PurpleWolf 2022 年 8 月 4 日 下午 6:31 
holy fu*k cleric you are on fire ...... im so looking forward to see what else you make keep up the good work
Ray 2022 年 8 月 4 日 上午 6:53 
On a roll man! How many more do you have planned?
Cleric  [作者] 2022 年 8 月 3 日 下午 3:37 
Uploaded late last night and forgot to update the Shared Resources. Icons should be visible now after that update.
de Grizz 2022 年 8 月 3 日 上午 7:45 
great one, will be wait final version, perfect combo for deadeye party
Inner Quartz 2022 年 8 月 3 日 上午 6:49 
Can't wait to try this one out! I'd also love to see a Revenant-based class mod!