Noita
spell progress reminder
17 kommentarer
Luuuna 27. juni kl. 10:52 
great mod. has a neat animation even
Jezoskoczek 27. mar. 2023 kl. 4:44 
Is it possible to remove the "?" particles above the wands, while keeping the highlights in other places?
MoonlitShade 7. jan. 2023 kl. 2:01 
I have quite a few mods (68), so it would be annoying to go through. I can list them out for you if you'd like me to though
Kishin  [ophavsmand] 6. jan. 2023 kl. 7:58 
I think it's because a spell can't be detected that it has been unlocked

If it's convenient, can you tell me which spell content mods you have enabled? I'll check the reasons
MoonlitShade 5. jan. 2023 kl. 20:28 
Mod causes a bunch of question mark particles to continuously spawn on the player which is really annoying.
Hellshake Yano 29. nov. 2022 kl. 17:54 
Brilliant mod. Absolutely invaluable for completionists, or really anyone at all.

In regards to enemy unlock status... I'm not sure it's really necessary. Unlike spells and perks that you have to find/buy, you have no real choice in which enemies you record. Besides, chances are you're going to kill or be killed by any given enemy at some point. :P

Also, from what I've seen (which is maybe 30-40% of the enemies) the progress screen seems to sort them in a somewhat more rational manner compared to spells and perks, so it's not too hard to figure out what you might need to find. (And you can just check where an enemy appears online if you really, really have to.)

Besides that, I'm not sure how you'd even display an enemy's unlock status without having an actual effect on gameplay.
Kishin  [ophavsmand] 28. okt. 2022 kl. 20:18 
And I haven't figured out how to detect the enemy's unlock progress

I'll add it if I figured out
Kishin  [ophavsmand] 28. okt. 2022 kl. 20:16 
perk reminder has been added.
In theory, record that can be detected by this mod should be consistent with the things that you can confirm in "progress", so I think it can be used with mod.
DiabloStorm 23. okt. 2022 kl. 22:14 
So, I assume you can even record progress in a modded game to start with?
CookieHCl 21. aug. 2022 kl. 6:16 
Can you make a perk version of this? This is a great mod!
Kishin  [ophavsmand] 8. aug. 2022 kl. 9:07 
I changed the prompt style of the wands.

At the same time, there was a problem with the determination of unlocked spells. Some vanilla spells and all mod spells were misjudged, and all of them were judged as unlocked. Now it is also fixed. It should be able to judge the detection of spells normally.
Kishin  [ophavsmand] 5. aug. 2022 kl. 23:59 
I'll check the unlocking of luminous drill with timer spell. Thanks for feedback.
Ghost 5. aug. 2022 kl. 8:06 
This one is really needed late game when you can't be bothered to keep track of what you have used and what not
The Hidden Sage 5. aug. 2022 kl. 5:24 
This mod is a huge time-saver, no longer having to browse the progress tab and looking if you have the spell. But luminous drill with timer does not register as unlocked, wands with it on still glow red
Copi 3. aug. 2022 kl. 10:00 
I was thinking of those little "shimmer" particles you see around gold instead, a different shape of particle would stand out a lot more
Kishin  [ophavsmand] 3. aug. 2022 kl. 9:27 
The distinction between the golden light and the original white light of the wand is too low

But maybe I should add a setting that allows players to change the type of light.
Copi 1. aug. 2022 kl. 19:31 
ah this seems great! I feel like red particles don't fit the "golden" theme of the progress menu, perhaps the golden glimmer particles instead? having little golden glimmers occasionally pop up around said wands