安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






that kinda sucks
they sound so cool
somewhere around line 219 you'll find:
canpaintChunk = CheckForPossiblePlacement(uvX, uvY, chunkPos, paintPos, offset, normal)
that line is the ABSOLUTE LAG INCARNATE (looks like util.TraceLine being called way too often starts lagging the game); as a bandaid fix i've opted to just replace it with
canpaintChunk = 1
and while that comes with its quirks on small surfaces, imo it works Fine for casual use until the addon creator can find a permanent fix (if they still work on this) and *mostly* gets rid of the lag
1. GetClass - [C]:-1
2. v - lua/aperture/main.lua:372
3. unknown - lua/includes/modules/hook.lua:96
4. TakeDamageInfo - [C]:-1
5. Think - lua/stormfox2/weathers/fallout.lua:172
6. v - lua/stormfox2/framework/sh_weather_handle.lua:349
7. unknown - lua/includes/modules/hook.lua:96
stormfox fallout damage does this error, also ground portals can get players stuck, i know its prob not gunna be fixed posting this if it does
thanks for asking!
[Aperture Continued [Fixed Paint Gun]] lua/aperture/main.lua:85: bad argument #1 to 'ManipulateBoneScale' (number expected, got nil)
1. ManipulateBoneScale - [C]:-1
2. JumperBootsResizeLegs - lua/aperture/main.lua:85
3. CreateBoots - lua/entities/item_jumper_boots.lua:71
4. SetPlayer - lua/entities/item_jumper_boots.lua:77
5. unknown - lua/entities/item_jumper_boots.lua:48
is there a way to fix it? I dont know if downloading a bone editor / manipulator mod would really work. I may try fixing it before i actually look at advice.