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报告翻译问题






https://cdn.steamusercontent.com/ugc/15093664409934984501/F259FDC3A10B6066ED4988A8DD712CF4F7AEE39C/
When you have multiple pawns selected and drag them to move to another location (so you see the “ghost” of the pawn in that position), if they are firing, the shot will come from the ghost’s position instead of the actual pawn.
This isn’t just a visual glitch, the projectile actually originates from the ghost. So if you drag the ghosts around while the pawns are firing, you can position them behind an enemy, pawn, or object, and the shot might hit it from there.
If my explanation isn’t clear (it’s easy to test), I can post a clip here or on the Discord.
I know you're incredibly busy, but after other priorities, is there any possibility this same origin logic can be applied to turrets? It's especially noticeable with autocannon and chargeblaster turrets to see the bullets coming from the very center instead of their barrels
just a heads up if anyone in the future faces the same issue
The first error happens after the game is started, the second after drafting a pawn equipped with a persona weapon.
This shouldn't be an issue in the future.
I am taking a look at this. If I find a solution I will let you know.
For a specific example, the laser sniper rifle from Vanilla Weapons Expanded - Laser is drawn with the muzzle of the gun pointed toward the upper right corner of the texture image, and its def has a value of 50 for equippedAngleOffset.
Not sure how motivated you are to address this since it only affects a small subset of the weapons out there, but hopefully this is helpful.
https://gist.github.com/18f9aaa16b1940acaee5c93d6f213985
https://i.imgur.com/boFnJ0t.png
Mod is fantastic as is though, thanks for the post.
All sniper rifles (including Darklance) origins are too high above the muzzle.
All reaper weapons (vektor rifle, temnotic rifle, shadowlance) origins are too low below the muzzle.
All beam/plasma weapons origins are too far forward away from the muzzle.
I told the author of the weapons also. Not sure who does the adjustments so thought I'd let you know too! Thanks :)
It's super subtle but it's really nice to see the projectiles come from a more sensible location. Well done!