Ravenfield

Ravenfield

Flight Physics
133 条留言
Electro lightning 9 月 10 日 上午 1:49 
Would you mind adding a missile maneuver physics function ?
NotRobots  [作者] 3 月 7 日 下午 12:26 
It shouldn't
「REY桂」ΦωΦ✧⁺₊ 3 月 7 日 上午 4:12 
does this mutator tank your performance? Because I swear every configs I have has become laggier after I enabled this mod
coochiemaster123 2 月 12 日 上午 6:07 
please let the mod be compatible with the raventhunder mod its so fun doing slow maneuvers with this mod :steamhappy:
dobryniko 2024 年 12 月 25 日 上午 5:25 
I would like to thank the creator for this mod, as now I absolutely LOVE dogfights.
americanboi 2024 年 12 月 3 日 下午 4:27 
ok nvm, i was just too dumb to notice the difference between this mod and base game flying
americanboi 2024 年 12 月 3 日 下午 4:16 
i've stalled out to 0 speed without the mod
NotRobots  [作者] 2024 年 12 月 3 日 上午 8:23 
If you're holding W, the plane will likely not stall. I know many players typically fly holding W and S most of the time, but bots are unable to use these speed modifiers, so I've balanced it around not pressing either button (otherwise the bots were frequently crashing into the ground).
The fact that you were able to stall means the mod is active.
americanboi 2024 年 12 月 3 日 上午 6:14 
I tried that, it kept going, it only slowed down and stalled when I held the S key
NotRobots  [作者] 2024 年 12 月 2 日 下午 7:05 
I checked on both the beta and stable branch, and I can confirm it still functions. Are you sure you've enabled the mod? An easy way to check if it's functioning is to fly straight upwards without touching the keyboard, and checking if the plane stalls out.
americanboi 2024 年 12 月 2 日 下午 4:32 
i was using base game buzzards, it changed nothing
NotRobots  [作者] 2024 年 12 月 2 日 下午 2:32 
I can confirm it still works. You may be using a modded vehicle that is so strong that you do not notice the difference. Alternatively, you may have another mod running that overrides this one.
americanboi 2024 年 12 月 2 日 下午 2:04 
the mod doesn't seem to be working, with it activated it does not affect flying at all. even with it set to intense
NotRobots  [作者] 2024 年 10 月 16 日 下午 2:29 
The mod has been updated with a configuration option for the missile flight length, the "Missile Friction Modifier". This should allow for better compatibility with modded aircraft.
NotRobots  [作者] 2024 年 7 月 14 日 下午 1:14 
The range of the missile depends on the speed of the missile. If you play with modded vehicles with high missile speeds, then you need to be father away before you notice dramatic effects. The missile will slow down regardless, which makes it track worse and gives you more time to use countermeasures.
Phoenix 1-1 2024 年 7 月 14 日 下午 12:45 
ah, i just read desc. says its already implemented but ive never noticed it, and i always have "intense" on.
Phoenix 1-1 2024 年 7 月 14 日 下午 12:44 
dont know if this is possible, but is there a way make missiles not chase you forever? maybe make them lose lock after a certain point if theyre a certain distance away, or just make them stop accelerating. really ruins BVR engagements most of the time.
NotRobots  [作者] 2024 年 7 月 12 日 上午 10:51 
Unfortunately, I have no control over the countermeasure or locking system.
The Budginator 2024 年 7 月 12 日 上午 1:11 
Could you please make it so that there's no cool-down when using flare (only for players)
NotRobots  [作者] 2024 年 5 月 29 日 下午 7:41 
It still works fine on the newest beta, and I'm unable to reproduce the issue. I would check to make sure it's enabled and you don't have any other mods enabled that could affect it.
MangyFurball 2024 年 5 月 21 日 上午 10:46 
ok wait i messed around with the mutator but even with vanilla planes with everything activated and intense settings, there was no difference at all. Missiles still traveled forever and were impossible to dodge, no torque, and no stalling, even when going straight up and holding S. Is anyone else having the same problem or is it just me?
NotRobots  [作者] 2024 年 5 月 11 日 下午 7:04 
Running aerodynamic calculations on every plane in the match could cause framerate issues
Raptured416 2024 年 5 月 11 日 上午 2:18 
Kinda sad that this mutator is one of the cause of my huge frame drops
Cosmo_Zaza 2023 年 11 月 15 日 上午 10:39 
Ok, thanks
NotRobots  [作者] 2023 年 11 月 14 日 下午 8:29 
Nope, just planes.
Cosmo_Zaza 2023 年 11 月 14 日 下午 8:00 
Ik is a question a bit dumb but... do that work for helicopter too?
Varefal 2023 年 11 月 11 日 下午 6:44 
wadahel
Lil Timmy 2023 年 7 月 30 日 上午 3:58 
@still chill you say "nice to bad for the people that dont have the ability to read doe"
well me who read that alot of times and dont have it becuase i read it alot of times so you calling me dumd?
ColumbianPowder 2023 年 6 月 29 日 下午 7:49 
cool
still chill 2023 年 6 月 12 日 上午 10:56 
nice too bad for the people that dont have the ability to read doe
r0gue22 2023 年 4 月 16 日 下午 8:40 
Haha
NotRobots  [作者] 2023 年 4 月 16 日 下午 8:38 
While it's effectiveness is up for debate, I like to think that it helps to some extent.
r0gue22 2023 年 4 月 16 日 下午 8:19 
i appreciate the "ability to read" thing
NotRobots  [作者] 2023 年 4 月 9 日 上午 8:22 
@kenji, I don't have control over how slow jets turn. I did consider doing a G-Force feature but it would break RavenM compatibility.
@Max, If there is such a mod, this isn't it.
Max 2023 年 4 月 9 日 上午 2:04 
Any mod that disables missiles locking on to me while i'm on the ground
左脸颊 2023 年 3 月 16 日 下午 10:16 
is it possible to have slower turns in the jets? clearly the gs your pulling in turns are crazy and a lil unrealistic, then again its ravenfield
SirJamesKnight 2023 年 3 月 12 日 下午 8:21 
damn nice mod!
BDuck 2023 年 3 月 5 日 上午 8:43 
I hope not. War Thunder sucks, I hope it'll be more like BMS Falcon or DCS.
NOT_zyro 2022 年 12 月 25 日 下午 12:34 
i hope someone one day make air planes be like the war thunder dog fights.
Fourze 2022 年 12 月 18 日 下午 8:18 
where height settign mutator for planes hijong
Hemlock 2022 年 12 月 10 日 上午 10:22 
you can disable MANPADS and only let them have AAA or SAMs, and you just have to get good at dodging fire and noses
javo4143 2022 年 12 月 10 日 上午 9:45 
imho RF planes are fine but infantry has wayyyy too many MANPADS and bots are too accurate in their movement they just perfectly track you while shooting your plane for 10 secods lol
Interwopper 2022 年 12 月 7 日 上午 7:15 
dogfighting is still fucking garbage, pls unity engine god let us have non magical flares
Guy With A lot of Game Bugs 2022 年 12 月 3 日 下午 12:50 
@1020070624 My thoughts on this statement. I personally believe Javalins are way too OP in this game. That's why I disable them when I am playing ravenfield unless I am playing with a config. Also, limiting ammo of air vehicles kind of renders them useless. Yes, I know they can be quite annoying, but it's better than not having air support, and sometimes, it makes it a bit challenging and fun when being put up against a gunship.
Orangelionn 2022 年 11 月 17 日 下午 12:01 
How can I use it?
昵称已被屏蔽 2022 年 11 月 5 日 上午 8:53 
It is suggested to make a Modded Content that can limit the ammunition of helicopters and fighters, as well as a Modded Content that can not make the tank smoke dispenser anti Javelin, because the anti tank efficiency of Javelin in this game is too low
BiBiska12 2022 年 11 月 3 日 上午 8:41 
REQUIRED ITEMS: ABILITY TO READ FHSFHSFDHSAFHSFHSHFSHFHSAFHSH IM DYINGGGGFG LMAOOOO
NotRobots  [作者] 2022 年 10 月 31 日 下午 4:02 
If I could I would. But it's not possible with what is exposed to RS currently.
Phazer__ 2022 年 10 月 31 日 下午 1:01 
im not sure if its possible. but could you make a mutator that changes how flares work. instead of a cooldown you get a certain ammount. idk 20 and you can deploy them at any time but you run out
whoppy1000 2022 年 10 月 30 日 上午 10:55 
how can i make this to work im not sure at all how this work