安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






"if (_popReb > _popGov && {((airportsX + milbases) findIf {sidesX getVariable [_x, sideUnknown] != teamPlayer} == -1)}) then {["end1",true,true,true,true] remoteExec ["BIS_fnc_endMissions",0]; to
if (_popReb = _popTotal) then {["end1",true,true,true,true] remoteExec ["BIS_fnc_endMissions",0] ;
If I'm not completely mistaken, this would change the win condition to 100% support which should just be straight up impossible?
We'd like to conquer the whole map instead of it just ending after 50%
and i get stuck somewhere random in the map with none of the antistasi scrips working (no arsenal, hq, commander...etc and Y opens zeus.
you can try using ace no medical for Clone Wars but I cannot promise it won't cause issues
Can provide error log and modlist if wanted and any help is greatly appreciated as we've been wanting to do some IFA Stasi again for a awhile
changing a couple lines of code to remove the requirement is possible but as stated above, basically makes the gamemode unplayable as every armed vehicle you take becomes useless
Default binding will be SHIFT + Y, or CTRL + SHIFT + Y