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报告翻译问题






the server i play on atm is ussing this mod but i can't figure out how to get rid off severe obesity and can't really find any information about this problem
After stabilizing the status module, I will work on the tech module, a lot to add and improve on it hehehe
I'll look into the problem with item drops from animals.
love this mod so far but I have a problem. I tranquilized my first animal, a male horse. It still has 55% of health and I wanted to put it into a cage. So I built a big and a small one. But I can't put the Horse inside. It just doesn't work by dragging and dropping. Any help?
There are modules, each has its configuration file. Example:
<SAVE>\Storage\ExtendedSurvival-Core_ExtendedSurvival-Core\ExtendedSurvival.Core.Settings.xml
In order to need to eat less, you need to get foods that have a slower digestion time, which are more complex foods to manufacture, it's part of the challenge of the system.
A cereal bar has a digestion time of 120 seconds and occupies 8% of the stomach, whereas an apple pie needs 3600 seconds of digestion and occupies 60% of the stomach.
I added a setting to customize the metabolism speed as well as the nutritional value of each food item.
It may be useful for you to balance the mod as you wish.
https://www.wikiful.com/@ogrimdooh/ogrimdooh-se-mods/extended-survival-complete/extended-survival-stats-effects/configuration/metabolismspeedmultiplier
I need to update the beginner's guide, it works with version 0.1.* It changed a little now in 0.2.*
But you need better versions of the Body Tracker item, just leave it in the inventory and new stats will appear in the interface.
https://www.wikiful.com/@ogrimdooh/ogrimdooh-se-mods/extended-survival-complete/extended-survival-stats-effects/configuration/staminaenabled
And, can be changed with this adm command:
https://www.wikiful.com/@ogrimdooh/ogrimdooh-se-mods/extended-survival-complete/administrative-commands/command-settings
@REV4666: There are no knowing conflits, but if you got some problem report in the discord.
Do you know if there is any conflict between this mod and the poplar mods of MES? ( Assertive Combat Systems, Reavers and others).
Or with the AI enabled Mods like: Populated Worlds Ai Enabled NPCs, Infestation Enabled Populated Worlds Creatures Ai Enabled NPCs?
And finally what happens when you have mods that add blocks? like ship Tools blocks. Do the component to build them also changes or do they keep the original components or do they give a conflict?
Those are the Main mods I would like in my next survival play
Most of the icons come from packages I bought from the unity asset store, or from humble bundle packages, others are free to use.
You can use this to remove infected.:
https://www.wikiful.com/@ogrimdooh/se-extended-survival/medical-consumables/health-injection
Check all medical consumables in this page.:
https://www.wikiful.com/@ogrimdooh/se-extended-survival/medical-consumables
@CaPY.: It's working, any problem you find can report it on discord please.
https://www.wikiful.com/@ogrimdooh/se-extended-survival/food-rotting