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Also Jasper, if you end up remastering the mod I will def be playing it. It is the only mod I have used so far for adding weapons, but it has been hella fun with the unique ones
Just a curiosity question though, does the AH-64 still exist in this mod pack? I see the file for it, but I cannot figure out how to actually obtain it
So I set up CTI correctly and got it working with at least half of these weapons, but something is bugging out and I can't seem to figure out why there are a few not loading in.
I took the list of weapons from the pinned discussion thing and pasted them into the CTI AddItems thing, but only about 50%-75% were actually showing.
I can do without a few of them, I just wanted the Nuke Strike and the AH-64, but can't find out why they are not working properly
In the new game update, TWI removed this code from KFDT_Ballistic_Assault_Medic and other medical KFDT class from all medical weapons.You have already copied GetMedicToxicDmgType function in KFDT_Ballistic_CoreLauncher class.
In KFDT_Ballistic_CoreLauncher class, change this line:
ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );
to:
ToxicDT = class'KFDT_Ballistic_CoreLauncher'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );