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You can test this by entering the sandbox mode, adding a manual generator and a lamp. You will notice how the report will say like 10 kJ added but the achievement will show 50 kJ.
I think the issue here is that the report uses a second as baseline while the achievement uses 200 milliseconds (that's 500% of the report).
There is nothing I can do here, since this happens even with the mod being disabled. Maybe someone else has an idea what is going on here.
@Bat stealer: It means you just open the file. In Windows you would want to open the file with Editor/Notepad. This settings.yaml is just a text file and can be easily edited.
Maybe there is a bug in this mod that I am not aware of.
I noticed that the Steam Workshop fails to update mods sometimes. Un- and resubscribing fixes it in my case.
You might want to take a look at "Mod Updater" for this specific issue: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2018291283
I have all the DLC so maybe it's related to a DLC incompatibility?
I've used the mod without issue in the past without any DLC.
This has been fixed in v1.2.1. Thanks again!
%USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Steam\2840201171\settings.yaml
Which steps did you take to crash the mod?
Please let me know if the mod stops working.
It undeniably changes the core early game from something where you have to plan and move fast to being able to relax and focus on the bare essentials (food/pollution mostly) till you're ready to push further.
I really like this mod and wish the rest of the game was more like it or that there were more quality of life / chill mode mods to balance out various systems that can be oppressive or daunting as that is the usual reason people pass on this game even after putting some hours into it. For me that part of the game is usually when temperature starts to get out of control so I make a goal and accomplish it before everything freezes or melts respectively.
Anywho great mod! Gonna start up a run with it soon and see where it goes
This is a very sweet mod since it indeed enables a very relaxed start. Quite some time ago I made superficial mods myself since scavenging for food early every time became a bother so one mod did just fill the ration box.
ONI is generally quite overwhelming for first time players (despite the Oxylite), I think, since it has that many different early game requirements / pitfalls (food, oxygen, power, temperature, hygiene, research and all while trying to build an infrastructure with only 3 dupes).
That's why I consider extending the printing pods functionality simply and utterly awesome.
Now apart from suggesting to make the Oxygen / Power configurable (personally I'd have set it to 300 O²/s to fit the initial number of duplicants and leave power unchanged), I'd like to suggest adding one special care package (Nutrient Bars, 9000 kcal, always available, does not replace, disappears after X cycles).
If you have some time on your hand you might want to write to the Steam support about this Workshop issue. Maybe they have an idea how to fix this?
You can also download and install the newest version from here (Steam Workshop auto updates won't work anymore though): https://github.com/sungaila/SurvivalNotRequired/releases
And on a helpful note, this mod can be added to existing saves but you'll have to build the ventilation stuff.
I can't even say a number for how much peoples I talk with who tried Oni and gave up
One of them is a close friend, he was able to feed the Dups and give them enough oxygen and close to no germ, but he failed because of the temperature management, and when he asked me about it, I tried to explain him some basic stuff, but he has stop there, it was too much for him
It surprised me that he wasn't able to deal with the game, he was a Factorio player with more than 200h on it, but Oni isn't just about optimization and automation, that maybe why
When he stopped, he told me that this game gave him the feeling of going back to school and have to learn again the physics and chemistry rules, etc
I understand him because the Game gave me the same feeling when I started playing it
Some games aren't for everybody, but sometime we can do something to help them and make the game more friendly for them ^^
I'm sure your mod will help many players
I also like games where you have to find and learn mechanics yourself (ideally without looking up a wiki on the internet). ONI is quite punishing though, your Dupes can survive a few cycles without food but only seconds without oxygen.
Story time: 2-3 years ago I gifted ONI to a friend that loved playing Don't Starve and likes base building games.
He gave up on the game entirely after his colony suffocated around cylce 15. Seeing them drop dead one after an other demotivated him from ever trying again.
Maybe he would have given ONI a chance if he had this mod enabled? Who knows. I hope someone out there had a more pleasant first game due to this mod. :-)