Europa Universalis IV

Europa Universalis IV

Limited Natives
9 条留言
Gary Oak  [作者] 2022 年 7 月 29 日 上午 3:44 
*sieging
Gary Oak  [作者] 2022 年 7 月 29 日 上午 3:43 
The population figures I quoted were for pre-Columbian North America. I don't want to get too much into this, but whether the Europeans were displacing tribes of 1000 or 4000, it wouldn't be comparable to say, singing Paris.
My main problem was that the natives grew stronger from game start, rather than weaker, and I wanted to make a fix that would have minimal game impact for the players, both European and native.
A plague system that wiped out settled lands and weakened nations would be more realistic, but would also feel arbitrary and hard to overcome for players playing natives. Maybe I'll do it, but for a different mod, it wouldn't fit my goal for this one.
Hazel Horse 2022 年 7 月 29 日 上午 12:24 
Also yeah what Dream said, European disease should absolutely be a debuff on development and manpower for the natives
Hazel Horse 2022 年 7 月 29 日 上午 12:24 
> Tired of natives filling up the coastline decades before you even have a chance to land settlers? Think it's unrealistic that a continent of hunter-gatherers can hold on to land as firmly as Old World countries with 100 times the population density?

I mean, that was the case.
Then the plagues hit and deleted everyone.
EU4 devs added the realistic native growth and numbers but forgot to add in the end of the world plagues that wiped out up to 90% of them in areas from contact with Europeans.
1 2022 年 7 月 26 日 上午 4:00 
The Mesoamericans and Andeans yes I knew were advanced. Not really in terms of metals or animals. Well Andeans did have animals that were useful for work. The Aztecs I think had dogs for meat? But dogs can't be used for farm work like how cattle can be.
Gary Oak  [作者] 2022 年 7 月 26 日 上午 3:58 
That seems like a separate mod idea. Perhaps an event that gives debuffs when they embrace feudalism?
Also, the Mesoamericans and Andeans actually had fairly complex and advanced societies, en par with ancient Egypt.
Other than them however, only the Mississippian cultures in the US South were real settled agriculturalists. The rest used agriculture to varying degrees, but had to be nomadic as it could not sustain them alone.
1 2022 年 7 月 26 日 上午 1:31 
Most Natives were farmers "very primitive farmers tho because no animals which really limited them and no metals" but it is annoying how every time in my games that when Europeans colonize the colonies lose wars to the natives there should also be debuffs in this mod to make them weaker and lose manpower and lots of development after Europeans start to come in due to disease.
Gary Oak  [作者] 2022 年 7 月 25 日 下午 3:08 
Nice shout. I'll put that in as soon as I can. Thanks!
LoXyO 2022 年 7 月 25 日 下午 12:30 
to make the mod more compatible with others, you can simply create a define file nammed "01_limitednatives.lua" and add only the relevant defines you changed, following this example : NDefines.NDiplomacy.CHANGE_RIVAL_YEARS = 25, overall pretty good idea same as your other mod !