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{链接已删除}https://pastebin.com/kniD2SLu
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2640294598&searchtext=judicator
They look really cool
On a more serious note, the new enemies are alright, I just think the Aegis blocks are a bit too prevalent at times
1) When fight is started, there is some sound I guess of init block (aegis) set, so I feel it need reduce by ~15% (probably it is because each of DD2 mobs make it, so they are double or tripple playing in same - I dunno just have this feeling).
2) When carrion got strike, he is making hiss sound. I guess it is bit noisy, so I feel it need reduce by ~10%.
I found list (guid_override) for core game, but can't find it for DLCs and I don't know how to extract it :(
But with making .chance 1, summary chances will be 50% (original) and 50% (mod) :)
Sure, you are maker here, but i'm still think your mobs much harder and risky, than any common (original) mobs in Warrens.
They are literaly pushing original mashes off badly. Let me explain what I want to say:
In original "warrens.1.mash.darkest" contain:
"hall:" 26 mashes (their sum chance=32)
"room:" 11 mashes (their sum chance=14)
So sum chance will be 46 and average chance is around ~1.24.
In mod "dd2enemypack.warrens.1.mash.darkest":
"hall:" 22 mashes (their sum chance=44)
"room:" 26 mashes (their sum chance=52)
So sum chance will be 96 and average chance is 2.
So in total will be 66% chances to see dd2 mashes and 33% original mashes.
IMO, as elite mobs, should be opposite situation, like 30% chances to see dd2, and 70% to see original. So I guess situation should be sum chance 46(orignal) and 20(dd2), and if so, then to instead ".chance 2" should be ".chance 0.4". For all 3 types of dungeons (A/B/C).
1) Elite DD2 mobs in dungeon A
I felt like they are elite mobs and some using invisible. And it is seems to rough for A-dungeons, when rookies not yet prepared yet well and no good heal yet. Mostly it is will be fast death at worse or often retreat from dungeon. So IMO file "dd2enemypack.warrens.1.mash.darkest" shouldn't be used, only use files for B/C dungeons.
2) New mobs FX-sounds feels like +10..+15% bit louder than other mobs.
Anyway, it's a great work. Glad to see the swine has evolved and breed new kinds of their own.