Darkest Dungeon®

Darkest Dungeon®

DD2 Warrens Enemies
50 条留言
StartingFresh 2 月 1 日 下午 3:28 
Garbage balance for Apprentice dungeons.
Positiff 2024 年 10 月 20 日 上午 4:59 
Nice mod! But I must say that Skulker's Scarf trinket has too heavy +50% DMG received debuff, which makes it too risky to use without hero Guarding. One attack from Stealth with +50% DMG does not costs a chance to be killed with +50% DMG attacks from 2 or more enemies afterwards. Because DMG received debuff works always, it should be reduced to at least +30%.
diamant 2024 年 3 月 9 日 上午 10:39 
Hello, I translated it in French:

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Zenny8 2023 年 12 月 18 日 上午 9:26 
if i may ask, what is the mod used in the last 4 screenshots for the banners on either side?
JelloSkeleton  [作者] 2023 年 8 月 22 日 上午 8:06 
sure
White Scars Lt. Alpharius 2023 年 8 月 22 日 上午 2:52 
Omg I love this mod. I wanna know if it is allowed to request commission skin arts for this mod from other artists?
Darkpixel 2023 年 8 月 17 日 下午 10:41 
these guys are WAAAY overtuned on apprentice, swine brute has 45 hp, 25% prot, and can consistently do approx 10 damage to 2 heroes every turn, and the tiny guy does a ton of blight damage.
CarlosR 2023 年 3 月 30 日 下午 12:28 
I REALLY love this mod. Please please make for the other dungeons with the new enemies on DD2
JelloSkeleton  [作者] 2023 年 1 月 18 日 上午 1:46 
It's gonna take a while but I'm working on the cultists currently
Яндекс.Warhammer 2023 年 1 月 17 日 下午 10:42 
Any chance to see other mobs vrom(button dont work) DD2?
Jesterofgames7712 2023 年 1 月 10 日 下午 1:53 
I personally did not enjoy this mod, I think the enemies Resistances are too high for Apprentice, plus 2 of them starting with Aigis and having High health as well not to mention one can get a gaurenteed crit if you leave a corpse on the field. Eh it's just not for me.
BeeMonarch 2022 年 10 月 24 日 上午 11:18 
thaaanks ^-^
BeeMonarch 2022 年 10 月 24 日 上午 4:40 
hello, can you please tell the name of the hero class present in the last screenshot?
They look really cool
Some Phoenix 2022 年 10 月 8 日 下午 7:22 
This mod did a great job reminding me why I have a no crits mod installed.
On a more serious note, the new enemies are alright, I just think the Aegis blocks are a bit too prevalent at times
Geptor Vélanger 2022 年 9 月 15 日 下午 8:15 
Hello, I have a Spanish translation already done.
JelloSkeleton  [作者] 2022 年 9 月 3 日 上午 4:39 
I don't think I can do anything about the aegis being too loud, but I'll adjust the carrion
NikoKV 2022 年 9 月 2 日 下午 10:57 
@McSkellington regarding sound:
1) When fight is started, there is some sound I guess of init block (aegis) set, so I feel it need reduce by ~15% (probably it is because each of DD2 mobs make it, so they are double or tripple playing in same - I dunno just have this feeling).
2) When carrion got strike, he is making hiss sound. I guess it is bit noisy, so I feel it need reduce by ~10%.
비내리는밤의달 2022 年 8 月 28 日 下午 11:53 
damn caterpillar
JelloSkeleton  [作者] 2022 年 8 月 23 日 上午 9:00 
No sorry, but you could try asking around in mod-help in the official discord
NikoKV 2022 年 8 月 23 日 上午 5:10 
@McSkellington sorry for offtop, but I see you are familiar with FMOD. Do you have "guid_override" for "event:/music/mus_battle_courtyard_room"?
I found list (guid_override) for core game, but can't find it for DLCs and I don't know how to extract it :(
NikoKV 2022 年 8 月 22 日 下午 2:27 
That is also true. I notice many times that moders are adding many-many mashes and simply uses chance=1, even not thinking about weights and aftermath (like player can use other mods and how original mashes pushes away). So probably you are right in that case.
JelloSkeleton  [作者] 2022 年 8 月 22 日 下午 2:17 
Yeah I figured I shouldn't decrease them too much since a lot of these enemy mods get used with others that also indirectly reduce the chances with their new mashes
NikoKV 2022 年 8 月 22 日 下午 2:10 
Thanks for update.

But with making .chance 1, summary chances will be 50% (original) and 50% (mod) :)
Sure, you are maker here, but i'm still think your mobs much harder and risky, than any common (original) mobs in Warrens.
JelloSkeleton  [作者] 2022 年 8 月 22 日 下午 1:55 
Thanks for the feedback, I reduced the chances for all mashes to 1 and reduced the volume on the sounds a bit, please let me know if any are still too loud.
NikoKV 2022 年 8 月 22 日 下午 1:27 
3) Mashes
They are literaly pushing original mashes off badly. Let me explain what I want to say:

In original "warrens.1.mash.darkest" contain:
"hall:" 26 mashes (their sum chance=32)
"room:" 11 mashes (their sum chance=14)
So sum chance will be 46 and average chance is around ~1.24.

In mod "dd2enemypack.warrens.1.mash.darkest":
"hall:" 22 mashes (their sum chance=44)
"room:" 26 mashes (their sum chance=52)
So sum chance will be 96 and average chance is 2.

So in total will be 66% chances to see dd2 mashes and 33% original mashes.
IMO, as elite mobs, should be opposite situation, like 30% chances to see dd2, and 70% to see original. So I guess situation should be sum chance 46(orignal) and 20(dd2), and if so, then to instead ".chance 2" should be ".chance 0.4". For all 3 types of dungeons (A/B/C).
NikoKV 2022 年 8 月 22 日 下午 1:27 
Very good mob, but I have a few comments (it is no critics, just tech suggestions):

1) Elite DD2 mobs in dungeon A
I felt like they are elite mobs and some using invisible. And it is seems to rough for A-dungeons, when rookies not yet prepared yet well and no good heal yet. Mostly it is will be fast death at worse or often retreat from dungeon. So IMO file "dd2enemypack.warrens.1.mash.darkest" shouldn't be used, only use files for B/C dungeons.

2) New mobs FX-sounds feels like +10..+15% bit louder than other mobs.
JelloSkeleton  [作者] 2022 年 8 月 22 日 上午 8:58 
Also decided to nerf max damage on all enemies a bit, they should still be plenty threatening but not as punishing now.
JelloSkeleton  [作者] 2022 年 8 月 22 日 上午 8:57 
I made the sprites myself and had 54NBB help animate them, and yes, we'll be making more dd2 enemies.
Celto 2022 年 8 月 19 日 下午 5:55 
Where did you get the sprites and animations from? Also are you going to put out more DD2 mods for DD1? Good work :)
TurkeyGod 2022 年 7 月 30 日 上午 1:48 
Gotta give props for how fucking annoying those skulkers are. Leave them be for one second and next round they'll pounce at your lvl 1 heros for 14 damage. I focus on them over the big boys by this point lmao
Moll Dubh 2022 年 7 月 29 日 下午 6:16 
Looking great! You gotta love those dd2 mods for dd1. Merging the best of two games!
IceMaverick 2022 年 7 月 28 日 上午 9:59 
Oh man, if I get enough enemy backport mods, that means I can enjoy DD2 content without having to leave my lovely DD1 modlist. This is a brilliant and wonderful mod to see come across the board.
Rollye 2022 年 7 月 26 日 上午 11:00 
Finally a mod that makes darkest dungeon 2 good
JelloSkeleton  [作者] 2022 年 7 月 26 日 上午 3:36 
Blue strings are harmless afaik
Gh0sT 2022 年 7 月 26 日 上午 1:55 
Custom enemies are usually problematic to be uninstalling, especially when you have one of your heroes died under custom enemies, there name is written in the graveyard (killed by XXX). You sure it's safe to be uninstalled?

Anyway, it's a great work. Glad to see the swine has evolved and breed new kinds of their own.
GrimRose0w0 2022 年 7 月 25 日 下午 7:19 
More Carrion Worms, What more could I ask for.
JelloSkeleton  [作者] 2022 年 7 月 25 日 下午 4:52 
Yes, this is compatible with other enemy mods
speedwizard106 2022 年 7 月 25 日 下午 4:09 
WIl this work with other mods that add new enemies to the Warrens?
Naughty Bunny 2022 年 7 月 25 日 上午 11:19 
I'm so glad more and more DD2 content is making its way into DD1 :)
Hadouken Your Face 2022 年 7 月 25 日 上午 7:29 
Safe to uninstall without issues?
llama 2022 年 7 月 25 日 上午 6:40 
wow!
UncleSam418 2022 年 7 月 25 日 上午 4:42 
Salute to your hardwork, much appreciated!
Regisnaldo 2022 年 7 月 25 日 上午 3:03 
Considering how units with stealth tends to be squishy, a trinket that makes them take +50% increased DMG is probably too much. I would recommend no more than 25%. That said, what an amazing work you did, nice job.
JelloSkeleton  [作者] 2022 年 7 月 25 日 上午 3:01 
Yeah I'm currently working on the bandits and cultists, Evangelist and Cherub are already done actually.
博丽多销 2022 年 7 月 25 日 上午 1:41 
nice work:cozybethesda:
Rat 2022 年 7 月 25 日 上午 1:39 
nice yes yes :Rat_Laugh:
Kilo Wyatt 2022 年 7 月 25 日 上午 1:25 
Any chance we'll see any more foes backported like the new bandits ?
Pepe 2022 年 7 月 24 日 下午 9:21 
dope mod
Toxic Masculinity 2022 年 7 月 24 日 下午 7:39 
Oh hell yeah! This is fricken dope as fudge. Great work and thank you very much for sharing.