RimWorld

RimWorld

What Map Is It Anyway?
16 kommenttia
Three 4.10. klo 5.03 
Thanks so much for the update! So far, I haven’t noticed any issues at all. But I’ll let you know if anything pops up! May the Great Random smile upon you!
SaberShip  [tekijä] 28.9. klo 18.45 
@Three Done!
Only tested with Base 1.6, let me know if you run into any issues with DLC
Three 27.9. klo 8.09 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Ascythian 23.8. klo 15.45 
Thank you!
SaberShip  [tekijä] 13.8. klo 14.58 
@Ascythian Done!
Ascythian 13.8. klo 6.21 
Could you add FloatSubMenus to the Required Items section of your mod?
Gangstantin 28.1. klo 17.37 
Got a nasty error with colony groups. Check the discussions.
SaberShip  [tekijä] 22.8.2023 klo 21.58 
@lilwhitemouse I'm considering adding a dependency to the menus mod and using a sub-menu for the off map pawns.
lilwhitemouse 21.8.2023 klo 9.29 
You might make the restriction lists still show pawns off-map but give them a different color and put them at the end (only useful for non-colorblind people, but sometimes very useful)
Three 10.4.2023 klo 5.40 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
SaberShip  [tekijä] 29.10.2022 klo 16.57 
@ZuluFox Interesting.. I have pushed an update that may help.
ZuluFox 28.10.2022 klo 14.55 
Hi, I got this error:
System.NullReferenceException: Object reference not set to an instance of an object
at WhatMapIsItAnyway.WandererJoinsQuestLetterPatch.Postfix (Verse.ChoiceLetter& __result) [0x00007] in <1628f1b877734f07bad05b349e56ebe6>:0
at (wrapper dynamic-method)

Full HugsLib log:
https://gist.github.com/162159bd13c6953d234a8f9cabf7e5ef
SaberShip  [tekijä] 25.7.2022 klo 14.55 
@Random Tank
Thanks! I have fixed this.
Lurmey 25.7.2022 klo 5.01 
How does this play with LTO Colony Groups?
Random Tank 24.7.2022 klo 20.35 
Rather game destroying bug I've had with this mod; if you send a caravan with the last pawn off a map so there is now no pawns on that map, the moment they leave it completely destroys the UI and any inputs you can do, making the game completely uncontrollable and has to be force closed from the desktop.

I can't provide a specific error as the debug log is inaccessible in this state (even with keyboard shortcuts), but here is my debug log on save load for details: https://gist.github.com/d3515235a26d0c62eb453bf45795ff4a