RimWorld

RimWorld

What Map Is It Anyway?
16 Comments
Three Oct 4 @ 5:03am 
Thanks so much for the update! So far, I haven’t noticed any issues at all. But I’ll let you know if anything pops up! May the Great Random smile upon you!
SaberShip  [author] Sep 28 @ 6:45pm 
@Three Done!
Only tested with Base 1.6, let me know if you run into any issues with DLC
Three Sep 27 @ 8:09am 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Ascythian Aug 23 @ 3:45pm 
Thank you!
SaberShip  [author] Aug 13 @ 2:58pm 
@Ascythian Done!
Ascythian Aug 13 @ 6:21am 
Could you add FloatSubMenus to the Required Items section of your mod?
Gangstantin Jan 28 @ 5:37pm 
Got a nasty error with colony groups. Check the discussions.
SaberShip  [author] Aug 22, 2023 @ 9:58pm 
@lilwhitemouse I'm considering adding a dependency to the menus mod and using a sub-menu for the off map pawns.
lilwhitemouse Aug 21, 2023 @ 9:29am 
You might make the restriction lists still show pawns off-map but give them a different color and put them at the end (only useful for non-colorblind people, but sometimes very useful)
Three Apr 10, 2023 @ 5:40am 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
SaberShip  [author] Oct 29, 2022 @ 4:57pm 
@ZuluFox Interesting.. I have pushed an update that may help.
ZuluFox Oct 28, 2022 @ 2:55pm 
Hi, I got this error:
System.NullReferenceException: Object reference not set to an instance of an object
at WhatMapIsItAnyway.WandererJoinsQuestLetterPatch.Postfix (Verse.ChoiceLetter& __result) [0x00007] in <1628f1b877734f07bad05b349e56ebe6>:0
at (wrapper dynamic-method)

Full HugsLib log:
https://gist.github.com/162159bd13c6953d234a8f9cabf7e5ef
SaberShip  [author] Jul 25, 2022 @ 2:55pm 
@Random Tank
Thanks! I have fixed this.
Lurmey Jul 25, 2022 @ 5:01am 
How does this play with LTO Colony Groups?
Random Tank Jul 24, 2022 @ 8:35pm 
Rather game destroying bug I've had with this mod; if you send a caravan with the last pawn off a map so there is now no pawns on that map, the moment they leave it completely destroys the UI and any inputs you can do, making the game completely uncontrollable and has to be force closed from the desktop.

I can't provide a specific error as the debug log is inaccessible in this state (even with keyboard shortcuts), but here is my debug log on save load for details: https://gist.github.com/d3515235a26d0c62eb453bf45795ff4a