边缘世界 RimWorld

边缘世界 RimWorld

THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
955 条留言
B flat 20 小时以前 
The other thing is that ideology styles that have retextures for clothes also replace the textures. I haven't been able to find a solution except not to use those styles.
Ryukotsei 10 月 14 日 下午 4:37 
@Paradox do you have any other mods that retexture vanilla clothes? An example would be Gerrymon's Upscaled Vanilla Textures, if it's loaded after Hooman Cute it will replace their clothing textures with its own retextures.
Paradox 10 月 14 日 上午 4:03 
This just doesnt seem to work? Using Hoomin Cute retexture for humans, but clothes are still rendering as 100% vanilla
cykonetic 10 月 11 日 下午 2:49 
Any suggestions to handle clothing layers?
Fake Antivirus 9 月 28 日 下午 8:18 
am i the only one struggling to understand the APP stuff? it doesnt seem to work, so i assume it isnt just plug and play with the right body mods
WRelicK  [作者] 9 月 7 日 下午 4:54 
Yay, I'm so happy to hear that! And thank you for using the mod!
Preston 9 月 7 日 下午 4:50 
thanks @WRelicK this mod is incredible! it's the primary reason why I'm sticking to Nal's Body mods
WRelicK  [作者] 9 月 7 日 上午 4:07 
I'm very happy to hear that! Thanks for using THIGAPPE and I hope you enjoy!
小石敖子 9 月 7 日 上午 3:44 
wonderful!!!!!The mod work successfully!!!! I don't know what should I say but I must to thank you for your help !!!
WRelicK  [作者] 9 月 7 日 上午 3:08 
Hi there! I believe this is an issue with QualityOfBuilding and not THIGAPPE. If you try loading your list just without THIGAPPE and its dependencies, I would expect the issue would still be present. Consider removing QualityOfBuilding and seeing how it works!
小石敖子 9 月 7 日 上午 2:50 
https://img.tupan.cn/i/2025/09/07/68bd550d50904.png this is a picture to describe my mistake
小石敖子 9 月 7 日 上午 2:44 
All the mods that were depended by this mod were uesd . However ,the mistake still happen .
小石敖子 9 月 7 日 上午 2:41 
when i use this mod , a big mistake has happened : No colonizers or other creatures were loaded correctly .What should i do to solve the mistake?:steamsad:
WRelicK  [作者] 9 月 7 日 上午 2:28 
Ah, gotcha. THIGAPPE doesn't have "automatic pants rendering", but rather automatically applies tags to apparel items with certain kinds of coverage. A few select APP Defs are set to look for those tags - some of which have compound masks. [gitlab.com]

You'll know if a User Tuning has compound masks if more than one yellow option is available to the bottom right of the Tuner. It's likely you quick-tuned from an apparel item that was using the OnSkinFull (full body skinsuit) Def included with THIGAPPE. It has a compound mask to render a leg-covering graphic underneath the main apparel item.

You can simply delete it by entering the compound mask selector (available from the second wide orange button in the render controller) and deleting the only entry there. Alternatively, you could select it and then reverse its position using the yellow option with a check mark.
Preston 9 月 6 日 下午 11:54 
no worries, seems if I start user tuning from blank the pants rendering starts at disabled :) still wonder though if there is an option somewhere to toggle that for each individual item
Preston 9 月 6 日 下午 11:44 
I’ve got a dress that fits really nicely with the Shell mask, and after some fine-tuning in the user tuner it looks great. The problem is that because the dress covers the leg layer, a solid pants layer is also automatically drawn on top. I can’t seem to remove that pants layer in the user tuner.

Is there a way to disable the automatic pants rendering for specific apparel items only (like this dress), without having to turn off the automatic pants option globally for all apparel?
WRelicK  [作者] 9 月 5 日 下午 4:02 
Me and @Brysfal connected over Discord, but for posterity I'd recommend anyone else to follow along with the APP guide and DM me or join my Discord server for specific guidance and feedback!

@Contrarion
Hello there! Pants should already be masked as pants, and shirts should already be masked as shirts. Could you please explain your objective in a bit more detail? Knowing what items you're working with and having some screenshots might help, too.
Contrarion 9 月 4 日 下午 5:21 
hello, is it possible to set pants to the pants mask and shirts to the shirt mask? i'm trying to get them to match their respective colors instead of just taking from the shirt but am struggling to figure out how. thanks!
Brysfal 9 月 3 日 下午 6:52 
I've sent a friend request on discord if it'd be preferred as opposed to comment section but,
Essentially i'm a bit confused by the mask part of things for making it myself, i've done for other games before but i'm unsure what parts are needed and how they will then implement in-game with the tuner, like pants, top, full body, etc.
WRelicK  [作者] 9 月 3 日 下午 6:33 
Hi there! At the moment, I have no plans to add additional race support to THIGAPPE myself, except under the condition that suitable mask textures are donated.

I assume you've already found the APP Guide [gitlab.com]. May I know where you're finding trouble in creating your own extension? I'd be happy to offer guidance!
Brysfal 9 月 3 日 下午 5:12 
Would it be possible to add Milira, Miho, and Wolfein support please?
I've tried to add support myself but i'm struggling to pull it off.
Will let you know if i figure it out prior to support being added "if" it's added so that you may integrate it if you wish.
WRelicK  [作者] 9 月 3 日 下午 3:16 
Hello! I'm not seeing this on my end - could you please try unsubscribing and resubscribing to THIGAPPE and APP Utilities, then let me know if the issue persists?
June 9 月 3 日 上午 11:29 
masterlist is broken after new update. even by itself its throwing red errors all pointing to the masterlist document.
WRelicK  [作者] 8 月 30 日 下午 6:00 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
陈毒秀 8 月 28 日 下午 9:37 
It does works, thanks!
WRelicK  [作者] 8 月 28 日 下午 6:02 
@陈毒秀
Hello there! You should be able to negate the issue you're having with those kiiro items by disabling the pants layer fix in the mod options.

I will go ahead and add that apparel collection to the exemption list for the next update, but also be aware that the User Tuner can exempt entire packageIDs of apparel mods!
陈毒秀 8 月 28 日 上午 11:47 
This mod is not compatible with Kiiro Race in my tests. It changes the layer order, causing Kiiro’s underwear to incorrectly appear on top of clothes. And please add compatibility for catbot1310.nalwardobe (Skimpy Clothes for Nal's Realistic Body) in THIGAPPE_HumanIgnores.xml. This is a collection for NL outfits created by ranchu.
WRelicK  [作者] 8 月 27 日 下午 6:08 
Hello there! Yep, you can use the User Tuner to exempt those items or change how they render. Read about it here! [gitlab.com]
Triceratops 8 月 27 日 下午 6:05 
the bikinis from the mods star wars slave bikini and imperial attires get mistakenly transformed into pants looking texture, is there any way to make the mod ignore the specific appeals from those mods?
WRelicK  [作者] 8 月 24 日 上午 10:58 
That's okay! I hope you figure out which one is causing it. A binary search would be useful since you can reproduce this in a new save.

Feel free to post back here again if you find out what caused it!
Tuko 8 月 24 日 上午 9:49 
Thanks for the quick answer. I figured that might be the case, but with all these body and apparel fitting mods I have no clue which ones does what lol.
WRelicK  [作者] 8 月 24 日 上午 9:35 
Hello there! I don't believe that has anything to do with THIGAPPE - this mod does not change the textures of human bodies or baby swaddles.
Tuko 8 月 24 日 上午 9:33 
A baby has the vanilla body, but the towel its wrapped in is made to fit a much smaller body...
Any way to fix this? https://imgur.com/a/E1qnEff
WRelicK  [作者] 8 月 21 日 下午 4:57 
Hello there! Yeah, THIGAPPE only has masks drawn for the body textures listed in the compatibility list, I'm afraid. There's nothing stopping anyone from drawing their own, though - it would be very easy to integrate!
SA1.0 8 月 21 日 下午 2:50 
Hooman Cute Reborn is using it's own female body texture instead of the [NL] Realistic Body for now.. the upper body is fine but the legs does not have any compatibility looking from the back(north) position.
WRelicK  [作者] 8 月 20 日 下午 4:47 
Oooh, wow, that is a much more complicated case than I expected! If Big and Small Genes is detecting my own tags as armor tags just based on their name, that's quite surprising indeed. I'll think on if there's anything appropriate I could do to alleviate this. Thanks for getting back to me on that!
Isla 8 月 20 日 上午 9:03 
Yeah, I had looked through the examples and documentation for the User Tuner, and tried poking around in it in-game, but as far as I could tell it wasn't able to help me because the problem I was having wasn't related to how the items were rendering.

Basically, I'm running THIGAPPE in a large modlist with Big and Small Genes, which has a gene that prevents pawns from wearing armor, alongside a bunch of other mods. The issue I was having was that some combination of my mods was making THIGAPPE's automatic armor detection add the ArmorCoverageFlag to a bunch of non-armor apparel, and Big and Small would see that flag and go "hey, that's armor, your pawn can't equip that!" So I ended up writing an XML patch to go in after THIGAPPE's tagging is done and remove the tag from the non-armor items. It's just one of those weird edge cases you run into when you have like 700 mods all smashed together.
WRelicK  [作者] 8 月 20 日 上午 8:22 
Sure! Apologies for not being clearer on my direction with the User Tuner. In this case, you'd use it to make a tuning that handles only the apparel items that are being detrimentally affected by THIGAPPE's armor tagging. The first example page [gitlab.com] in particular shows a nearly identical process to what you'd be doing.

With the Tuner, you'd have more precise control over how those items render aside from just exempting. Since I wasn't sure of your use case or technical ability, I thought an accessible and versatile solution would be best. But of course, if you're able and willing to write XML patches instead, that's even more control!
Isla 8 月 20 日 上午 7:43 
Thanks for the answer! I wasn't able to see how the User Tuner could help in my case, but that's probably because my problem was a weird mod interaction caused by the automatic tagging rather than a visual issue. But you got me looking into the tagging a bit more, and I made an XML patch that seems to be handling the issue quite nicely.
WRelicK  [作者] 8 月 19 日 下午 7:41 
Hello there! Yes, you can use the User Tuner [gitlab.com] to accomplish what you're looking to.

THIGAPPE detects armor via one of two ways depending on APP Utilities' settings. When using tag-based detection, THIGAPPE affects armor by through special tags set beforehand based on the presence of full-body coverage and certain armor keywords in the item's label/description. When not using tag-based detection, THIGAPPE instead uses an internal masterlist of specific apparel items that should be recognized as armor.
Isla 8 月 19 日 上午 12:02 
Is it possible to exempt specific apparel items from automatic armor detection? Or if not, how does THIGAPPE decide what is and isn't armor?
WRelicK  [作者] 8 月 16 日 上午 9:39 
(Continued)

@XaocuT's Show
Hi! I replied a few pages ago, but it's buried by now. For posterity, this was what I said:

1. On any Rimmu-Nation pants item in a pawn's gear menu, click the User Tuner button and select "(Quick-tune mod ID) From current APP Def". Name it something distinct.

2. Select the apparel target button (second green button from the top), then the "Tags (OR)" option. Make sure "THIGAPPE_PantsFlag" is checked. The User Tuning is now scoped only to items with the Rimmu-Nation package ID and the pants flag automatically added by THIGAPPE.

3. Enable the texPath override (third blue button from the top). This causes the User Tuning to use the dropped item graphic as a source for the apparel texture.

4. Right click the graphic override button (second blue button from the top) and select "Clear all" to prevent the User Tuning from using THIGAPPE's default pants override texture.

Your end result should look like this [imgur.com].
WRelicK  [作者] 8 月 16 日 上午 9:39 
@тетеря, блин
Hello again! It depends on what you mean by "other body figures," but in essence, yes, this is exactly what APP is for! Could you elaborate a bit on your use case?
XaocuT's Show 8 月 15 日 上午 10:41 
Oh hey, i missed tuner, where do i found it?
тетеря, блин 8 月 15 日 上午 7:00 
is it possible to make it work with other body figures? like, making it check the body type and apply the needed visual.
WRelicK  [作者] 8 月 14 日 下午 4:14 
(Continued)

@三宝
I'm so happy to hear that! I'm always eager to hear suggestions and I happen to have specific answers for both of yours:

1. I've been very concerned people might have this misconception! You can actually modify your incrementations by 10x, 100x, or 1000x by using the control and shift keys. Despite the 0.01 incrementation being the default, you'll very rarely need to adjust by such small values. I intend to make note of this somewhere obvious - probably in the User Tuner intro popup.

2. These are features I've thought of, too, and would absolutely love to add. However, this represents a very fundamental framework addition, and it would be incredibly difficult to implement properly given that I do not control the source code. It would be a feature much more likely to be included in a spiritual successor to Apparel Paper Pattern than anything I add to APP/APP Utilities.

Thank you so much for the feedback! If you notice anything else, please tell me!
WRelicK  [作者] 8 月 14 日 下午 4:13 
@水游鱼
Wow, this is a fantastic report! It really helps inform me, thank you so much! I'll need the original stack trace for that error message you posted, but since you provided a short list with which I can replicate the problem, I will gladly do some testing myself to get to the bottom of this.
三宝 8 月 14 日 上午 9:39 
Your updated User Tuner is very user-friendly and excellent!
However, I encountered a few issues during use, so I’d like to offer some suggestions and feedback.

1.
Using the +/- buttons to zoom, pan, or adjust vertical displacement requires too many clicks.
Could you add more precise numerical controls? For example, allowing direct numeric input would be much more efficient.

2.
I noticed the tool lacks rotation (left/right) and stretching/warping functions.
This makes texture adjustments particularly troublesome—especially when aligning textures for body types and clothing with significant differences. These features are essential for such cases.

(The above content was machine-translated.)
水游鱼 8 月 13 日 下午 6:20 
供参考的mod列表:
<ModsConfigData>
<version>1.6.4543 rev1057</version>
<activeMods>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
<li>ludeon.rimworld.biotech</li>
<li>ludeon.rimworld.anomaly</li>
<li>ludeon.rimworld.odyssey</li>
<li>ancot.ancotlibrary</li>
<li>erdelf.humanoidalienraces</li>
<li>nals.realisticbody</li>
<li>nalsnoir.apparelpaperpattern</li>
<li>wrk.appbodytypeoverrider</li>
<li>wrk.thigappe</li>
<li>ancot.milirarace</li>