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Basically you need to do 2 things before you attempt it:
1. Download the Feenex Pack with the spells that deal magic armor (shadow spells, insanity...)
2. Beat the other Gravity Boss by the Doctor's Cemetery
The Gravity Boss will basically give you a chain that makes you invincible so you don't have to focus yourself on survival. The Spells from Feenex's Pack deals "Shadow Dmg" which the Gravity Boss doesn't resist. So after chipping down his crazy amount of magic resistance kill him with that. I did it alone but i recommend 2 people (only 1 can be invincible so be careful). Because all the Items the other bosses drop are crazy just put them on. If the mod wants to bullshit you, bullshit it back.
I've developed my player into building up as much AP as I can, and I also use Metasourcery skills on top of that. Book of Origins to get Flesh Sacrifice without using up that book was handy too.
1. Some of these skills are VERY strong for what they are
2. Some skills say they affect enemies only; however they DO affect allies.
3. "Void" skills don't really feel like they fit well within the scope of "Gravity" magic?
4. the use of Gravity as a name affix for skills, while apt, is a tad bland.
two spell seem to have icon issues: "worm hole" and summon dragon (the mess up the skill book)
Flesh sacrifice vanishes, when you use shape shifting from elf to something other
I really like this mods idea. Keep enemies locked down with AOEs of gravity. My favorite spell being Gravity zone.
A few things however:
1- You seemed to have changed Gravity swamp from an AOE attack, to a summoning spell. Careful not to change type of spells as it can mess up people who have relied on it doing one thing.
2-Gravity jump says it knocks down only enemies, but I managed to knock down an ally with it too.
3-Gravity ball's Cooldown should be 2 turns, because for such a large AOE and higher then average damage, it feels overpowered. At least in the first Act.
4- When you change a spell, make sure you also change the name of the skillbook too.