安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I tested to see if cathedral works, and there were no problems, the room spawned was a challenge room
I know that sacrifice rooms are one of the first to be picked, but it might be a good idea to reduce the chances of it showing up, because out of all the floors I did in greed while testing it, they were there for like 4 chapters straight
otherwise pretty great mod
btw, does the planetarium chance follow regular spawning conditions? I got an 8-ball and it raised the chance to 16% over at the hud, even though greed doesn't do that (would be nice if it did since the actual planetarium mod is kinda confusing and buggy)
Only started happening after the update, though I'm also not sure if it's another mod causing it.
Not sure if it's placebo effect or if the mod actually just installed incorrectly the first time I subscribed lol
If you're holding r, challenge rooms, arcades, and chest rooms aren't available floor one, your lack of keys makes sacrifice rooms much less likely to be switched to a dice room, full health makes bedrooms much less likely to appear, libraries are a flat 1/20
The effects are unfortunately more pronounced by there only being one special room on the floor https://bindingofisaacrebirth.fandom.com/wiki/Level_Generation