Garry's Mod

Garry's Mod

Drainage
15 条留言
Fuzereaper 2022 年 1 月 11 日 下午 12:13 
It's got errors and missing textures :(
santanuki 2019 年 7 月 9 日 下午 7:48 
I love the look of this map but there isn't much to it. Keep up the good work :D
izaak☆ 2018 年 4 月 3 日 下午 4:57 
it has errors and missing textures everywhere, rip
Peter Lemoncello 2015 年 11 月 20 日 下午 7:36 
you should make some more Mirror's Edge maps?
Sanguine Skull 2014 年 10 月 13 日 下午 9:31 
Well, I mean Mirror's Edge was just an example, since you said this map was inspired by it. But just throwing an idea or two to toy around with and such. Alternatively, you could perhaps work on maps that have a cyberpunk feel to them, like from NeoTokyo or GITS/ etc. Such as a laboratory or underground base. I haven't seen any good maps like that, and they look great when detail is put into them. But then again, I suppose just about anything looks good with a lot of detail.
Brominum  [作者] 2014 年 10 月 13 日 下午 9:01 
While the suggestion is nice, I don't have any of the materials that would match the style of ME and I'm still practicing optimization so it would be quite a big project. But I'm not entirely against it.
Sanguine Skull 2014 年 10 月 13 日 下午 8:08 
This is a bit late, but you could possibly work on a large mall map. Something like the mall from Mirror's Edge. Big, but with constraints. Multiple levels and such, though with a bit less construction going on and a lot more finished areas, since the mall in mirror's edge kinda sucks with its lack of finished stores.
Brominum  [作者] 2014 年 7 月 16 日 下午 1:09 
That's the idea, thanks lol
ℐℎℯ Vladimir Pootis 2014 年 7 月 16 日 下午 12:14 
This looks pretty cool. I might use this for screenshots etc.
Mikigane 2014 年 7 月 15 日 下午 5:34 
Quite the difficult problem, indeed. My advice is to critique and observe different sandbox maps if you can. The very large ones. Don't start off big, but gradually start to expand your boarders as you add in more 'world' so to say. Another idea might be roleplay maps, as those are 'ideal' for details, and they host high play value. That's just my two cents. I wish you the best of luck in your future endeavors, friend! :)
Brominum  [作者] 2014 年 7 月 15 日 下午 12:04 
I appreciate the comment, Nahzlow. I want to but I just don't know what setting would be ideal for fine details but playable scale.
Mikigane 2014 年 7 月 15 日 上午 7:19 
Very nice. Have you considered going onto larger scale maps? Your work is quite remarkable.
K-A-I-N-E 2014 年 7 月 11 日 下午 5:53 
Yes. (thank you by the way)
OR perhaps a map resembling the Pursuit Cops training grounds from Mirrors Edge?
Brominum  [作者] 2014 年 7 月 11 日 上午 9:56 
The trainstation? Also I use CS:S when I map so the only things you can be missing are CS:S or me forgetting to PakRat custom textures, which I do.
K-A-I-N-E 2014 年 7 月 11 日 上午 5:04 
Might i suggest an AI noded map resembling the Opening to HL2? Using Standard Gmod stuff? (as I do not own HL2 or HL2EP1/EP2)