tModLoader

tModLoader

Death Penalty
17 条留言
Regalis 5 月 12 日 上午 11:40 
You don't spell lose like loos or loose.
Peredur Saruin I 4 月 21 日 上午 12:14 
I do rekkon that what I said was: A feature of this mod or an idea for a new mod.

A system that temporarily buffs you when you die. Every time you die, you receive x seconds of this buff, that increase y% of your damage or other stats.

Duration and % being configurable.

I'm kinda masochist and I usually play with more spawn rate, buffed mobs and etc. A system like this would be a way to give me a chance in situations like this.

Sounds like a berserker mode, anime plot: everytime you die you respawn stronger (not for so long) hahaha
Peredur Saruin I 4 月 21 日 上午 12:05 
Bro I can't even remember or understand what the freak I typed hahahaha
andro951  [作者] 2023 年 9 月 27 日 上午 7:24 
Peredur Saruin I, can you be more specific?
Peredur Saruin I 2023 年 9 月 27 日 上午 7:09 
What about a death reward temporary system?
Sumenora 2023 年 9 月 4 日 下午 12:32 
will do
andro951  [作者] 2023 年 9 月 3 日 下午 5:02 
Updated to 1.4.4. I did not test it though, so please let me know if something seems like it's not working correctly anymore.
Sumenora 2023 年 8 月 25 日 上午 5:43 
will you update this mod to 1.4.4?
atepilin 2022 年 7 月 27 日 上午 8:10 
very nice mode beacuse I needed to have lesshealth
meow 2022 年 7 月 21 日 下午 7:16 
loos
Haite 2022 年 7 月 21 日 下午 2:22 
Awesome!
Just throwing ideas if you're up to; it could be interesting to allow negative numbers, so every time the player dies, the player is a bit stronger. Only to not feel so bad dying and have a sense of progression
Of course, the player *could* just grind those, but that would be a huge time spent trying to cheat a system of a mod... Not to mention the grace period. Too much time spent on a minor benefit
Anyways, thanks a ton for the mod so far @andro951 ! The new additions are great!
andro951  [作者] 2022 年 7 月 21 日 上午 10:16 
Added some basic config settings
Xetaxheb 2022 年 7 月 20 日 下午 6:10 
An option for cooldown/grace period after death would be nice, just a simple timer of something like "if you've died in the last minute then you don't lose health" in case you're stuck dying at spawn or something. I run some other mod that causes near instant respawn outside of bosses and as a side effect had a situation where I died about 10 times in 15 seconds.
andro951  [作者] 2022 年 7 月 20 日 下午 2:37 
You do not loose life If 100 life or less.
Haite 2022 年 7 月 20 日 下午 2:06 
I liked it a lot actually, it makes dying more punishing having a permanent penalty instead of just a temporary like in vanilla, without being too harsh like the hardcore mode. Also, balances the crafted items that extend your health permanently.
Is there a threshold? What happens if your life goes bellow 0?
andro951  [作者] 2022 年 7 月 20 日 下午 1:30 
Haite, I made the mod at a request from someone in the server based off of a mod that existed in 1.3. The idea is to loose 1 health upgrade item on death, so if between 100-400, you'll loose 20 for a life crystal and >400 5 life for a life fruit. I may add some config options at some point, but this is very much a one off side project that I'm not very invested in. I personally think 4 life fruits per death is a bit steep.
Haite 2022 年 7 月 20 日 下午 12:29 
Awesome concept! It would be great if it allowed some customisation
I didn't get why the player would lose less health with more health, shouldn't it be the opposite?