缺氧
Rocketry Expanded (DLC)
926 条留言
Sgt_Imalas  [作者] 10 月 26 日 上午 9:28 
it is a temporary wip recipe at the crafting table
白夜 10 月 26 日 上午 7:14 
Hello author, could you please advise how I can obtain the Empty data card? Even though my duplicant has acquired the Astronomy booster skill, I still can't use the Quantum computer at the space station. Do you have any solutions?
Sgt_Imalas  [作者] 10 月 12 日 上午 5:49 
Good idea
Seredin 10 月 11 日 下午 8:15 
After windbg and some ai analysis it doesn't seem to be related to your mod in the least.

I hope you don't feel maligned, as that was not my intent.

I wish your "known issues" section for the Rocketry Expanded mod said "Rocketry Expanded will always be flagged in the default KLEI crash message due to the fact it adds additional save data components to the save, even if it has nothing to do with the actual cause of the crash".

Thanks for the reply and again thank you for making quality mods for the game!
Sgt_Imalas  [作者] 10 月 11 日 上午 1:27 
The mod will always be flagged in onLoad crashes because it attaches anadditional save data component to the save, and that patch will always receive blame in load crashes, regardless of if its actually responsible or not.

Please post the full crash log on github so I can determine the crash cause
Seredin 10 月 10 日 下午 9:54 
Crashing on save load, game always tags only Rocketry Expanded as the cause of the crash. Since 2.11.1 update. Worked fine before that. Appreciate all of your work as always, and I know it's complicated and not your responsibility to troubleshoot other people's mod issues. Just an FYI in case I'm not the only one.
Sgt_Imalas  [作者] 10 月 9 日 下午 4:11 
potentially fixed with 2.11.1
Sakura 10 月 8 日 上午 1:28 
the space poi scanner doesn't trigger when the targeted mass is reached.
JKazaYu 10 月 6 日 上午 12:48 
I wrote a quick fix guide for the OneDrive issues (for those who don't want/can't unlink the Documents from OneDrive). Got tired of the 'nuke everything & restore' approach given by Klei's guide
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522703974

Same outcome, but at most you only need to redo the settings for the mod you're re-installing.
Sgt_Imalas  [作者] 9 月 28 日 下午 5:53 
yes
colt2013tx 9 月 28 日 下午 5:05 
is it compatible with the other planet packs?
really legendarier Sage 9 月 20 日 上午 10:35 
thanks i didnt see any specification about it
Sgt_Imalas  [作者] 9 月 19 日 上午 12:10 
artifact analysis
really legendarier Sage 9 月 18 日 下午 7:15 
how am i suppost to get the deep space research when the tech tree for the deep space resource is requiring deep space research
Sgt_Imalas  [作者] 9 月 17 日 上午 12:13 
Do the klei troubleshooter steps afterwards.
And throw out ony mod manager if installed
colt2013tx 9 月 16 日 下午 5:42 
after successfully initiating this approach, the game still fails to install the mod
colt2013tx 9 月 11 日 下午 1:23 
how do turn off onedrive?
zaunfinkrc 9 月 8 日 上午 2:16 
I was afraid it was gonna be a vanilla bug. Hopefully they'll fix it sometime.
Sgt_Imalas  [作者] 9 月 6 日 下午 5:42 
iirc, there is a vanilla bug with robo pilot modules that makes them report "ready" when they arent fully ready yet
zaunfinkrc 9 月 6 日 上午 7:23 
I've got a problem with the automation of the rocket platforms. If I run a robo-pilot-module and the only thing missing in the flight checklist is "Robo-Pilot programmed" I get a green "rocket ready for flight"-signal which of course retracts my gantries (but does not launch the rocket, since it can't launch).

It's not the end of the world - I load via autosweeper anyway, so once the rocket is built it doesn't matter anymore, but it's a small annoyance.
Sgt_Imalas  [作者] 9 月 4 日 下午 5:26 
docking was primarily added for the space stations.
rocket docking is just a secondary effect
really legendarier Sage 9 月 4 日 下午 3:25 
thought this wasnt added because i just watched some of luma's vid on it so i assumed it wasnt added into the mod this is probobly as close of the idea of space stations in oni that are either small or big or in between
Sgt_Imalas  [作者] 9 月 4 日 上午 12:04 
thats already a thing.
really legendarier Sage 9 月 3 日 下午 8:43 
this is something you should add to the mod docking to another rocket sharing the same tile so there's lots more flexibility for people and it probably wouldn't be too hard to code
Jaggid Edje 8 月 23 日 上午 5:58 
@dalvi, yes. I added it to my current playthrough at around cycle 500 and it worked fine doing so.
dalvi 8 月 23 日 上午 4:53 
Will this mod work for existing world?
Sgt_Imalas  [作者] 8 月 23 日 上午 4:31 
No it didn't.
Use mod updater and turn off OneDrive
colt2013tx 8 月 22 日 下午 5:23 
I love this mod, but it stoped working for some reason, and it had no error message
Andynee 8 月 19 日 上午 4:54 
my liquid cargo are carrying more than its capacity o.o
Sgt_Imalas  [作者] 8 月 6 日 下午 5:19 
there will be an adapter that allows placing tiles/tubes on its central tiles
NorxMAL 8 月 6 日 下午 3:17 
Is it possible to get a Rocket Port Transit Tube adapter? :)

So you can have the transit tube go through a long row of port adapters :)
Sgt_Imalas  [作者] 8 月 4 日 上午 10:43 
sounds like a good idea indeed
Doc 8 月 4 日 上午 9:31 
Hey Big fan, Thanks for all the mods really.

Recently i noticed data banks can't be auto delivered to the robo pilot module via cargo loader,just auto sweeper, like diamond to the drillcone can't on vanilla and it's a mod feature (i believe at least), felt like that could be a nice addition, ty again.
Sgt_Imalas  [作者] 8 月 4 日 上午 6:10 
Terrestrial artifacts are 2 points.
Overall its a filler solution
通宵不熬夜 8 月 4 日 上午 2:45 
Thank you for you explain.
通宵不熬夜 8 月 4 日 上午 2:44 
one artifacts equal to one deep space insight,we need 153 artifacts to complete all the research.it's my understand.
Sgt_Imalas  [作者] 8 月 3 日 下午 11:36 
analyzing artifacts
通宵不熬夜 8 月 3 日 上午 9:24 
hi,how to get the first deep space insight ,to use the deep space analysis station
水沝淼㵘火炎焱燚 8 月 3 日 上午 1:27 
Quantum Computer prompt: This colony is lacking in display.
Sgt_Imalas  [作者] 7 月 29 日 上午 12:06 
Follow the klei troubleshooting guide to turn off your OneDrive, it breaks the mod folders
CalebFolks 7 月 28 日 下午 5:14 
Randomly today the mod stopped working. The mod uncheckmarked itself and also won't let me recheck it. It keeps saying content changed, restart required, but that isn't working.
Vladimir Bergholtz 7 月 27 日 上午 9:11 
Also, the critter stasis module is not working for me right now. I wanna relocate some critters from an Asteroid to my home colony. A possible errand for relocating the critter shows up in the module tab, but it just keeps saying no pending deliveries, even though the critters have been wrangled. The vanilla module works fine after building it immediately after.
Sgt_Imalas  [作者] 7 月 27 日 上午 8:58 
found the problem most likely
Vladimir Bergholtz 7 月 27 日 上午 6:08 
The output port of the unloaders seems to not be working some of the time. I have a setup where a solid unloader is supposed to reset a memory toggle and sometimes it does not send a green signal when unloading. So far I havent managed to reproduce the cause for tthis. I can screenshot the setup if you want
Sgt_Imalas  [作者] 7 月 23 日 上午 12:48 
Yes, known issue, its a wip building that sneaked in last update
I simply cannot find the time to update the mod atm.
Icewave 7 月 22 日 下午 9:57 
Currently there is a missing string for all values on the RTB_CONNECTORBYPASSADAPTER. It seems very broken, everything else works great. I have done a force update and a unsub/resub to ensure nothing is on my end that is causing the issue. Neither worked. Let me know if you need more info to replicate
Sgt_Imalas  [作者] 7 月 20 日 上午 9:51 
is updated. use mod updater
8bitlikadam 7 月 20 日 上午 6:50 
Dinosaur update pls <3