全面战争:战锤3

全面战争:战锤3

Better Economic & Military Management AI
116 条留言
海鲜 9 月 9 日 上午 2:58 
please update
Griffox 9 月 3 日 上午 5:44 
Update please
==Guderian== 7 月 11 日 下午 10:04 
Update please
규동 4 月 11 日 上午 11:45 
would you please update this wonderful mod?
Flying dUCK 3 月 23 日 上午 11:01 
I think you are best of best.
Nebnii 3 月 4 日 上午 9:02 
I noticed my vassal isn't spending his money, he is sitting on 20k gold and a ton of unupgraded provinces. Only other mod i got is sfo. https://imgur.com/a/InKFliZ
Beast 2 月 22 日 上午 3:56 
Played 5+ campaigns on hard, 80+ turns, with 3 u AI mods and AI its not better, its just more annoying, but yeah thats can be called like better AI, but about economy and better units, no, nothing at all, AI stucks a lot of time where they just sit and do nothing, Tyrion on high elves after 60 turns, still have 1tier settlements in his capital province, so most of time those AIs propably use all their money for army and they do nothing, some AIs works some not, i guess its because vanilla random AI strength ? so some AIs are supposed to lose etc ? Still i think this need more love/fixes, but theres CA AI campaign update soon so maybe after that, cuz i dont believe thats they gonna improve their AI.
Karol 2 月 7 日 上午 4:44 
@Hecleas Do you know which value in RPFM dettermines how much gold is AI going to spend on army upkeep? Because I can see that we can change % of income that goes into army and buildings, but from experience I feel like AI is spending everything so like 100% on upkeep utill their income goes near to 0.

For egzample I look at minor norscan vassals I have as Belakror. After they build up armies, I sell them a city for all gold that they have, and on following turns I can see that they don't make more than 100 gold per turn, they are not building or recruiting anything. So my conclusion is that all their gold goes into army upkeep. While in RPMF it is set to 50% or something.
Can only see them get some gold after they lose an army, or win a battle or sack a city.

Maybe it's just a minor faction debuff from CA too so idk.
HighestandCo 2 月 2 日 上午 9:43 
I've been experimenting with AI difficulty over the past few days. Playing on Normal, I think this mod slightly overbalances in favor of the AI, but through no fault of its own.

That is, this mod does what it says. It lets the AI spend all the money it actually possesses. However, after watching a one-province faction recruit 2.5 full stacks, and still be heavily investing in their economy (again, on Normal), I wonder how many secret economy buffs CA has given the AI, even on Normal. Using this mod makes me think the AI possesses some significant passive economy buffs in vanilla. Me with one province could create 2 full stacks but definitely wouldn't have been able to invest in the economy at the same time like the AI was doing.

I'm playing with No Red Line Skills and 4 skill points per level to help create parity between myself and the AI.

Just wanted to share my experiences on the road to a better Warhammer game.

Thanks for this mod. The AI behavior really is impressive.
Snek 2024 年 12 月 26 日 上午 8:03 
This mod isn't working the way it used to the AI is recruiting way less armies less than vanilla.
minecraft with gadget 2024 年 12 月 24 日 下午 9:50 
I don't know if it's this mod specifically, but it's the only one I'm using that affects the AI. I've noticed a lot of AI armies on the campaign map get "stuck" and stop moving, or get stuck in sieges and not do anything . A full Orc stack was sieging a settlement with 1 unit garrisoning it for 12 turns for example. The Old World campaign.
xavi2333 2024 年 10 月 28 日 上午 4:42 
First of all thanks for the mod.

In single player works perfectly but in multiplayer when we put that mod, my friend can't get into the campaign menu, it tells him the game version is incompatible, and we have tried only having your mod activated and creating a new mp campaign.

Why this happens? This happens to me with other mods, online we only can use better camera mod and recruit defeat lords.
Buffalo 2024 年 10 月 6 日 上午 10:25 
@Hecleas est ce que c'est ce mod ou un autre qui fait en sorte que les horde d'homme bêtes jouent bien se cache etc et que les hordes de peaux vertes recrutent instant une grosse armée?
Bencla 2024 年 10 月 5 日 上午 10:26 
safe to install/uninstall mid-game?
Zephyr 2024 年 8 月 20 日 下午 5:16 
I see, I didn't know that. I thought both conflicts with each other as it changes the same thing/category. And I see that you've updated the mod already, thanks, Hecleas!
Hecleas  [作者] 2024 年 8 月 20 日 下午 4:04 
You can use both mods, they complement each other perfectly
Zephyr 2024 年 8 月 20 日 下午 4:00 
What is that mod you linked? Should I use that instead of yours? If so, could you please separate the economy aspect of this mod so I can get the best of both mods?
Hecleas  [作者] 2024 年 8 月 20 日 下午 2:32 
No not at all, he rather imported this type of mod.
But I always advise you to use this type of mod because it further increases the possibility that elite units will be recruited.
Afterwards it will be a question of taste, test vanilla and with this mod and see what you prefer.
But tell yourself that everything CA does is to adapt it to all types of audiences, beginners, veterans, etc. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789853654&searchtext=recruitment
Zephyr 2024 年 8 月 20 日 上午 7:38 
Hello! The 5.2 update has implemented all the stuff here, is this mod perhaps obsolete? Or can you make it better?
Dyonisiux 2024 年 8 月 6 日 下午 12:27 
Hey man! Really love this mod, but i recentrly start playing SFO and i was wondering if this mod applies to it or not? Thanks!
Arakus 2024 年 7 月 7 日 上午 7:17 
can you use this mod with SFO? I read that SFO integrated some of your mods into it? Should I still use your mod if playing SFO?
ElyonHU 2024 年 6 月 20 日 上午 8:26 
Please up dear Hecleas
Hecleas  [作者] 2024 年 6 月 18 日 下午 1:13 
Up?
ElyonHU 2024 年 6 月 18 日 上午 9:43 
pls up
|FA| Snarre(FIN) 2024 年 4 月 17 日 上午 11:54 
i dont find any other explanation because deactivaiting fixet it . AI did somthing on hes turn what causet crash.
Hecleas  [作者] 2024 年 4 月 17 日 上午 9:31 
There is no way my mods are causing crashes.
|FA| Snarre(FIN) 2024 年 4 月 17 日 上午 9:28 
game crash on turn 59-60 when Hag Graef is on next . when i deactivate this mod , ewerything work again. Only other Mods are SFO and Ultra agressive AI
Niewitch 2024 年 3 月 26 日 上午 11:06 
will this work invidually, do i have to have all other recommended mods ?
무직백수 2024 年 3 月 16 日 上午 8:05 
This mod really push AI to have maximum armies. So this will be your pick if you want AI's harsh spam.
Alex250 2024 年 2 月 27 日 上午 2:55 
Hi, you fixed the AI dont maxed out settlements?

I like your mods so much!! I have it for Thrones, Pharaoh,Troy...Good work!!
Slurpentus 2024 年 1 月 27 日 下午 8:48 
After playing with this mod for a while I didnt see any AI maxed out settlements, so Guv is probably correct in his assessment on this mods health @Guvenoren
Guvenoren 2023 年 12 月 1 日 上午 10:18 
Hmm. I wonder if this mod is healthy atm. The AI doesn't hold that much cash. I've seen AI been dealing with desertion these few patches. This mod may be overtuning them so the AI overspends.
Mumm-Ra 2023 年 11 月 1 日 上午 11:18 
are any of your mods standalone?
Guvenoren 2023 年 10 月 29 日 下午 11:09 
Does this mod make the AI beastmen remember that they can recruit armies after they lose a few battles? The Beastmen has been really shafted as of late.
[83rd]1in1class 2023 年 10 月 21 日 上午 8:28 
Would this mod work with Radious mod? By putting it above or below?
Hecleas  [作者] 2023 年 10 月 12 日 上午 4:34 
This mod simply allows you to unbridle the AI ​​with its money and forces it to invest its money and its priorities rather than leaving it aside. If you want a buff (cheat) there are other mods for that.

And if you want a truly strategic and complicated AI for you, take ultra aggressive AI
MTEAM 2023 年 10 月 12 日 上午 4:30 
I wanted a buff for the Empire so they would compare in the mid and endgame with/against me.
So i gave all human races T5 capitals and destroyed the capitals from nearby enemies.
i thought they would be Bangers now but they DIED ALL after 15 turns.
I think the mods does not make a good job for some races .:WHII_Death:
Ymed13 2023 年 9 月 9 日 下午 3:14 
Is this mod compatible with better AI template or does it do the same thing ?
HUNG 2023 年 6 月 19 日 下午 9:28 
@Hecleas does ai freely use their money even on normal difficulty?
Chara H Dreemurr 2023 年 5 月 26 日 上午 9:45 
@Longman revival + battle
Mix 2023 年 5 月 12 日 下午 11:41 
dose this work with SFO if so what do i load last
Longman 2023 年 5 月 1 日 上午 4:37 
Nice mod but how come are vamps able to recruit Grave Guard and Vargulfs at turn 10 is beyond me.
Griffox 2023 年 4 月 14 日 下午 6:26 
all their mods can be used alone.
cooperftw 2023 年 4 月 4 日 下午 3:51 
Hi Heclea. Are the mods listed in REQUIRED ITEMS actually required, or can this be run stand-alone?
:{BabyloN_PaladiN}: 2023 年 3 月 27 日 上午 8:06 
So this also works as a better ai recritment mod ? Does it hel on Warriors of Chaos ai as well? Most of the time they only have honds and marauders in their army (and somehow they still dominate the map)
Griffox 2023 年 3 月 20 日 上午 6:20 
@magesbe
yes it works the problem must be the IA ​​of the vanila game which is crap I recommend using the Ultra Aggressive & Smart AI mod
magesbe 2023 年 3 月 4 日 下午 1:43 
Does this mod have a more subtle effect on normal difficulty? I'm in the middle of a normal/normal game and I can't say I notice a difference really? I was strength ranking 1 by early mid game which is the usual, and while I haven't played this exact campaign before without the mod, the AI does not seem to be running around with more armies than usual. Does the base AI mostly spend all its resources on lower difficulties and thus this mod is mainly intended for higher?
Griffox 2023 年 2 月 21 日 下午 4:02 
Without the mod updated in the multiplayer the game is closing, when not giving version problem.
arashii77 2023 年 2 月 18 日 下午 12:32 
hey hey it's ok guys he made a version with all the mods together he doesn't want to go back to the old mods
AzoorFox 2023 年 2 月 17 日 下午 6:01 
UPDATE WHEN???