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报告翻译问题






Which gauntlet?
I'm unsure what you call a special skill
Changelogs :
https://docs.google.com/document/d/1zbwRczBYU3LOF2OkxNabtwamH4O6K1Nxw0qtq5s16H0/
Alchemist and Gambler are on the backburner for now, and shaman's future in uncertain. Therefore, its existing content was removed from the mod.
Content for the other 2 classes can be re-enabled in the mod configs if you wish to play them
every item takes multiple days of work
I have no idea why!
But i'll slide it in there
I sincerely respect your dedication to answering questions that have been answered ONE (1) message ago.
Thank you
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
If you want to discuss with me, you can talk here, on the orchid mod server, or DM me directly on discord
PLEASE ADD ME ON STEAM
perhaps if Guard / Slam charges just naturally regen albeit slowly by default or being able to still "slam" with the Pavise with zero charges at the cost of damage, knockback and not having its unique effect proc and/or slams from the shield give some block charges back to facilitate a loop of slams and charges assuming you never wiff them.
Just want to bonk things with shields man.
https://docs.google.com/document/d/1pqbYz7cWe09wksdfvt0ZU58vi5X9159ByuxDOObyGuU
https://docs.google.com/document/d/1iTNkea682W-LLdDezq7SQJSzGMfC9pOFNif82AT0G0k
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
Thank you for the feedback!
Gauntlets and Pavises have kinda been powercrept by the quarterstaves, and recent changes to warhammers
We'll be improving both of these subclasses in the near future
for pavises specifically, we're looking at allowing the player to slightly move them while parrying (rotating around the player, but slow) and charging them like other guardian weapons to either get a free slam, or a free block (if that feels good during testing)
Thank you!
I'd like to finish shapeshifter content before I make a video on it, covering the entire game progression
Regarding the thorium Soul Link, it will likely be discarded as 1.5 releases, adding some transformations to the vanilla game, in which case I should be able to "absorb" some thorium wildshapes and use them as orchid cross content so they still exist in some form(I am in good terms, and friend with the thorium dev team)
I just wanted to make one personal comment about the class, and it could just be my skill issue but I feel like enemies being able to pass through your shield before activating parry, or the parry locking your shield in place ruins the fantasy of the class a bit. (happens a lot to me with tiny enemies).
Would you consider some sort of accesory that makes it so switching to a pavise automatically activates a parry (with a cooldown of course)? Alternatively, I think pavises could use some type of curved hitbox to deal with flying or underground enemies. Just my opinion though, and it's limited to pre Brain/eater of worlds for now.
orchid, even outside the custom classes, is a really fun play and pairs well with thorium (because of the compatibility) but also with mods like consolaria, heartbeattaria, and rise of ages
i feel as though all of the mods compliment each other really nicely to deliver what is practically a vanilla++ experience, and it seamlessly fits into the game
orchid mod team did amazing, and i remember my first time using a custom class weapon, a shapeshifter weapon, which astounded me with how creative it was
speaking of which, are there going to be any future videos about progress regarding hardmode content for shapeshifter or any potential compatibility things between that class and thorium's transformations w/ soul link?
im super invested, orchid still holds up well today and is probably one of the best tmods out there, and i actually prefer it over something like calamity
you guys are awesome, thanks for this amazing mod
for instance, obtaining 100% orchid DR will always reduce the "remaining" incoming damage by 50%.
200% orchid DR will reduce it by 75% (100% = 50% + 100 = 50% of the remaining 50% = 25%)
unsure if that's any clear? I'm sorry lol
My point is, I don't think it needs to be adressed, we just need to be generous with it, knowing that it won't cause major issues with the vanilla one :)
Thank you for the feedback!
Gauntlets will definitely receive some love in the near future!
We've been thinking about having them give half a guard charge back on successful charged slam hits, leading to the parry - slam - parry - slam rotation you mentioned
(They should never give a full charge, as you'd be able to stay inside stationary enemies like plantera forever by alternating left and right clicks, effectively cheesing a ton of threats with no skill involved)
Gauntlets; As much as I like them, they are a bit lacking. The MOST I could offer is make attacks that successfully hit (Charge attacks and slam charge uses) give a guard charge, giving a sort of rhythm to punching & parrying while still having a use for Warhammers & Standards as a back up for incase you miss an attack or parry.
Damage Reduction; I've seen the recent video that addresses this, although I do agree with the Idea, I do think in it's current state it's a bit strict on how much it gives the player, think it just needs a minor tweak so the diminishing returns aren't quite as aggressive.
Overall; good class, hope to see more in the future, as it's currently my favored class for Terraria.
Does Orchid has Mod Calls? If yes, where could I get it?