tModLoader

tModLoader

Orchid Mod
473 条留言
Verveine  [作者] 10 月 24 日 上午 7:33 
@Cereblin
Which gauntlet?
I'm unsure what you call a special skill
Cereblin 10 月 23 日 下午 10:10 
I just came back after a few months to check out the updates for the mod and was checking out I'm not sure if you're aware or if it's intentional, but the gauntlets only use the special skills on a full charge regardless of whether or not I have slam charges.
Fenrisúlfr 10 月 23 日 下午 1:32 
there isn't and the dev will not make one themself
Rulyteacher 10 月 23 日 下午 1:09 
Hello i wanted to ask if their is a calamity add on for this mod?
Verveine  [作者] 10 月 22 日 下午 6:13 
Bobbles 10 月 19 日 下午 11:18 
alright, just wanted to know :) excited for the shapshifter class!
Verveine  [作者] 10 月 19 日 下午 9:28 
We would rather work on stuff we enjoy, which in the end gets us to produce more content, of higher quality
Alchemist and Gambler are on the backburner for now, and shaman's future in uncertain. Therefore, its existing content was removed from the mod.
Content for the other 2 classes can be re-enabled in the mod configs if you wish to play them
Fenrisúlfr 10 月 19 日 下午 9:03 
Shaman is no longer being developed by verveine, the others will come after guardian
Bobbles 10 月 19 日 下午 7:09 
whats gonna happen with the alchemist, shaman and gambler class? Are they shelved forever?
Verveine  [作者] 10 月 19 日 上午 4:15 
when it's ready 💀
every item takes multiple days of work
ECHO_EMBER 10 月 18 日 上午 11:08 
WHEN WILL SHAPESHIFTER HAVE CONTENT TRHOUGH ENTIRE GAME
Katora Noku 10 月 13 日 上午 9:03 
That's crazy lol. Well, no problem, I use the Terraria overhaul only for the "graphical" improvements and ambient sounds, I'll look for alternatives for that for now.
Verveine  [作者] 10 月 12 日 下午 10:14 
@Katora Noku AFAIK, Terraria overhaul makes enemies disappear when hit by guardian pavises.
I have no idea why!
Katora Noku 10 月 12 日 下午 3:44 
Are the Terraria Overhaul mod and this one not compatible? Or is there just some conflicting setting?
DickGamesh 10 月 11 日 下午 9:32 
I just saw that calamity isn't compatible. Based
Verveine  [作者] 9 月 28 日 下午 7:55 
I will immediately send you 100% of the profits made by the mod in the past 3 years
Barometz 9 月 28 日 下午 7:13 
verv i demand royalities for using my comment in the image without my consent
Verveine  [作者] 9 月 28 日 下午 5:17 
Maybe not the first image lol
But i'll slide it in there
Fenrisúlfr 9 月 28 日 下午 5:11 
first image changes to calamity progression is not made and will not be made by us or something like that
Verveine  [作者] 9 月 28 日 下午 4:43 
@Fenrisúlfr
I sincerely respect your dedication to answering questions that have been answered ONE (1) message ago.
Thank you
Fenrisúlfr 9 月 28 日 下午 4:22 
@king12407, Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
King12407 9 月 28 日 下午 4:08 
does it have calamity proggresion
Verveine  [作者] 9 月 23 日 上午 6:51 
@Wonderhoy between this comment section and youtube, this is asked almost every day
Fenrisúlfr 9 月 22 日 上午 10:17 
Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
Wonderhoy 9 月 22 日 上午 9:12 
it was probably already asked, but is the mod Calamity compatible?
Verveine  [作者] 9 月 21 日 上午 11:32 
I'm sorry, I do not like to add people I do not know on discord/steam
If you want to discuss with me, you can talk here, on the orchid mod server, or DM me directly on discord
Mohe®oωψ Ninjα 9 月 21 日 上午 10:46 
THANK YOU MR AUTHOR MAN
PLEASE ADD ME ON STEAM
Fenrisúlfr 9 月 21 日 上午 8:32 
Guard charges do naturally regen by default, they just don't regen past 1
Kuchai 9 月 21 日 上午 7:31 
I love the class so far but I do feel like Pavises need some sort of overhaul or self-sufficiency to make them on par with the other Guardian weapons because despite being the "big" thing highlighted in the video they do feel very clunky.

perhaps if Guard / Slam charges just naturally regen albeit slowly by default or being able to still "slam" with the Pavise with zero charges at the cost of damage, knockback and not having its unique effect proc and/or slams from the shield give some block charges back to facilitate a loop of slams and charges assuming you never wiff them.

Just want to bonk things with shields man.
Mohe®oωψ Ninjα 9 月 21 日 上午 12:57 
I get that but really terreria is the type of game for me that without something like a wiki or atleast a class progression chart i just dont want to play so maybe someone could atleast update the weapons and accesories for the guardian class and add the new class because until then i probably wont play the mod):
Verveine  [作者] 9 月 20 日 上午 4:13 
the wiki's user driven. you could contribute to it yourself if you really want to see it updated
Mohe®oωψ Ninjα 9 月 19 日 下午 12:36 
UPTADE THE WIKI I BEGGGGGGGGGGGGGGGGGGGGGGGG I DONT KNOW HOW TO FIND STUFF AND IF I WANT IT THE MOD IS SO COOL BUT THE WIKI IS SOO AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Fenrisúlfr 9 月 17 日 下午 5:35 
from my experience it doesn't cause conflicts, but it won't scale late game
Fenrisúlfr 9 月 17 日 下午 5:34 
Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
Thunderaz 9 月 17 日 下午 4:26 
Possible to work with other content mods like Calamity with Fargo's?
used coffee grounds 9 月 16 日 下午 1:57 
Ah, thank you
Verveine  [作者] 9 月 16 日 上午 6:15 
@used coffee grounds disable terrarria overhaul
used coffee grounds 9 月 15 日 下午 6:01 
Im having a problem in my guardian playthrough, where enemies I hit with my shield will just disappear and drop nothing, is there a way I can fix this?
salty bread 9 月 12 日 上午 5:29 
alright, sounds cool! im excited for the next update, and cant wait to see what you guys have in store! thank you :)
Verveine  [作者] 9 月 11 日 下午 4:47 
@jebusauriorets
Thank you for the feedback!
Gauntlets and Pavises have kinda been powercrept by the quarterstaves, and recent changes to warhammers
We'll be improving both of these subclasses in the near future
for pavises specifically, we're looking at allowing the player to slightly move them while parrying (rotating around the player, but slow) and charging them like other guardian weapons to either get a free slam, or a free block (if that feels good during testing)
Verveine  [作者] 9 月 11 日 下午 4:45 
@salty bread
Thank you!
I'd like to finish shapeshifter content before I make a video on it, covering the entire game progression
Regarding the thorium Soul Link, it will likely be discarded as 1.5 releases, adding some transformations to the vanilla game, in which case I should be able to "absorb" some thorium wildshapes and use them as orchid cross content so they still exist in some form(I am in good terms, and friend with the thorium dev team)
jebusauriorets 9 月 11 日 下午 2:45 
I've been playing guardian class in master mode multiplayer (about 3+ hours) with orchid + thorium and so far the early game feels great especially with thorium weapons. I will probably make a comment about the overall experience once me and my friends finish the playthrough,

I just wanted to make one personal comment about the class, and it could just be my skill issue but I feel like enemies being able to pass through your shield before activating parry, or the parry locking your shield in place ruins the fantasy of the class a bit. (happens a lot to me with tiny enemies).

Would you consider some sort of accesory that makes it so switching to a pavise automatically activates a parry (with a cooldown of course)? Alternatively, I think pavises could use some type of curved hitbox to deal with flying or underground enemies. Just my opinion though, and it's limited to pre Brain/eater of worlds for now.
salty bread 9 月 11 日 下午 1:44 
hey, just finished watching your videos on the guardian class
orchid, even outside the custom classes, is a really fun play and pairs well with thorium (because of the compatibility) but also with mods like consolaria, heartbeattaria, and rise of ages
i feel as though all of the mods compliment each other really nicely to deliver what is practically a vanilla++ experience, and it seamlessly fits into the game
orchid mod team did amazing, and i remember my first time using a custom class weapon, a shapeshifter weapon, which astounded me with how creative it was
speaking of which, are there going to be any future videos about progress regarding hardmode content for shapeshifter or any potential compatibility things between that class and thorium's transformations w/ soul link?
im super invested, orchid still holds up well today and is probably one of the best tmods out there, and i actually prefer it over something like calamity
you guys are awesome, thanks for this amazing mod
Verveine  [作者] 9 月 10 日 下午 6:21 
DR granted by orchid sources indeed has less value than the vanilla one, but we'll also be more generous with it when we give some. It simply doens't work the same way
for instance, obtaining 100% orchid DR will always reduce the "remaining" incoming damage by 50%.
200% orchid DR will reduce it by 75% (100% = 50% + 100 = 50% of the remaining 50% = 25%)
unsure if that's any clear? I'm sorry lol
My point is, I don't think it needs to be adressed, we just need to be generous with it, knowing that it won't cause major issues with the vanilla one :)
Verveine  [作者] 9 月 10 日 下午 6:21 
@Mullic Rav
Thank you for the feedback!

Gauntlets will definitely receive some love in the near future!
We've been thinking about having them give half a guard charge back on successful charged slam hits, leading to the parry - slam - parry - slam rotation you mentioned
(They should never give a full charge, as you'd be able to stay inside stationary enemies like plantera forever by alternating left and right clicks, effectively cheesing a ton of threats with no skill involved)
Mullic Rav 9 月 10 日 上午 11:18 
Decided to test out the Guardian class, after 120 hours of master mode with content to just past the moon lord with Thorium & Calamity, the short take on the class is; A bit rough, but still very enjoyable. For more specific details, a couple things I would make note are would be:

Gauntlets; As much as I like them, they are a bit lacking. The MOST I could offer is make attacks that successfully hit (Charge attacks and slam charge uses) give a guard charge, giving a sort of rhythm to punching & parrying while still having a use for Warhammers & Standards as a back up for incase you miss an attack or parry.

Damage Reduction; I've seen the recent video that addresses this, although I do agree with the Idea, I do think in it's current state it's a bit strict on how much it gives the player, think it just needs a minor tweak so the diminishing returns aren't quite as aggressive.

Overall; good class, hope to see more in the future, as it's currently my favored class for Terraria.
Jarl Dwarlin 9 月 10 日 上午 7:11 
It's ok Mon Ami. Thank you for your time!😁
Verveine  [作者] 9 月 10 日 上午 7:08 
Orchid does not currently implement mod calls, sorry
Jarl Dwarlin 9 月 10 日 上午 6:19 
Last question. I have a mod that add classes and some of them are complementary to others mods.

Does Orchid has Mod Calls? If yes, where could I get it?