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Do you suggest any settings for it for a balanced long game?
Can someone please explain how to do this, what it means? I know it's probably something simple but I'm not getting it.
If you add this mod to an existing save, then yes it will remove items from the containers in your base, because the mod has never checked them before. But if you've had this mod enabled right from the start, you won't have any problem. So don't add this to an ongoing world.
But if I take resources and transfer them to the base. is your Mod to replace these resources or not?
@popelpete Yes I think so
@llowvex Yes you can stack this with all Item Remover mods
@Fuar The chance flattens after peak day
and which settings need w/ if use Item remover 60%?
That loot should increase slightly over time, but be varied enough to sustain gameplay after the peak day, just making it even more difficult to find things.
I don't know whether you can add your own custom stories that refer to a different loot list, or whether you can do something like force zombie spawn at the area to add challenge to it
I'll load all my bases before the start day, and interact with all containers, will this prevent anything from being removed from my base?
So if you start on Rare you'd need 92% Peak Chance to get to about the same as Insanely Rare, if you start on Extremely Rare you'd need 75% Peak chance.
@Švedski Šved iz Švedske Yes I'm pretty sure
@Leviticus Yes
@Mtgiri No
@Radioactive_rat_007 It stops on the "Peak Day" that you set in the sandbox settings. By default the chance peaks at 75% on day 30.