Project Zomboid

Project Zomboid

Time Decreases Loot
89 条留言
Guts 10 月 9 日 下午 4:21 
I have two sections of Time Decreases Loot in sandbox settings one with (MLS) the other one without. What is the difference and do i have to modify both of them ? I dont understand...
yO 6 月 12 日 下午 4:59 
and yes, i've check all the settings and understand what start day and peak days are.
yO 6 月 12 日 下午 4:58 
be carefull, this mod somehow works, but percentages of items removed do not correspond to the sandbox settings. According to the chances, it's about 5% atm, but in rusult it's more like 75% of loot is removed. Tripple checked it with backups and removing and re-installing the mod.
aaaaaaaaaawdssss 4 月 5 日 下午 12:29 
make a time wears out zombie clothing mod
aaaaaaaaaawdssss 4 月 4 日 下午 4:43 
does this mod affect your storage? like lets say you own a car and everything is stored in the car trunk, does that affect this?
Древний Чак 3 月 27 日 上午 5:39 
b42 now has this mod setting as a new feature.:csgostar:
Champy  [作者] 1 月 4 日 上午 2:49 
@SkullEmoji I haven't had much time to experience b42 for myself, so I have no idea
SkullEmoji 1 月 3 日 上午 5:15 
Yeah I was messing around with the new setting and thought of your mod. I always thought this was a great idea and glad it made its way to the game.

Do you suggest any settings for it for a balanced long game?
Champy  [作者] 2024 年 12 月 24 日 上午 1:15 
@Deception With the new sandbox setting "looted building chance" in b42, Time Decreases Loot becomes low priority. Eventually I'll update it, but don't expect it soon.
Deception 2024 年 12 月 23 日 下午 3:15 
b42?
cosmokramer 2024 年 11 月 11 日 下午 12:41 
I’m testing a way to use the mod on an already running server. Do you know if, with the base loot on the ground, there’s a risk of it disappearing?
bd_snow 2024 年 11 月 8 日 上午 11:49 
"In multiplayer you MUST disable vehicle triggers, dead bodies triggers and proximity triggers."

Can someone please explain how to do this, what it means? I know it's probably something simple but I'm not getting it.
aaaaaaaaaawdssss 2024 年 11 月 7 日 下午 1:11 
this should also affect gas stations gas amount too
aaaaaaaaaawdssss 2024 年 11 月 7 日 上午 11:51 
does it affect the players house on where they live? like where they stash their loot? will it over time be all lost?
kim 2024 年 11 月 6 日 上午 11:56 
does this work with loot respawn? i.e. refilled containers will be depleted despite being "previously looted"
aquelarrefox 2024 年 10 月 30 日 下午 6:17 
I wish to ask if it's possible to add a feature to the mod. Depleted loot intervals: random intervals of 1 or 2 hours where affected containers only let junk out nothing, stimulating real looted places
Billitø.exe 2024 年 8 月 30 日 下午 3:36 
possibility to have loot not decrease in certain area of the map like Louisville for exemple would be great. forcing the player to venture in one of the most dangerous part of the map for loots after peak days
Champy  [作者] 2024 年 8 月 30 日 上午 7:07 
@EHOT The containers are checked for item removal only once , either when they are filled with items after exploring the area around them, or when you interact with them - depending on the container and on your settings. They are never checked again.

If you add this mod to an existing save, then yes it will remove items from the containers in your base, because the mod has never checked them before. But if you've had this mod enabled right from the start, you won't have any problem. So don't add this to an ongoing world.
EHOT 2024 年 8 月 30 日 上午 6:38 
Hi. The question arises. when I add this mod, the resources will decrease, which is understandable.

But if I take resources and transfer them to the base. is your Mod to replace these resources or not?
畏惧无所畏惧之人 2024 年 8 月 27 日 下午 12:21 
someone give me settings for 10 years later pls :vsskull:
Gamesick 2024 年 7 月 17 日 下午 10:53 
anyway to toggle this for Gas station amounts?
Champy  [作者] 2024 年 6 月 16 日 上午 9:48 
@MizKai No , but that's an interesting idea for a small mod
@popelpete Yes I think so
@llowvex Yes you can stack this with all Item Remover mods
@Fuar The chance flattens after peak day
MizKai 2024 年 6 月 11 日 上午 1:57 
does this affects forage items? like can be found on forests like rocks etc.
BroDimm 2024 年 6 月 10 日 上午 7:41 
curious to study this mod as it has been talked couple of times for causing lags along with barricaded world.
popelpete 2024 年 6 月 6 日 上午 6:57 
Could be this turned around. So peak of loot disapearing is in the start and then goes to 0? (simulating less & less people looting stuff over time)
llowvexx 2024 年 5 月 3 日 上午 1:08 
mod compatible w/ Item Remover 60%?
and which settings need w/ if use Item remover 60%?
lemonhead1354 2024 年 4 月 11 日 下午 11:11 
only thing you cant find is stitches lighters and more simple shit you would fined without this mod you will find everything else except a small amount of rare items that you will need and then never find it then die this mod kills you.
Radical Randy 2024 年 3 月 4 日 下午 6:17 
Picture explained it for my dumb brain. Nice
Fuar 2024 年 1 月 17 日 下午 8:01 
Does loot stop despawning at peak day? Or does the chance just flatten out there but loot keeps despawning on the interval?
SkullEmoji 2024 年 1 月 5 日 下午 2:58 
One of the most essential mods for my playthroughs. Makes it feel like there are other survivors taking stuff in the background.
RIP Charlie Kirk 2023 年 12 月 27 日 下午 12:10 
once build 42 comes online i will def be using this mod, i think with the new farming additions it will work amazing!
Bejasc 2023 年 11 月 19 日 下午 8:57 
It would be really interesting to see this integrate with Barricaded World, and for a customisable (default very rare) chance for some locations - perhaps survivor houses - to actually *increase* loot. Might give the impression of simulated hoarders or preppers, by loot just being redistributed.

That loot should increase slightly over time, but be varied enough to sustain gameplay after the peak day, just making it even more difficult to find things.

I don't know whether you can add your own custom stories that refer to a different loot list, or whether you can do something like force zombie spawn at the area to add challenge to it
:) 2023 年 11 月 2 日 下午 8:23 
Yeah just tried it, worked with no issues
Champy  [作者] 2023 年 11 月 2 日 上午 5:51 
@Collo Yes it should work, granted the starting chance needs to be 0%. Backup your world just in case though.
:) 2023 年 11 月 1 日 下午 7:06 
If I were to add this, use sandbox options changer and make the peak day and start day after the current day in my run, would it work correctly without getting rid of stuff in my bases?
I'll load all my bases before the start day, and interact with all containers, will this prevent anything from being removed from my base?
cakeytheclown 2023 年 10 月 18 日 上午 2:13 
does this decrease the loot in your base?
FenFenScreeScree 2023 年 9 月 15 日 下午 3:57 
From what I understand, this is basically simulates other survivors in single player; they don't technically exist, but lorewise, they do, you are, as the player, just extremely unfortunate (or maybe fortunate?) because you never happen across another survivor.
HyruleOrphan 2023 年 9 月 14 日 上午 8:02 
This Needs to be in the base game.
Champy  [作者] 2023 年 9 月 1 日 下午 12:57 
@Kudoku Yes, as long as you disable vehicle triggers, dead bodies triggers and proximity triggers. In fact it might work even with these options enabled, but I 'm not sure.
feetlover16 2023 年 9 月 1 日 下午 12:53 
Does this work on multiplayer?
Champy  [作者] 2023 年 9 月 1 日 下午 12:43 
@pzhda'tan Normal is 1x , Rare is 0.6x , Extremely Rare is 0.2x , Insanely Rare is 0.05x .
So if you start on Rare you'd need 92% Peak Chance to get to about the same as Insanely Rare, if you start on Extremely Rare you'd need 75% Peak chance.
@Švedski Šved iz Švedske Yes I'm pretty sure
@Leviticus Yes
@Mtgiri No
pzhda'tan 2023 年 9 月 1 日 上午 11:35 
Sorry for asking. I want loot rarity to be Insanely rare on peak day. I read somewhere loot value on IR is 0.6. Should I make peak day reduction 40%?
Caste ® 2023 年 7 月 30 日 下午 9:14 
dude I am 1 month in and I cant find anything anymore, lol...I am so fucked.
Švedski Šved iz Švedske 2023 年 7 月 30 日 下午 12:04 
Hey, thanks for making this mod. One of my favs - I'd like to inquire if (in singleplayer) I add some map mods to an ongoing save (in unexplored chuncks), will the mod properly remove everything? For reference the settings are mostly defautl I believe, and my playthrough is about 3 months in, so most loot in normal places is gone now. I assume this will work fine in this scenario?
Leviticus 2023 年 4 月 15 日 下午 11:46 
This work with Change Sandbox Settings?
Ph3ro_Ninja18 2023 年 3 月 21 日 上午 7:42 
i didnt see the settings for this mod idk y
Mtgiri 2023 年 3 月 12 日 上午 8:11 
Any chance to make this work with gas on gastation. Something like: "Time decrease amount of gas on gastation"? Im enjoying your mods, good work! ;)
Acid Green 2022 年 12 月 22 日 上午 8:51 
i checked a bookshelf and i found 2 magazines that definetly weren't there before
Acid Green 2022 年 12 月 22 日 上午 8:51 
is it just me or does this reset the loot from containers?
Champy  [作者] 2022 年 11 月 15 日 上午 7:53 
@ditoseadio For now, only once.
@Radioactive_rat_007 It stops on the "Peak Day" that you set in the sandbox settings. By default the chance peaks at 75% on day 30.