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the plamsa pistol doesn't seem to wanna fire.
recipes are broken
think i'mma give this one a pass for now. bettin it's abandoned. if not, then it needs some serious fixinz.
Otherwise, compared to other related mods I do like this more (Glittertech is too OP and doesn't count its tech as higher than industrial ingame, Antimatter Annihilation being a little too unbalanced.)
@albork I don't know about the tech advancing mod but researchpal-forked works great with this mod alone. Other mods could certainly conflict and you'd have to find a different solution
Tech Advancing mod doesn't work with ResearchPal.
I have tried that, but I just have a lot of trouble with that mod. Trying to find anything in that tree is difficult to say the least
https://pastebin.com/xWLk6NZY
try "ResearchPal-Forked". It neatly lays your research tree out and automatically sorts modded research in to the tree
https://ibb.co/JB9R6TC
Not sure if those will help. Copying the rimworld one is like 9000+ lines long.
The bug: nothing in room is selectable/ useable. Loosely, the logs mention something about not being able to find the rooms name. (it should be a workshop but all info tabs are blank in room)
Had the mod installed for a day and worked fine. Started the save up today and the whole room that has the assembly bench/forge gets bugged. If I take an exterior door off and make the room outdoors everything works again. If i leave the door on and remove this mods benches, everything in the room works again. I've put the benches in their own room and that room is bugged.
I have gotten things to work for now by making this mods room doorless and putting anything rottable in the room on shelves. (2/2)