安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3286774302
Does one need ogonite knowledge to get torpedoes?
Stations seem to only be capable of producing tech 1 torpedoes.
Remove the "Alliance Fix" version of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2852941857
or put resources into the alliance vault.
With the above mod enabled, it always tries to use your alliance's resources over your private ones. If the alliance vault is empty, the slider stays stuck at 0 as it can not produce anything.
2. After loading into my galaxy i noticed i still could not design torpedoes and i read in the description that i had to be sure to enter my drone (T) then go back to ship and that made it to where i could at least design but i still could not save or add to production
3.I figured well entering my drone (T) allowed me to at least design them what happens if i enter it again, I did and i flew around and then i rentered my sthip again and now i can save and add torpedoes to production and actually start producing them.
4. Only problem is that when you exit the game to go play in the real world for a bit, you will have to repeat step 3 each time you restart the game. You will need to enter drone, return to ship to get the design function to work, then yo will need to enter drone again, fly about 2km away from ship and then renter and the save design and slider function will work
Thank you for the mod
and
Thanks for Hammerlpilaw:
Posted November 8, 2020 (edited)
Every galaxy has its own mod configuration. Enabling mods does not have any effect to existing galaxies by default. To do so go to "Singleplayer" in main menu, select (not launch) the galaxy, then enable the checkbox on the top right "Override galaxy mods" (not sure how exactly called in english). This will override galaxy mods by your current mod configuration when loading the galaxy.
Edited November 8, 2020 by Hammelpilaw
But the torpedoes I'm getting are terrible. few thousand damage for legendaries?
Where does one need to go to make it stock game?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2510904081&searchtext=hydra
Thanks for the Mod.
May add this to the description?
@Norok Vokun, amount of production lines depend on assembly blocks material.
I have naonite and still 2 Lines. I guess its on the next material level.
I use Torpedos like Drops :)
With the "auto targeting Torpedo" MOD is the Torpedo MOD Pack full :)
Yeah, figured out as much. Honestly, this mod should be vanilla. I see no reason not to make it part of the base game honestly...
@WolfintheWheat, it should be. If it doesn't then it means that something is crashing. You need top follow "Error/Lags Instructions" that I've wrote.