安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Its a lot easier than the other methods.
I used PBO manager to create copies of the corresponding paa files in JPG format and edited them and once I was done with that I used Arma Tool's ımage to paa converter to complete the process and paste it to directory. I can also change the color variation (in this case) camo tone and layouts using the paint.net . The problem is since there are only 4 texture files(TUAF, USAF, ROKAF, and Australian air force) I wasn't able to make more than 4 tail codes.
I wish there was a way to randomize letters for tail codes when ever you spawn them so that you don't need to edit each texture file one by one to match up with