边缘世界 RimWorld

边缘世界 RimWorld

Hellsing ARMS Ultimate
1,629 条留言
Sakura Bakushin O 12 月 7 日 上午 11:09 
edit: nevermind, i am very stupid ;p
Sakura Bakushin O 12 月 7 日 上午 11:07 
How do you make adrenoblood again?
3238659256 11 月 23 日 上午 6:14 
Except for the Crusades start, the Vampire Brothers, Ghoul Horde, and Long Night starts will only have floating clothes during the character editing stage. Once you enter the map, they act like invisible people. If you remove the clothes, all that's left is a bundle of air holding weapons.

Chinese localization link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3598848296

It would be great if you could help solve this problem, as the Chinese localization author has not responded yet.
Baskerville  [作者] 11 月 22 日 上午 11:01 
@3238659256
It sounds strange to me that a localization would have an effect on any textures. Would you mind clarifying what you meant by "none of the other scenarios have villager textures"?

@Eppi
Thank you, I'm glad you enjoy it! Yeah I agree a wiki or at least some kind of info page is a good idea. When I have the time I'll look into it. This project started so small (just the Casull, Jackal, Harkonnen, and bayonets) and ended up ballooning into a big mod lol.

@vexion
It works normally for me. Which gun - the modded AR-15 or the AMR? Can you post the error log in the bug reports discussion?
vexion 11 月 22 日 上午 3:55 
When using the base "the long walk" scenario gun, harmony and vef throw a red error whenever i fire the gun. Any idea how to fix it?
Eppi 11 月 20 日 下午 3:01 
cant wait for more updates! Especially more shadow arms, those seem extremely cool. A ton of things here, one of my favs of all time, but i think i still had not found everything despite playing with it for a long time. Would love if there was a wiki for this mod, hell, gimme the info and i might even contribute to it. Love to the dev!:steamhappy::steamthumbsup:
3238659256 11 月 20 日 上午 5:37 
Oh, I just realized it's a problem with the Chinese localization.
3238659256 11 月 20 日 上午 5:27 
I'm having an issue where, except for the Crusades scenario, none of the other scenarios have villager textures. Does anyone know how to fix this? I've only subscribed to the base game and hair, as well as the alien framework, the character editor, the original expansion framework, Hell's Song, and the alien Chinese localization.
Lena 11 月 20 日 上午 4:31 
aw hell yeah time to be a ♥♥♥♥♥♥♥♥♥♥♥♥♥ vampire
3M80E 11 月 14 日 上午 4:24 
SEARCH AND DESTROY!
I Can Levitate And Kill People 11 月 13 日 下午 7:16 
SEARCH AND DESTROY!
Baskerville  [作者] 11 月 2 日 上午 9:39 
@CrackaJack
Thanks, I appreciate it and I'm glad you enjoy it!
CrackaJack 10 月 31 日 下午 1:26 
just came back to remind u of how much i love this hellsing dlc
Baskerville  [作者] 10 月 23 日 下午 6:43 
@Whiterook79
Thank you, glad that you enjoy it!
Whiterook79 10 月 19 日 上午 11:40 
Honestly one of the best mods i've played
BonesT 10 月 17 日 下午 1:45 
@kanid99 - Thank you for the tip. I will put the post on HAR.
kanid99 10 月 16 日 下午 6:35 
@BonesT - The exact method that you see spiking with this mod, I see spiking in my game but I dont USE this mod. I suspect its the Humanoid Alien Races mod thats the issue.
BonesT 10 月 15 日 下午 6:01 
It seems there's something with the children. When they are born or grow up, the problem seems to occur, but I'm not sure.
BonesT 10 月 13 日 下午 2:10 
@Baskerville
I was just playing and nothing unusual or noteworthy happened. The strange thing is that when I closed and reopened the game, the issue stopped, but it returned after playing for a while
Baskerville  [作者] 10 月 12 日 下午 7:08 
@BonesT
I'm glad that you enjoy it. I'm not very knowledgeable on code optimization, and there isn't much information here, so I really can't say why that particular Harmony patch would be spiking (or even what that means in terms of gameplay). While this mod adds its own variety of Harmony patches, that particular patch is one that Humanoid Alien Races adds. What was going on in your game during that time?
BonesT 10 月 12 日 下午 6:45 
Hi, I love your mod and I want to keep playing with it, but after some time playing, the AlienRace.HarmonyPatches:NeedLevelPostfix starts having a lot of spikes and the game gets some stutters. Could someone help me?"
Baskerville  [作者] 10 月 12 日 下午 6:11 
@Lv120Akagi
Hell yeah. Glad to hear it.

@BammetjeSmeerworst
Glad that you like it. It's obtainable from the dimensional casket from the dimensional research project.
BammetjeSmeerworst 10 月 4 日 上午 11:05 
Hey am loving the mod just got one question, how do u get bewitched blood? Cant find it in the research tab.
Lv120Akagi 10 月 2 日 上午 4:00 
dual wield has been updated to 1.6. Rejoice!
Baskerville  [作者] 9 月 29 日 下午 3:04 
@Wolf Renegade
I appreciate that. I'm happy to have made something that's able to be invested in lol. I can't give any estimation on when that might be, but you can just add me whenever.
Wolf Renegade 9 月 29 日 上午 2:52 
@Baskerville
That's fair, I am quite invested in this mod, way more than I thought I would. Is it alright if I add you and once it's set up, can you let me know about it?. I have quite a few things in mind I'd like to bring to life if possible. :coolthulhu:
Baskerville  [作者] 9 月 28 日 下午 8:55 
@Wolf Renegade
No, I don't have any of that set up anymore. It's not out of the realm of possibility though.

@The Noob
Okay. I still don't have enough information to figure that error out. If you report with a Hugs Log that gives me error info and your mod list. You can see the Bug Report discussion above for information on how to do that.
The Noob 9 月 26 日 上午 6:10 
No it does not have any modifications that would incinerate you
Wolf Renegade 9 月 24 日 下午 8:39 
@Baskerville :Honored:
If it is what I think it is, this is going to be BIG. Also do you take commissions by any chance?
Baskerville  [作者] 9 月 24 日 上午 8:30 
@The Noob
But I also noticed in your first question that you mentioned the pawn turned straight into a skeleton. Did the pawn have a death incinerator, death sanctifier, or death acidifier installed in their person?
Baskerville  [作者] 9 月 24 日 上午 8:28 
@The Noob
The answer to this mysterious question could be ours, all for the low low price of a Hugs log.

@Wolf Renegade
Hope you're well as well, Renegade. I haven't figured out anything new with cooldowns but it is still on my list. Yes I have something in the works for this mod which seems easier than I originally thought it would be. Let's just say something is getting extended and it isn't a Mauser this time.

@Jacob
Glad that you like it. I think in regular conditions the Millennium will remain an uncompromising enemy, but I've been considering a scenario where you start as part of the Last Battalion.
Jacob 9 月 23 日 上午 11:09 
it would be neat if you could Ally with the millennium would work well with my Base and with RimWorld War 2, Fun neat mod :medicon:
The Noob 9 月 23 日 上午 2:58 
Hey mate, one question why does everyone that ha descent unto undead dies rather than becoming a freak or true vampire.
Wolf Renegade 9 月 21 日 下午 12:33 
Hello @Baskerville Hope you're well mate. Just curious if you found a solution regarding the "Drink blood" ability's Cooldown and if you're cooking anything new?
The Noob 9 月 20 日 上午 7:10 
why does my characters become skeleton and never become true vampire after vampiric metamorphosis ?
Baskerville  [作者] 9 月 17 日 下午 7:35 
@mynameactually
Thanks for the report, I'll take a look. Yeah that mod looks pretty well designed so I'll check it out.
mynameactually 9 月 17 日 下午 12:44 
Oh, looks like that same bug may be back. Had a regular Sang use the blood and they went into permanent deathrest.
mynameactually 9 月 17 日 下午 12:24 
Yeah, looks like either this mod or Slothborne - Nocturne needs some help to play together nicely. I hope y'all can get them to play nice together. Has the same constant dying bug the going from a Sang to a True Vamp had. Should hopefully play nice after you apply whatever fix you did there to that mod's instance of Sangs.
Baskerville  [作者] 9 月 14 日 下午 6:49 
@都市赛博女鬼
By alien species, are you referring to other race mods which use the Humanoid Alien Races framework? Assuming you are talking about Bewitched Blood, this mod isn't tested with other alien races but was rather designed for human pawns, but different Biotech DLC xenotypes should work fine.

@bdh
If a modded gene is preventing humans from becoming vampires then that wouldn't necessarily be a bug but a mod compatibility issue. If a gene prevents a pawn from dying (such as vanilla's Deathless) then that poses a roadblock to this mod's metamorphosis method. A special accommodation was made for the Deathless gene, but I can only do that for modded genes so far as I know about them. Could you add any more specificity about which modded genes or xenotypes presented a problem?
bdh 9 月 14 日 上午 1:12 
Hello author, I want to ask about the genes here. I found that if there are certain foreign genes, they seem incompatible and cannot become natural vampires. I want to ask if this is a bug? Because the genes of the alien races in VE are compatible with natural vampires without any problem. Here, I'm referring to the genes in the alpha genes and the alien races that have compatibility issues.
都市赛博女鬼 9 月 12 日 上午 5:22 
Is it intentionally designed that the alien species does not respawn after death when using the Blood of Cain?
Baskerville  [作者] 9 月 10 日 下午 2:44 
@PvP_Paul
No worries - do the Dimensional Hellsing research project and then use the Casket building to gather bewitched blood.
PvP_Paul 9 月 10 日 上午 10:07 
Hey im sorry, how can I turn my Pawn into a True Vampire? How do I get bewitched Blood?
Baskerville  [作者] 9 月 6 日 上午 10:28 
@Lv120Akagi
It is sad. Your comment also actually made me realize that somehow I got the Casull and Jackal mixed up in this mod's preview images. Casull is a right-handed pistol with the ejector throwing shells to the right and Jackal is a custom left-handed with the ejector throwing to the left. Idk how I even managed to mix that up after getting it right in Hellsing Arms.
Lv120Akagi 9 月 6 日 上午 6:05 
That's sad that we can't dual wield in 1.6. How else can we make a true vampire massacre a whole base with 2 jackals?
Baskerville  [作者] 9 月 5 日 下午 8:41 
@Lv120Akagi
As far as I know, there was a project combining Dual Wield with some other functionalities called Tacticowl, but both of these mod devs (Roolo & Owlchemist) have stepped back. It was continued by a FerrisCG, but seems like nothing is updated for 1.6.

@komon
Thank you for the nice feedback. Glad you enjoy. Who knows, may happen!

@NyamiNyamiNyami
Each character intro quest except Schrodinger's should be followed by a raid. Thanks for the report, I found an error and am looking into this.
NyamiNyamiNyami 9 月 5 日 上午 11:48 
Is it normal for the accept deserter quests for the raids to not happen?
I've been raided NORMALLY by the factions but not the initial character quests. Is that a new thing or im bugged because I remember 1.5 I accepted one character and got raided a few days after by ghouls with rocket cannons.
komon 9 月 3 日 上午 4:18 
would have loved to use this mode whit CE ı know the other version works whit it but it doesnt feel the same after you use this mod once...the feeling of recruiting Seras, yumi from quests and later getting new true vampires god ı wish this was usable whit CE, great mod bytw:steamthumbsup::steamhappy:
Lv120Akagi 9 月 1 日 下午 9:09 
Are there any alternatives for the dual wield mod that are currently available for 1.6?
Baskerville  [作者] 9 月 1 日 下午 7:08 
@mynameactually
Since RW 1.6, as far as I can see it's the VEF component of this functionality that broke, but it's been some time now since I reported it as a bug. Instead of waiting longer on that, I'm in the process of just switching it to a quest site rather than a site that generates with the world.