The Colonists

The Colonists

SuperHarbour with 5 Docks
38 条留言
stlnegril9  [作者] 2024 年 4 月 6 日 上午 9:05 
Updated with latest ui.json to allow DLC content
stlnegril9  [作者] 2024 年 4 月 5 日 上午 6:58 
The dev has implemented a fix to allow mod ui.json to play nice with DLC buildings.

New mod should be posted soon.
chronosphaenon 2024 年 4 月 4 日 下午 7:22 
If you would pass it on to the dev, a good way is how Starbound deals with mods patching json files.
stlnegril9  [作者] 2024 年 4 月 3 日 下午 12:47 
It seems the DLC is using ui.json file and that can conflict with other mods (like this one).
Quick look shows that is likely why the DLC buildings are not showing in the menu.
Dev says looking at better way to handle multiple mods with ui.json.
stlnegril9  [作者] 2024 年 4 月 2 日 上午 6:39 
"It hides/mangles all the DLC content. In the expedition tab, floating watchtower gets a "no icon" icon and will not collect resources. On the buildings palette, the DLC buildings won't show up."

Sorry about that, will have a look at DLC impact on it.
It might take me a few days though.
stlnegril9  [作者] 2024 年 4 月 2 日 上午 6:38 
sorry,w as trying to copy that and deleted it!
stlnegril9  [作者] 2024 年 4 月 2 日 上午 6:38 
chronosphaenon 13 hours ago
It hides/mangles all the DLC content. In the expedition tab, floating watchtower gets a "no icon" icon and will not collect resources. On the buildings palette, the DLC buildings won't show up.
stlnegril9  [作者] 2023 年 12 月 18 日 上午 10:46 
"i cant seem to get the expeditions to work. it doesn't show the option."

It was a text bug (in vanilla/no mod on Large Harbours too).
Dev said in Discord fixing it.

In any type of harbour's expedition panel the text "Collect Resources" shows twice.
The upper one should read "Change Expedition Type".

You did expose another issue though. A Large Harbour can gather resources for a regular Harbour (fine), but a Lugger can be assigned that expedition. It should not be able to (b/c Lugger is too large for regular Harbour). Is being fixed.
stlnegril9  [作者] 2023 年 12 月 18 日 上午 8:53 
Yes, looks like even Expeditions for Large Harbour, with no mods, is building a regular Harbour from expedition.
stlnegril9  [作者] 2023 年 12 月 18 日 上午 8:25 
"i cant seem to get the expeditions to work."

Hmm, seems something may have changed.
In Sandbox with Harbour, Large Harbour, and SupeHarbour, the expedition resource gathering for all 3 is 8 STONE and 4 PLANK (which is for a regular Harbour).

Assigned the Expedition at Super Harbour and it built a regular Harbour, which means the Lugger can't even dock there.

Will check into latest build files and maybe message the Dev to see what changed or needs fix.
zacevers 2023 年 12 月 17 日 下午 7:25 
i cant seem to get the expeditions to work. it doesnt show the option. is there any know conflicts with other mods or am i doing something wrong? im using large and small docks to try it and nothing pops up
stlnegril9  [作者] 2023 年 7 月 27 日 下午 5:16 
Forgot to post comment because the published July 25th update noted it, but the newer expedition should be working.
moonst0ne 2023 年 7 月 27 日 上午 10:11 
thanks! hope everything goes well.
stlnegril9  [作者] 2023 年 7 月 23 日 上午 10:08 
fixed the tech unlocks but there are some issues with the newer expedition coding.
Will fix when able.
stlnegril9  [作者] 2023 年 7 月 23 日 上午 8:59 
"having this mod enabled seems to automatically unlock like half of the game's techs even with the setting set to "none""

I see
"techs": [ // temp for testing unlock techs
in the techs.json file. Whooops.
Has been that way for nearly a year. (7 Techs are unlocked)
I"ll verify that the published version has this, correct it and republish.
Thanks.
moonst0ne 2023 年 7 月 23 日 上午 8:27 
having this mod enabled seems to automatically unlock like half of the game's techs even with the setting set to "none"
BraveCaperCat 2023 年 7 月 8 日 上午 8:29 
Yes, i know roads can get blocked (i was in the game a few hours ago until it crashed because my hard drive disconnected randomly, like it "usually" does.)
stlnegril9  [作者] 2023 年 7 月 8 日 上午 5:49 
I may not be explaining the congestion issue well.

Imagine you had 8 or so other islands coming to one super-harbour, with 5 docks, and many large luggers coming to each.

Those 3 Roadpost Entrances have to handle every resource coming _from_ or going _to_ the Luggers (with a buffer in between inside the Harbour).

Each roadpost can hold up to 4 resources at a time and has, at most, 3 roads (with 1 carrybot each) ferrying resources to/from it. They can quickly be overwhelmed and lead to congestion/roadblocks (angry-frustrated-carrybots-smoking-red).

In theory we could squeeze in 1, maybe maybe 2, more Entrance Roadposts, but it gets kludgey pretty fast.
BraveCaperCat 2023 年 7 月 7 日 下午 11:56 
The higher # would be good for island maps if they introduce bigger map sizes.
stlnegril9  [作者] 2023 年 7 月 7 日 上午 11:51 
"why 5 and not 6, or 7, or 8???"

1) the Odd # (5, 7, 9) is just aesthetics (each Pier allowing 1 Docking on each side) but even # could be done easily enough.

2) The higher # could be done easily enough as well, but gameplay-wise am not sure it makes much sense. Even with the 3 Entrances on this 5 Dock Harbours, it can get congested on a map with high throughput.
BraveCaperCat 2023 年 7 月 7 日 上午 11:26 
why 5 and not 6, or 7, or 8???
stlnegril9  [作者] 2023 年 6 月 12 日 下午 5:34 
sn0r 36 minutes ago
it wont work

Just tested in sandbox.
I see an error in the console, but it is warning about vertices- likely for Read/Write settings, but doesn't stop the mod from working (for me).

If given more specific issues, I could look into it.
sn0r 2023 年 6 月 12 日 上午 10:17 
it just doesnt work with other mods
sn0r 2023 年 6 月 12 日 上午 10:11 
it wont work
Nirahiel 2023 年 1 月 11 日 上午 10:37 
Well I contacted you on discord :)
stlnegril9  [作者] 2023 年 1 月 11 日 上午 9:42 
That is The Colonists official Discord.
I was just using it because the images are already there. (along with discussion of that and other mods)
Nirahiel 2023 年 1 月 11 日 上午 9:40 
You linked me a discord picture. Do you have a discord server ? Otherwise, if you don't mind linking me your discord ID or even add me as friend on steam so we can chat directly.
stlnegril9  [作者] 2023 年 1 月 11 日 上午 9:33 
This _might_ help in deciding printer location , or other changes. From old prototype screenshots.
https://media.discordapp.net/attachments/709014516985495583/766649402072760360/24stackbotsLoadingBoats.jpg
https://media.discordapp.net/attachments/709014516985495583/766649226506797076/FullOutgoing.jpg
Green tiles = pathing To/From boats for the Stackbots.
Brown arrows = 3 Entrances
6 White Tiles = Outgoing
5 Orange Tiles = Incoming
Yellow Circle = Printer
Brown w/ 4 Corners = Stackbot "home"
Purple = Expedition _and_ Transport Buffer (a bit cheaty but Large Harbour or Harbour does it).

Technically the brown tiles at lower left and lower right could be used as nothing paths through that.
So the printer could go in the middle and 1 or 2 Stackbot Homes could go there.
Kind of like the idea of spreading the Stackbot locations around.
stlnegril9  [作者] 2023 年 1 月 11 日 上午 8:57 
The TrainStation/Harbour combo is an interesting mod idea.
The dev made a 2 track/platform train station and I've got one with 3 platforms, but waiting on a change from dev to allow the proper ... "slope/pathing" I'll call it ... before publishing.
Essentially for the bots to go to a lower level between platforms so that we can route the tracks off the platforms over them.

I'll look at combining Train Station and Harbour. Should work, but sometimes combining things like that get tricky. I put a combined Harbour/Watchtower out, but there were limits (too detailed for here- but has to do with land ownership and conflict with towers-military being too close restriction).
stlnegril9  [作者] 2023 年 1 月 11 日 上午 8:51 
For the model, yes the intent was to base it somewhat off the "Large Harbour" (some bit of it already re-use some textures). Wanted to make it a bit different - like the Lamp Posts vs the awnings. But got lazy w/ textures b/c wasn't sue when mods would be released.
Hoping to get to re-moddelling for real in a day or so.

For the printer, yes it can be moved, but all spaces are used - Incoming, outgoing, expedition, and incoming buffer. I think the spot you want is an expedition - so that would split expedition into 2 separated tiles/spots which is a bit odd. I'll have to look at it to see what makes sense.
Nirahiel 2023 年 1 月 11 日 上午 2:28 
Okay nice. For the model, you could simply do it like the regular "large harbor". Can you move the printer to the center platform instead ? (Still offset on the side though like it's now, kinda like the large stockpile) and rotate it so the "exit" of the printer faces the boats. Finally, I thought of something but it's a bit of a crazy idea, and I'm not sure if it's doable.
Could you perhaps, in a way or another, add some tracks in that harbor, so that the building acts as a hub or transition point between sea and rail ? This way things loaded from boats can be loaded direction on a train, and vice versa.
stlnegril9  [作者] 2023 年 1 月 10 日 下午 5:59 
updated the resource and tech requirements.

Haven't updated the 3D models yet.
stlnegril9  [作者] 2023 年 1 月 10 日 上午 6:22 
"Construction III" requirement (or any other Tech) is an easy change, and Con III makes sense for that - maybe something under transportation as well.
(The resource building requirements change is also easy - will try to look in the next day or so).

Yes, "Random Map" can enable mods - 3 modes as shown here. I forgot to mention it.

http://codebyfire.com/colonists/wiki/index.php/Mods#Enabling_mods
Nirahiel 2023 年 1 月 9 日 下午 10:50 
I checked the name, what I meant by "not campain" was "Random map". I'll try it out and give you my feedback. Make it unlockable with "Contruction 3" if you can :)
stlnegril9  [作者] 2023 年 1 月 9 日 下午 4:25 
It is only available via Sandbox mode (aka "Free mode") at the moment.
I could Create a Custom Map that requires it, but haven't really considered it.

True it doesn't look so good - hence the 3D model discussion below.

If you have any ideas on function, please let me know (e.g. the stackbot printing could be spread out over location more, so that newest bots start loading right away).
Nirahiel 2023 年 1 月 9 日 上午 6:45 
Well I subscribed anyway. How do I use it ? Is it only in "free mode" ? (forgot the name, aka not campain)
Model doesn't look so good but it's fine. "Function over form" :)
stlnegril9  [作者] 2023 年 1 月 9 日 上午 6:02 
Probably. Mods were just officially released and there are a few things still in flux.

I'd like to have a better 3D model for Construction and Built as well, but was waiting (procrastinating?) to see if things settle.
Nirahiel 2023 年 1 月 9 日 上午 3:58 
Any plans to make this cost more than 3 resources ?