tModLoader

tModLoader

Spooky Mod
467 条留言
Every Catherine 10 月 1 日 下午 3:05 
spoopy
domdel 9 月 27 日 下午 10:06 
i here to report a bug: whenever i harvest genetical-modified seed blooms with watering gourd im given solar sunflower seeds instead of extra genetical-modified seeds
also fluffy moff I can easily just download the moths from the wiki and turn them into a pet or summon
Fluffy Moff 9 月 27 日 上午 3:25 
This has to be one of my favorite mods! Just mildly disappointed that you can't carry those cute moths from the Grotto
domdel 9 月 26 日 下午 6:03 
no way i just realized that i can become the yule goat with the yule tide armor. that's sick!
R4skall 9 月 26 日 上午 10:14 
nvm i just decided to clentaminate an area of spawn
R4skall 9 月 26 日 上午 10:09 
is there any way to make spawn NOT spooky forest if it generated as one? because i want normal enemies at spawn and the update reset that setting
gunns22 9 月 23 日 上午 6:26 
Circling back to my previous suggestion from springtime, this YouTube video shows a couple of the extra jumpscare weapons: https://www.youtube.com/watch?v=2FxfGudoBpg

It's from an old version from 10 months ago, and yet I can find no evidence of those weapons on the official Spooky Mod wiki. Were they removed, or are they not on the WIki because spoilers? Either way, I'd like to see those scary weapons re-added/reworked like you did for that Rusty Cowbell, because it's just a waste of good content to have joke weapons that got removed anyway.
gunns22 9 月 19 日 下午 4:36 
I read on the fresh wiki pages that there’s this new boss/mini-boss, Big Dunk, that doesn’t respawn after being killed, leaving its drops non-renewable resources. I think that’s kind of unfair to Journey Mode players, who might not know this and may research Big Dunk’s drops on a whim only to find out they wasted multiple super-valuable items. Now, I haven’t seen Big Dunk in the flesh yet, but this was just a concern I had seeing the new content in a YouTube video or hinted at on the unfinished parts of the wiki
ToasterYouCool 9 月 19 日 下午 1:32 
u cant sell oil.....yet
ToasterYouCool 9 月 19 日 下午 1:32 
dinosaur biome with sellable oil :steamthumbsup:
Valstraxhunter 9 月 16 日 下午 2:05 
I've discovered that running the mod alongside Secrets Of The Shadows causes the Rotten Depths to be completely left out in World Generation. I love the Spooky mod and it's been my all-time favourite Terraria mod, so Thank you mod creator for creating peak, and I'm excited for more updates!
huanchen53 9 月 14 日 上午 4:24 
when this mod play with Homeward Journey Mod ,The location of the aether biome is abnormal.
domdel 9 月 13 日 下午 11:22 
this update has genuinely fried my brain
赤石大王[帅气逼人版] 9 月 13 日 下午 10:48 
非常好:steamthumbsup::steamthumbsup::steamthumbsup::steamhappy::steamhappy::steamhappy:
kjbrewer95 8 月 30 日 下午 7:07 
goated mod and a halloween tradition for me
Dylan_Doe  [作者] 8 月 5 日 下午 8:14 
@Tay meanie
Tay 8 月 5 日 下午 7:01 
bad mod creator is evil trust me
Godslayer4000 8 月 3 日 下午 4:32 
its not directly incompatible, but be careful when running too many worldgen mods as if one structure mis generates and its important enough it essentially bricks your save and forces you to completely restart, and theres no backing up saves in tmodloader, there are no direct incompatiblilitys but always check how many worldgen mods you have and then decide if its worth it.
Moka_Flare 8 月 3 日 下午 3:58 
sorry if this has been asked before, but does this mod have any incompatibilities with, say, the depth or the confection?
John Ultrakill 7 月 22 日 上午 10:46 
cant craft the emf reader but good mod
RUARUA 6 月 9 日 上午 2:27 
我眼球峡谷里的NPC不见了怎么办
Мальчик 5 月 18 日 上午 9:24 
мод очень хороший, но очень мало контента. Также странный быланс оружий, после убийства нарцисса оружием на призывателя невозможно убить близнецов
ryan012490 4 月 16 日 下午 2:33 
music good me like =]
EcIipse 4 月 15 日 下午 4:41 
goated
R4skall 4 月 14 日 下午 4:34 
they are deep red on the map and have a faint light beam @StrayOpossum one of the mushrooms has the same color on the map though
StrayOpossum 4 月 14 日 下午 1:23 
Finding old hunter's parts is too hard. The final one almost drives me crazy. Could give me some tips?
不滅のあなたへ 4 月 12 日 上午 7:21 
почините пж
不滅のあなたへ 4 月 12 日 上午 7:20 
бля мод нихуя не работает
Dylan_Doe  [作者] 4 月 7 日 下午 8:29 
@BATISTACOMERATO yup, spook fishron will stay in the mod forever, we have no intention of removing it
BATISTACOMERATO 4 月 6 日 下午 2:55 
also, will spook fishron be permanent?
BATISTACOMERATO 4 月 6 日 下午 2:54 
is there any way to make the hell draedon lab not generate on top of the moco temple?
Venomous Scrimbly 4 月 1 日 下午 6:51 
Man, something about this update's pretty fishy...
R4skall 4 月 1 日 上午 10:53 
@CANManOSoup most of thoriums generation is under one ocean which this mod doesnt touch there it seems from what ive seen
CANManOSoup 3 月 30 日 上午 10:05 
How well does this mod work with Thorium? I saw some comments about Calamity which made me think of asking about Thorium.
gunns22 3 月 15 日 下午 4:28 
As weird as this is going to sound, especially coming out of MY weak-to-jumpscares mouth...

I really wish you'd have left in more of the Rusty Cowbell-esque Spooky Summon weapons. Maybe reworked them to be useful (like you did with the Rusty Cowbell; after the first encounter with the entity, you get a Summon weapon), but I think it really helped the spooky theme of the Spooky Mod. Perhaps also a ~1%-ish chance to spawn the initial Entity Encounter again when the Minion is summoned? I can understand not making them instantly kill the Player once the effect runs out, but just straight removing them feels like you're baby-proofing your mod.
Dylan_Doe  [作者] 3 月 14 日 下午 1:26 
@R4skall I can easily change the swampy cemetery to check for living mahogany wood while its placing to try and prevent this
Godslayer4000 3 月 14 日 下午 12:35 
you guys can generate a world with spooky and calamity together without the game completely crashing, BE GRATEFUL.
R4skall 3 月 13 日 上午 7:58 
though the swampy cemetery FREQUENTLY cuts the giant living mahogany bee tree that im pretty sure is from calamity
R4skall 3 月 13 日 上午 7:55 
interestingly in 30 or so world gens ive never had the eye valley overwritten by the crag. though the temple seems to always have a room filled by the underworld lab
Dylan_Doe  [作者] 3 月 7 日 上午 11:07 
@Borko id love to do that and make cages for all of them, but making the cage sprites and animations are kind of time consuming, definitely want to look into that in the future
Dylan_Doe  [作者] 3 月 7 日 上午 11:07 
@the funny guy thank you lmao
Dylan_Doe  [作者] 3 月 7 日 上午 11:06 
@TaXXX_man next major update ive added a config option that lets you choose the side of the world the eye valley spawns on, hopefully that will be helpful
Borko 3 月 2 日 上午 9:58 
I hope we get to catch all the critters at some point, like the moth, mosquito and rat.
the funny guy 2 月 21 日 下午 9:51 
I think every developer of this mod IS AWESOME and cool
TaXXX_man 2 月 15 日 下午 3:06 
Great mod just one compatibility issue with calamity mod.
The eye valley sometimes spawns on the same side as the dungeon in hell and since the brimstone crag will always spawn on that side later in the world gen order, the eye valley gets completely overwritten.
Latus 2 月 12 日 下午 1:09 
The gore armor mage and summoner version on Multiplayer for somereason increases invisible ping which causes massive ping up to a few seconds... and for now its only that.
Latus 2 月 8 日 下午 3:28 
On MP After spawning the nose cultist He will go away if someone tps someone from far away... also for some reason the spawner doesn't work after some time
Frisk 2 月 5 日 下午 11:50 
got it i will have a try right now
Godslayer4000 2 月 5 日 下午 5:21 
He prob needs to resub, tmodloader and ark mods can bug out if an update is big enough which means they never will update, the fix to this is to unsub and resub to said mod to "force" the update to happen
Dylan_Doe  [作者] 2 月 5 日 下午 4:44 
How is it not compatible? The current public release is working perfectly fine for me on v2024.12.3.1