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i died when i saw this :(
im so tried of setting everything to extremely rare and mess around with loot table mods and then try a new run and after looting 6 buildings i have so much stuff that i could rebuild rome
EveryTenMinutes in-game, 60% of the items were removed from the client perspective (not really removed), they come back after relogging, opening up the possibility of dupes.
Love the mod, keep up the good work!
Anyway, Time Decreases loot should suffice for your needs, does it not? I don't think it's necessary to release a customizable Item Remover. What could it do that Time Decreases Loot can't do already ?
chanceToRemove = maxChance * (1 - randomFloat^curveExponent)
randomFloat should be a decimal from 0-1, curveExponent makes it rarer the higher it is that you get a larger value from the equation (which is then inverted to a lower value, e.g., more loot). When I did math like this for something once I used 3.5.
Giving the settings for maxChance (like above) as well as the curveExponent would let users of your mod configure how rare a less-removed container would be.
That being said, you could check out my other mod that I released just now, "Time Decreases Loot" which does the same thing as this mod but lets you manipulate the item removal chance, AND most importantly it lets you disable vehicle triggers, which is what you're having issues with.
Looks like this mod will be only singleplayer for now. Thanks for reporting that
Users are reporting (even after I removed Automechanics and Simple Inventory Pages) that they're noticing their trailers and car inventory containers (glovebox, seats, trunk, etc.) vanishing most of their contents. However, when someone adds or removes an item from those containers, and relogs or reloads the area, it seems to make most of those items visible again, but not all.
I have a hunch that the mod is treating trunks and trailers as containers for the sake of item removal even for player-inserted items, since trailers and containers also act as procedural loot containers. Can you check if that's the case? If I'm correct and it is Item Remover (at this point it's either that or Easy Spare Magazine Reloading, and that sounds silly), this would make the most useless for most servers, since everyone uses vehicles.
And also a big plus is the possibility to manipulate the item removal chance according to other factors such as erosion, traits(in SP) or special events for exemple. This mod is basically a test run for my next one "Time Decreases loot" anyway.