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se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1765)
se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
zombie.ui.UIElement.onMouseUp(UIElement.java:1638)
zombie.ui.UIElement.onMouseUp(UIElement.java:1593)
zombie.ui.UIElement.onMouseUp(UIElement.java:1593)
zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1700)
zombie.ui.UIManager.updateMouseButtons(UIManager.java:866)
zombie.ui.UIManager.update(UIManager.java:725)
zombie.GameWindow.logic(GameWindow.java:329)
zombie.GameWindow.frameStep(GameWindow.java:923)
zombie.GameWindow.mainThreadStep(GameWindow.java:647)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
function: CalculateHandFeasibility -- file: CachedDataHandler.lua line # 118 | MOD: The Only Cure
function: OverrideBothHandsFeasibility -- file: CachedDataHandler.lua line # 140 | MOD: The Only Cure
function: apply -- file: LimitActionsController.lua line # 43 | MOD: The Only Cure
function: onOptionMouseDown -- file: MainOptions.lua line # 4529 | Vanilla
function: onOptionMouseDown -- file: RasBodyModUpdateKeyBinding.lua line # 16 | MOD: ra's Body Mod
function: onMouseUp -- file: ISButton.lua line # 65 | Vanilla
ERROR: General f:0, t:1760782801278> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getUsername of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Whenever I go in-game and change any setting from the main menu, I get an error popup.
Everything still works fine in-game, though it’s just kinda annoying
Sorry for the trouble you guys now have with my mod but due to frequent game updates, those kind of problems can never be completely ruled out.
It is known that my mod is not compatible with Spongie's (it is listed as incompatible in the "Incomaptible Mods" post).
Using the large vanilla B42 character window isn't possible for me since there wouldn't be enough space for the new UI elements introduced by my mod. (I already tried to somehow make it work together but it all looked terrible.)
Moreover, to use my mod with Spongie's would require that some people make new textures which are optimized to look acceptable when combined with textures from my mod. So even if they would technically be compatible, they won't be usable together due to visual inconsistency.
Also, I already had a look at Spongie's mod to see how easy a comaptibility patch would be. It would be quite a lot of work so I abandoned this project.
But the mod itself is pure gold!
Can you provide some more information like posting some relevant part of your console.txt? Also, do you play with other mods or did you try it with only my mod enabled?
todo esto con la finalidad de darle mas realismo al personaje que se juega, que sea realmente persona unica en sus características físicas