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报告翻译问题






st a pre made config on here would be helpfull.Thanks
but I don't know how it will actually behave in-game, I haven't tested it
You are using PVEZ together with another PvE-PvP mod like my PvP-PvE..this should not be case use one or another.
PVEZ/4_World/pvez_damageredistributor.c(136): Variable 'Thrower' is private
AI are unable to damage players now.
I want AI to be able to damage players everywhere on the map.
Players can damage and kill AI - but AI cannot damage players.
How to fix??? Anyone else having this issue???
We have identical the same problem
"TERRITORYFLAG_ZONES": {
"Radius": 150.0,
"Name": "Base territory",
"ShowBorderOnMap": 0,
"ShowNameOnMap": 0,
"OnlyWhenFlagIsRaised": 0,
"Activity_Schedule": {
"Days": "5 6 7",
"StartHour": 0,
"EndHour": 24
}
},
or did i set it wrong?. im trying make it from friday to sunday, as thats raid time in my server
AI are unable to damage players now.
I want AI to be able to damage players everywhere on the map.
Players can damage and kill AI - but AI cannot damage players.
How to fix??? Anyone else having this issue???
NULL pointer to instance
Class: 'PVEZ_PlayerStatus'
Function: 'PVEZ_IsPvpAttackAllowed'
Stack trace:
PVEZ/4_World/pvez_playerstatus.c:162
PVEZ/4_World/pvez_damageredistributor.c:93
PVEZ/4_World/entities\manbase\playerbase.c:62
NULL pointer to instance
Class: 'PVEZ_PlayerStatus'
Function: 'PVEZ_IsPvpAttackAllowed'
Stack trace:
PVEZ/4_World/pvez_playerstatus.c:162
PVEZ/4_World/pvez_damageredistributor.c:93
PVEZ/4_World/entities\itembase.c:44
DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\itembase.c:709
DayZExpansion/AI/Scripts/4_World/dayzexpansion_ai\entities\itembase.c:44
DayZExpansion/BaseBuilding/Scripts/4_World/dayzexpansion_basebuilding\entities\itembase.c:1141
{
"Type": 0,
"Name": "Dead Zone",
"X": 2607,
"Z": 3814,
"Radius": 300,
"ShowBorderOnMap": 1,
"ShowNameOnMap": 1,
"Activity_Schedule": {
"Days": "1 2 3 4 5 6 7",
"StartHour": 0,
"EndHour": 24
}
Client has more recent version.
ClientVErsion: 23123015 | Serverversion: ))
THE PROBLEM ONLY ON DAYZ LAUNCHER
WHEN PLAYERS JOIN VIA DZSA LAUNCHER all good without problems.
I'm using the PvE mod for my DayZ server, and I've run into an issue where NPCs take reflected damage when they attack players in PvE zones. This results in NPCs unintentionally killing themselves, which breaks the intended gameplay.
I believe this might be caused by the damage reflection system not distinguishing between players and NPCs. Has anyone encountered this issue or found a solution? I’d appreciate any advice or guidance on how to adjust the mod configuration or code to exclude NPCs from reflected damage.
Thanks in advance for your help!
I have Additional Scripts For this mod that will Help Refine the WORLD.
https://discord.gg/z298YD5hVR
NULL pointer to instance
Class: 'PVEZ_PlayerStatus'
Function: 'PVEZ_IsPvpAttackAllowed'
Stack trace:
PVEZ/4_World/pvez_playerstatus.c:162
PVEZ/4_World/pvez_damageredistributor.c:93
PVEZ/4_World/entities\itembase.c:44
DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\itembase.c:709
DayZExpansion/AI/Scripts/4_World/dayzexpansion_ai\entities\itembase.c:44
DayZExpansion/BaseBuilding/Scripts/4_World/dayzexpansion_basebuilding\entities\itembase.c:1127