安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I tried using only the actual 'Enable Oversized Weapons' mod (not having it force bundled in your XCOM mods) and it's the same. So I'm gonna comment over there as well.
Why do you have it bundled? Hard dependencies?
Removed offsets for some weapons because 1.6 broke it.
Vanilla XCOM, Magnetic, Laser and Plasma are CE patched
Chosen are _not_ CE patched
Pirates/Warcaskets is currently waiting for merge.
I have also created together with BillDoors another patch which adds ammo variations (waiting for merge).
One thing I have noticed that's missing however, is the Ranger's melee weapon. Was that omited intentionally because it is similar to vanilla longsword, gladius, etc?
And i need someone to make all the armor textures for me, because i'm not that good at art and never made any armors before.
It will be done someday though.
And again, they will come out after i finish the framework and get the art done - in a distant future.
i'll continue making (and remaking) XCOM themed stuff when i'm ready to release the framework.
I may add it into the upcoming all-in-one pack or update this mod.
feeling lazy when it comes to updating my old mods, but working on other projects instead, as well as future xcom-themed mods.