Stellaris

Stellaris

Star Wars Separatist Ships 4.1
77 条留言
Skeletal Necromancer 6 月 21 日 下午 12:56 
ah thank you for answering all your mods look fantastic
Superior General Delvardus  [作者] 6 月 21 日 上午 8:02 
@Skeletal Necromancer
Because right now I don't exactly have a model to fit that role, but I also don't want to just leave it with a mammalian ship as would be the default model.
Skeletal Necromancer 6 月 20 日 下午 11:47 
i think you did an amazing job with this mod but i am confused why the Juggernaut is just another battleship
Inerael 5 月 16 日 上午 1:47 
Amazing mod thanks you verry much !!! <3
DarthK3v 4 月 5 日 下午 4:58 
Nope, that doesn't work either. But trust me, the hangar bow for this set's destroyers isn't working properly.
DarthK3v 4 月 5 日 下午 4:55 
Hrm, those links don't seem to work.
Inerael 2024 年 9 月 13 日 下午 4:04 
Thanks you so much for the update ! <3
Zombie 2024 年 9 月 3 日 下午 5:21 
What do you mean by which beta is it?
@Shane
Shane 2024 年 9 月 3 日 下午 3:58 
which beta is it?
Superior General Delvardus  [作者] 2024 年 5 月 15 日 下午 6:01 
@DarthRicheez
Yea
DarthRicheez 2024 年 5 月 15 日 下午 4:19 
Can you use these ship mods with the other ship mods?
Superior General Delvardus  [作者] 2024 年 4 月 13 日 上午 8:03 
@Oven_Dodger
I am very impressed with the models the EAWX team has put out for Thrawn's Revenge and Fall of the Republic and I have long enjoyed playing both those mods in my spare time. However, part of me doubts that they would grant me permission to use their models for my own projects so I am just going to leave it at that right now.
striker 2024 年 4 月 13 日 上午 7:35 
@Superior General Delvardus
Hey, I've seen that you're using a scaled up version of the Providence. I assume you're trying to recreate the Dreadnought variant, right?
Folks over at Empire at War Expanded: Fall of the Republic have a nicely modelled one.

https://www.moddb.com/mods/star-wars-thrawns-revenge-iii/images/providence-updates-dreadnought

Ever thought of working with them or asking for permission to use their model?
Nick Winterz 2024 年 1 月 15 日 上午 11:19 
For those having issues with custom AI Empires using these ship sets not spawning in your games, even with the 'always spawn' option set, I figured out the issue. For whatever reason, the "Random Unary I" starting system option prevents them from spawning. Simply change this back to "Random" and they will show up. I'm not sure if any other starting system type also affects this, but I've had success with it just being 'Random'. I'm re-posting this on all of these Star Wars ship set pages since I've seen others with this issue. (Note that I had no other mods on except these ship sets).
Superior General Delvardus  [作者] 2023 年 5 月 9 日 上午 10:20 
Updated to 3.8
I have decided to add an optional edict that can be activated by players using this shipset that basically allows for the models that have sat unused in this set to finally see some action.
Superior General Delvardus  [作者] 2023 年 4 月 12 日 下午 12:25 
@Nathan.Bean
What do you mean? They are supposed to take the appearance of vulture and hyena droids and are working as intended on my end.
Nathan.Bean 2023 年 4 月 12 日 上午 10:53 
any reason why the strike craft models havent changed
Superior General Delvardus  [作者] 2023 年 3 月 14 日 上午 11:21 
Updated to 3.7
Paul 2022 年 12 月 30 日 下午 3:32 
perhaps the world devastator for colossus?
Superior General Delvardus  [作者] 2022 年 11 月 29 日 上午 9:02 
Updated to 3.6
Superior General Delvardus  [作者] 2022 年 11 月 22 日 下午 8:08 
@Sollet
I mean, the Subjugator is used for the model of the juggernaut being the largest ship. The colossus on the other hand does need a more unique model though (obviously using the Providence Dreadnought for a placeholder atm.) and I don't really want to use the Death Star as I want it to be unique for the Empire Ships. Hopefully I can find something in the future that would work better for that case, if not, I can always kit-bash something.
Sollet 2022 年 11 月 20 日 下午 4:30 
Mod is awesome, makes my dreams come true. So thank you very much for your hard work!!! Any plans on making something for colossus and juggernaut? Perhaps CIS reskinned juggernaut with their colors and banners, and for the colossus maybe a CIS death star! The schematics were afterall available in the clone wars, in another world perhaps :SpRad_ThumbsUp:
Superior General Delvardus  [作者] 2022 年 10 月 19 日 下午 8:16 
Well guess I forgot to announce this earlier, I did update this set today. All that was changed here is that the Habitat now has a proper model of The Wheel for every stage (as in an expanding appearance for each habitat tier)
GibbsNCIS 2022 年 9 月 21 日 下午 3:27 
great mod thanks for the update:steamthumbsup:
Superior General Delvardus  [作者] 2022 年 9 月 20 日 上午 11:54 
Update!
The Separatist shipset how supports 3.5 "Fornax" and I have been busy the past couple of weeks to bring a couple of good improvements here! All military ships and stations have proper weapon locators now built into the models and pretty much everything has multiple proper death sequences (with lots of explosions, burning, and smoke) for when they are destroyed.

Thank you everyone for your continued support of my mods!
Superior General Delvardus  [作者] 2022 年 9 月 11 日 上午 6:19 
Ok all my shipsets appear to have been getting random negative ratings over the past day, is there something wrong with the sets because everything appears to be working fine for me?
Superior General Delvardus  [作者] 2022 年 8 月 22 日 上午 10:05 
Update! Much like the Republic ships, simmilar changes have happened here. Shield attachments have been added for many models here and the Starbase line meshes have received built-in weapon locators.
Lane the Plane 2022 年 7 月 22 日 下午 7:26 
I love how they were taken from Republic at War. Hits me RIGHT in the nostalgia! :D
tilarium 2022 年 7 月 11 日 上午 10:10 
Huh? If the game makes random empires for your play through then they can pull from any shipset. These mods don’t disable them.
Beli Weißmehl 2022 年 7 月 11 日 上午 9:51 
is it supposed to be like this that all ship design types except for rebel, republic, empire, seperatist are just random vanilla modles? i mean designs like that of the eternal empire and so on
天之川沙夜 2022 年 7 月 11 日 上午 8:28 
well...:steamhappy: when can i have a jedi in my army?:steamthumbsup:
tilarium 2022 年 7 月 11 日 上午 2:03 
@Superior General Delvardus I did it with one of the shipsets from Arkchitecture Shipsets, so it's very do able. Just a lot of cut and pasting with the shipsets .asset file to get things transferred over. The way I did it, I just edited the vanilla asset file so it points to the mod. So you have to still have the mod loaded but I go and delete the common folder (anything in the common folder changes, it breaks the checksum, other folders are fine) and keep the original mod on. I've found transferring the various files that make up the ships doesn't always work very well. Not that I'd expect you to do it yourself, just letting it out there that it is do able.
SlinkyToe559 2022 年 7 月 10 日 下午 7:40 
@Superior General Delvardus thank you for the response
Odin 2022 年 7 月 10 日 下午 6:55 
Thank you for doing this. You have revived my interest in non-vanilla Shipset mods
Superior General Delvardus  [作者] 2022 年 7 月 10 日 下午 5:46 
@SlinkyToe559
The only way I think making a shipset achievement friendly would be to make this shipset as a replace for one of the vanilla shipsets. I don't exactly know the mechanics of doing that however as I have never done that before and I also don't intend on having additional versions of this mod to do that (It would just mean more mods that I would have to maintain and keep updated than what's actually needed).
SlinkyToe559 2022 年 7 月 10 日 下午 5:27 
Is there a way to make this mod achievement friendly?
Beli Weißmehl 2022 年 7 月 10 日 下午 4:32 
alright i just restarted stellaris and it in fact worked, whoops xd (wanted to see the one then functioning mod ingame so didnt bother with redownloading), thank you very much for your quick answer for such a simply solvable problem. anyways great mods you're creating/maintaining i'm sure i will enjoy them very much as i love star wars a lot^^
Superior General Delvardus  [作者] 2022 年 7 月 10 日 下午 4:18 
@Beli Weißmehl
Redownload the mod (unsub and resub) and see if that works. This is the first time I am hearing of this problem and my mods appear to be working fine for everyone else. It might be the case that Steam goofed up and didn't download the mod correctly.
Beli Weißmehl 2022 年 7 月 10 日 下午 4:06 
all of your non-nsc2 mods have the error "descriptor file missing", except for the rebel ship mod. do you know why that might be the case or how i can fix it?
Superior General Delvardus  [作者] 2022 年 7 月 10 日 上午 11:58 
@TheDevilKing 384
They are vanilla weapons
TheDevilKing 384 2022 年 7 月 10 日 上午 11:27 
curious what weapons are you using in the pictures?
yufs0125 2022 年 7 月 10 日 上午 12:35 
nice
lawrencehaynes6969 2022 年 7 月 9 日 下午 6:20 
Bro you gotta hook us up with the Resurgent class battlecruiser
Superior General Delvardus  [作者] 2022 年 7 月 9 日 上午 10:57 
@Patyko30
Oh, ok then
Superior General Delvardus  [作者] 2022 年 7 月 9 日 上午 10:56 
@Patyko30
It is not showing up as a shipset that you can use on the Empire creation screen is that correct? That would be odd if that is happening when no other mods are in use as it works fine for me and other people.
Patyko30 2022 年 7 月 9 日 上午 10:55 
nwm i found the problem one of the mods i had didyn't turn off
Patyko30 2022 年 7 月 9 日 上午 10:51 
no im not its showing i have the mod but in game there is nothing
Superior General Delvardus  [作者] 2022 年 7 月 9 日 上午 9:08 
@Patyko30
Are you using any mods that are either outdated or significantly modify the ship classes? Usually that is the reason why these ships may not show up on empire creation. If that is not the case could you tell me what other modded shipsets you may be using? (Just so that I can see if there is an overlapping graphical culture or such)