安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






(LOL - Google translator believes "engagement" means in his first translation "betrothal")
Thanks for responding!
In my later missions, I have an option to disable the revive script, I just looked and it isn't in this one. I might update the mission with a parameter to disable the revive in Multiplayer, but I generally advise against it, since it IMO adds to the experience. Try to keep the medic alive, you would do that without the script too because you can't be fully healed.
I appreciate your comments. In fact, I really wish more people wuld comment. As a mission author, you're more or less clueless as to what people like and dislike. I have two negative votes on the mission, I wish people would have told me what they didn't like-
No autosaves I'm afraid. I suppose I could build some in.
Thanks!