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报告翻译问题






It still works, but it sure throws the errors. It's generating tons of error messages regarding missing formatting elements in the script.
"@"R22R_Base_Fortifications/scripts/4_world/entities\base\basebuildingbase\r22r_wooden_barricade.c,208": Missing ';' at the end of line"
Tons of that sort of thing. Those are things which should NEVER have slipped through. That's pretty sloppy handling.
@Those asking author to identify incompatibilities with expansion: that's not his job. That's YOUR job.
@Bearded: My lifetimes are also set that high in the types.xml They are functioning normally. I recommend validating your types.xml file. If there is an error in your types file, OR if something has been altered in a way the hard-coding doesn't like, items following that error have issues. Validation will likely not remove hard-code issues.
Can't compile "World" script module!
DayZExpansion/VirtualContainerStorage/Scripts/4_World/dayzexpansion_virtualcontainerstorage\entities\itembase.c(280): Unknown type 'ActionAttachCodeLockOnR22RGate'
People on my discord use it and there seems to be no issues
(edit for fix)
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GERMANY-W-481-N, 20.10 2022 16:51:08
Can't compile "World" script module!
DayZExpansion/VirtualContainerStorage/Scripts/4_World/dayzexpansion_virtualcontainerstorage\entities\itembase.c(252): Unknown type 'ActionAttachCodeLockOnR22RGate'
Runtime mode
Woodenlogs (slot for Material_Woodenlogs is now 20. No changes to the woodenlog itself)
Torches (Added += to inventoryslots Torch1 to Torch 6)
Yes, could work on that for sure! It is a great idea.
sorry for my bad english
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There is always the R22R servers. Not many players but really good to try the mod out. And, you get the beta version of the mods which is always more exciting that official releases.
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Yes, the mod is not fully compatible with codelock. Should be in the next few days