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Is an MIT license, so feel free - although the underlying code is rather hacky. I may eventually look into it if a suitable alternative no longer exists.
(quoting from the Bandits mod page compatibilities discussion)
"If you are a modder and you wish to recognize bandits from other zombies, here is the proper way to do it:
local isBandit = zombie:getVariableBoolean("Bandit")
where zombie is an instance of IsoZombie class."
Is this possible? I'd love to have both in my game.
Should be compatible with most B41 mods. Think it had problems with bandits along with a few others.
Multiply spawn = Low FPS. Even if you not going to kill zombies, Any engagement to the player or events spawn them. Making endless cycle of Powerpoint Presentation.
Of course i could say that i had to touch sandbox settings to prevent this from happening. But i playing with this mod in default preset. And i'm pretty sure there are a people who could drop sandbox preset in discussions.
Playing with vanila zombies is mega easy, this mod provides real challenge in long run. Especially for your PC lmao.
And this mod really changes zombies from
- Oh sh1t, here we go again.
to
- I'M REALLY RISKING MY A$$ THERE TO PICK UP FREAKING ICE CREAM
Its kinda endlessly spawning zombies when player engage in combat. Making looting actually dangerous, and even if you beat one horde. There gonna be another nearby, if not right now.
But its idea is breaking zombies inside cell.
Let me explain:
Last I check it was broken in many different ways in B41
Last I check it was broken in many different ways
(Still waiting on some mods of mine to go to B42
Go use that guys lol.
A bit of a shame it doesn't work with the Bandits mod though, but that is understandable with how hacky the Bandits mod is - essentially turning zombies into "npc's".
Great mod, good work, with hilarious unforeseen (exponential) consequences.
B42 is going to be off my github branch, which fixes that behavior.
It literally is exponential currently.
While hilarious, it is a bug lol. May add a toggle for it since some people seem to like it this way tho.
I'm not sure if mods will remain compatible between unstable and stable.
it attracts them, more bodies add more weight on the 'noise' a dead body make to attract them, base value can be kinda nutty constantly getting more cus of bodies on normal setting
we once disable the mod and filled a garage full of i think 20-25 corpse and when we turned it on holy shit calling that building infested was an understatement lol
the mod attracts zombies that scales via the more bodies are in the area, zombies and human.