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Thanks for your feedback!
❤
好的!下个版本修复!
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1. Added new ricochet sounds of shells hitting steel.
2. Added new internal impact sounds for steel.
3. Added new penetration sounds for heavily damaged steel.
4. Added new HD flame visual effects for tank ammunition explosions.
5. Improved several visual effects.
6. Improved dust sound effect settings.
7. Improved the firing interval of support artillery to make it more natural.
8. Improved the auditory experience of support artillery projectile flight.
9. Adjusted the volume of physical collision sounds.
10. Adjusted the volume of dust-falling sounds.
11. Adjusted the volume of close-range rifle fire.
12. Fixed an issue where radio artillery support could fail in certain situations.
13. Fixed some incorrect sound direction settings.
14. Fixed an issue where tank ammunition burn had no visual effects.
?我这里测试和其他机枪音量是平衡一样的。
Everything is working fine on my end, and I haven’t encountered. So don't know your issue.
It seems everything is working fine on my end, and I haven’t encountered any game crashes. If you don’t provide any crash information, it may be impossible to resolve your issue.
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Troubleshooting & Priority Support:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2829617084/3413181407719526328/
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1. Added new explosion particle visual effects.
2. Added new smoke column visual effects.
3. Fixed a game loading error.
4. Optimized several visual effects.
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❤️ Thank you to everyone who supported me via Patreon or PayPal. Your support is what keeps me motivated to continue improving this project!
Thanks for your feedback! A sound setting is missing.
2.0.4
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1. Perfectly fixed the issue where light vehicles would endlessly loop weapon sounds after being destroyed.
2. Balanced the volume levels for all MGs and SMGs.
3. Optimized a large number of scripts.
4. Reduced the trigger chance of character yelling/emotional voice lines from 0.7 to 0.35.
5. Fixed several sound configuration errors.
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❤️ Thank you to everyone who supported me via Patreon or PayPal. Your support is what keeps me motivated to continue improving this project!
Yes. In the future, I may add HD flame visual effects
Thank u for your idea, but it will be troublesome.
Just my 2 cents after wanting to stick 2 bananas in my ears playing with 82nd airborne on defense.
Thank u for your feedback. It seems that I’ve perfectly resolved this sound loop issue, and it may never occur again. Wait until the next update is released.
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1. Added new generic and Stuka plane flight sounds.
2. Added explosion sounds for aircraft crashes.
3. Added new Hispano weapon sounds.
4.Improved aircraft flight sounds.
5.Remade mud explosion visual effects.
6. Optimized explosion configuration scripts.
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❤️ Thank you to everyone who supported me via Patreon or PayPal. Your support is what keeps me motivated to continue improving this project!
Everything is working fine on my end now, and I haven’t encountered the issue you described anymore. But i'll keep an eye on this!
不明白,没遇到过。
2.0.2 2025-12-6
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1. Improved character portraits.
2. Improved large-caliber muzzle smoke.
3. Improved small explosion visual effects.
4. Optimized British character voice lines.
5. Adjusted smoke size to be more realistic.
6. Adjusted dust size to be more realistic.
7. Reduced rocket launch lighting.
8. Fixed an issue where British radio artillery was not functioning.
9. Fixed several sound issues.
10. Fixed an issue where the flamethrower had no sound.
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❤️ Thank you to everyone who supported me via Patreon or PayPal. Your support is what keeps me motivated to continue improving this project!
I haven't encountered this, don't understand your issue.
❤
[00:34:16] SetSkeleton() failed: entity 'bullet_whizz' (eEntityAPI.cpp:234) @ [quant]
Just to give you a bit more detail: this sound bug mostly happens with German MGs of all types. I’ve seen it on almost every Panzer that has a commander-mounted MG, and it also happened on a ground MG nest. It’s not constant, but when it triggers, the firing sound keeps going forever even though the gun isn’t firing anymore.
In one case an MG nest kept the firing sound going even with no crew on it. I destroyed the whole thing and the sound still continued, so I’m guessing this might be some kind of engine limitation or audio loop bug.
The only workaround I’ve found is when the crew is still alive. If, for example, the commander’s MG gets stuck in the loop, I can manually grab the MG, fire a single round, and the sound stops. Same thing works for MG nests or any mounted tank MG.
Thanks for the quick fix btw! You are the best, keep it up.
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1. Added a lot of new British soldier portraits.
2. Fixed the issue where Polish soldiers had no voice lines.
3. Fixed an issue where some light vehicles would continuously loop weapon sounds after being destroyed.
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❤️ Thank you to everyone who supported me via Patreon or PayPal. Your support is what keeps me motivated to continue improving this project!
暂时还没遇到过
感谢!敬请期待接下来的更新!
❤ Thank U.. Stay tuned for future updates!
Maybe it's not a problem.