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https://drive.google.com/file/d/1f_FwZRkErrpAR3LE3HoGzpJb_2rO0DnC/view?usp=sharing
I anticipate the All Under Heaven update to be ..., painful, the planned optimization stuff is good but it's likely to touch a lot of files in ways that I need to check even if they end up not mattering and the stricter parsing of the GUI files is probably going to include significant changes to the GUI that I'm going to have to be especially careful with due to the stricter parsing ( some potential for optimisation here though which is good ).
Otherwise Great Work with the mod i'm excited for further versions.
I was tinkering around to try and fix the Multiplayer thing and now for some reason multiplayer_types.gui loads and overrides the base game in Single Player but the game seems to load the base game multiplayer_types.gui when I try and Host A game. The checksum shows as modified but no mods are listed as enabled, however Spouse Designer shows up in the game rules.
This makes approximately -500% sense.
Definitely going to need a Screenshot, could you upload it to steam gallery and share maybe ? I've looked into this closely now and it manifests significantly differently for me. For me the family window just doesn't become visible in multiplayer (still needs fixing ) but the Multiplayer stuff doesn't get squished. I'll see about fixing the missing family window in multplayer tho. I legit don't understand what the heck is happening there.
Can you be more specific ? I wouldn't expect this mod to work in Multiplayer because Paradox doesn't really give you anywhere to scratch pad temporary data that's MultiPlayer safe before you have a character. But I wouldn't expect it to mess up the UI either.
The changelog for these doesn't suggest that there's much in the way of updates even with bugfixes but there's a *lot* of changed files including ones that I wouldn't expect from the changelog, hopefully these are just minor bugfixes they didn't document.
About this mod specifically:
I might leave this mod until later than I normally do because I've been having some problems working out a good way to combine the normal Paradox checks with the checks this mod needs for character legality, since theoretically from the change logs my other mods should be quicker (apart from Marriage Doctrines ) so it's probably better to get the other stuff done rather than spin my wheels.