Crusader Kings III

Crusader Kings III

A Spouse Designer for 1.13.2.*+
1,296 条留言
mano 1 小时以前 
guys chill let the man work
Gardist 14 小时以前 
the author already said he's working on it and it's gonna take a while. What's the point of begging for updates? It's not gonna make it magically update faster
f4dh1lmzz 14 小时以前 
pls fix the mod
Sweety69 23 小时以前 
Need update pls
xX_TerryDavisFan_Xx 10 月 29 日 下午 8:23 
Hope mod gets fixed soon, since you can't access the designer now! Literally a must have for any game.
budiman.xa1 10 月 29 日 下午 7:57 
@DRFire9001 where should i put the file?
kalanyr  [作者] 10 月 29 日 上午 2:48 
TryStartRulerDesigning now takes 'default', 'noble_family' or 'landless_adventurer' rather than bool ( which was effectively 'default' or 'landless_adventurer' ), you should be able to swap in 'default' for nobles and 'landless_adventurer' for the others. If you wanna do a quick and dirty compatch. The change is because of how Noble Family titles work (they need to be tied to an realm with a government that permits them and they attach to a House )
GG棒 10 月 28 日 下午 6:28 
A problem occurs where clicking on self-built rulers and adventurers cannot create them.
DRFire9001 10 月 28 日 下午 5:06 
I made a quick band-aid compatibility fix for the new v1.18 game patch/version. Some things are still broken (coat of arms display is bugged), but at least the basic function of the mod is working fine (from my limited testing). The main issue arose from the "TryStartRulerDesigning" function, which now seems to not accept a bool.

https://drive.google.com/file/d/1f_FwZRkErrpAR3LE3HoGzpJb_2rO0DnC/view?usp=sharing
< blank > 10 月 28 日 下午 4:59 
ur amazing!cheer 4 u my lord,cant wait 4 update
胡萝卜失踪案目击证兔 10 月 28 日 下午 12:19 
Thank you for this mod which has brought a lot of convenience and joy. I'm looking forward to the new DLC update and hope the mod can still be used. Love from China.
kalanyr  [作者] 10 月 28 日 下午 12:09 
Okay, for this mod looks like my problems are the broken multiplayer ( carried over from before ), the ability to directly create a Noble House ( glad to see that but requires examination to make sure I don't break anything ) and any changes to the GUI.
jesusjr 10 月 28 日 上午 11:40 
thank you for quick update and awesome mod. Just doing regular check ups on mods after new DLC an as usual its a mess XD
kalanyr  [作者] 10 月 28 日 上午 10:00 
Okay, UAH / accompanying base game patch is out. That's a terrifyingly large update. Probably not going to be any progress today except for very minor stuff. Probably going to play the game a little first before I even start looking at the code so I have some idea of what the changes actually are.
kalanyr  [作者] 10 月 25 日 上午 3:21 
Just a quick update for what's going on: I need to grind out Greninjite in Pokemon Z-A over the next couple of days ( before the event ends ) and have a Dentist's appointment early next week but I have 6 days free from when All Under Heaven releases until I gotta be away for a week or 2 (exact timeframe out of my control ), I should still be able to work on stuff during that period I'm away just less reliably, so I should be able to finally get everything back on track to being updated shortly after an Expansion comes out at that point.

I anticipate the All Under Heaven update to be ..., painful, the planned optimization stuff is good but it's likely to touch a lot of files in ways that I need to check even if they end up not mattering and the stricter parsing of the GUI files is probably going to include significant changes to the GUI that I'm going to have to be especially careful with due to the stricter parsing ( some potential for optimisation here though which is good ).
Dr.Garret 10 月 13 日 下午 5:48 
God Bless you for having to deal with the Swedish Spaghetti code
Zeiaxar 10 月 8 日 下午 10:43 
Is this being updated soon?
GamerArcade 10 月 8 日 下午 3:35 
Could you make it compatible with better Ruler designer? All im asking for :)

Otherwise Great Work with the mod i'm excited for further versions.
AlistairReynolds13 9 月 25 日 上午 1:35 
Sorry to hear you're having trouble with it, kalanyr. Hope it gets easier for you.
kalanyr  [作者] 9 月 18 日 上午 9:11 
Okay, what I'm going to do is make having Spouse Designer available in Multiplayer a Game Rule thing and call it Experimental, I dunno how well it'll work if people take turns and don't try and select characters / edit ta the same time but hopefully okay ? Really wish there was some kinda writable scratch pad.
kalanyr  [作者] 9 月 18 日 上午 8:35 
The Landed vs Landless button layout is backwards in Multiplayer vs Singeplayer too. I hate it so much.
kalanyr  [作者] 9 月 18 日 上午 8:22 
Oh god this is worse than I thought, a good chunk of the interface is duplicated for Multiplayer vs Singleplayer but the Singleplayer stuff is defined in the type definitions and the Multiplayer stuff is done as overrides to the type in a different file using the type. Why (???????????). This probably explains why stuff looks squished sometimes too, if my checks fail wrong you'd get doubles of some things which there absolutely isn't enough screen space for.
kalanyr  [作者] 9 月 18 日 上午 7:57 
Hmm. No it is loading properly, just seems like there's something weird going on with the buttons that I'm not understanding. Bleargh, I hate GUI modding in this game.
kalanyr  [作者] 9 月 18 日 上午 4:02 
Don't suppose there's anyone familiar with Multiplayer GUI modding reading this ?

I was tinkering around to try and fix the Multiplayer thing and now for some reason multiplayer_types.gui loads and overrides the base game in Single Player but the game seems to load the base game multiplayer_types.gui when I try and Host A game. The checksum shows as modified but no mods are listed as enabled, however Spouse Designer shows up in the game rules.

This makes approximately -500% sense.
kalanyr  [作者] 9 月 17 日 下午 10:30 
@SnikSnik
Definitely going to need a Screenshot, could you upload it to steam gallery and share maybe ? I've looked into this closely now and it manifests significantly differently for me. For me the family window just doesn't become visible in multiplayer (still needs fixing ) but the Multiplayer stuff doesn't get squished. I'll see about fixing the missing family window in multplayer tho. I legit don't understand what the heck is happening there.
Dystopianist 9 月 17 日 下午 5:00 
Mb lmao
kalanyr  [作者] 9 月 17 日 下午 4:47 
It should work with Roads to Power already ? It's Khans I didn't get a chance to update for.
Dystopianist 9 月 17 日 下午 2:29 
My guy wait for it to update even to Roads to Power
Ønixx 9 月 17 日 下午 1:26 
Doesn't work with LotR: Realms in Exile
kalanyr  [作者] 9 月 16 日 下午 2:03 
Not exactly how I thought but I do understand the problem now. I'll see about doing something so it's playable in multiplayer even if it's just disabling Spouse Designer while in Multiplayer but hopefully I can work out something better
kalanyr  [作者] 9 月 16 日 下午 1:44 
Oh ho. I think I see I'll do some testing on that.
SnikSnik 9 月 16 日 上午 6:17 
@kalanyr i have a screenshot but i cnt send it here its just that normally you have the multiplayer things like players and such as a big window from top to bottom but with the mod its complete squashed together in the left top corner and you cant interact with it
kalanyr  [作者] 9 月 15 日 下午 11:33 
I noticed while looking over the code that the assignment of Nomadic governments in the Optional Areas is *incredibly* weird, tldr: the game makes the player nomadic in a lot of situations where the AI isn't (this is why you can find yourself a nomad and a neighbouring realm not and then the situation reverses if you play the other character in eg the Sahel ) . Are people interested in a mod that makes that discretionary (wouldn't be this mod ) and it'll be the last thing I work on this round so it won't be soon ) ?
kalanyr  [作者] 9 月 15 日 下午 11:27 
@SnikSnik
Can you be more specific ? I wouldn't expect this mod to work in Multiplayer because Paradox doesn't really give you anywhere to scratch pad temporary data that's MultiPlayer safe before you have a character. But I wouldn't expect it to mess up the UI either.
SnikSnik 9 月 13 日 上午 7:44 
hey this mods destroys the UI in multipplayer since some time
kalanyr  [作者] 9 月 9 日 上午 7:00 
This isn't about this mod specifically but rather all my mods ( for the Coronation update):
The changelog for these doesn't suggest that there's much in the way of updates even with bugfixes but there's a *lot* of changed files including ones that I wouldn't expect from the changelog, hopefully these are just minor bugfixes they didn't document.

About this mod specifically:
I might leave this mod until later than I normally do because I've been having some problems working out a good way to combine the normal Paradox checks with the checks this mod needs for character legality, since theoretically from the change logs my other mods should be quicker (apart from Marriage Doctrines ) so it's probably better to get the other stuff done rather than spin my wheels.
Han363 9 月 6 日 上午 6:36 
@Fdiggin I use this mod with agot and it works fine still.
f4dh1lmzz 8 月 31 日 上午 3:55 
will u update the mod?
RGXO 8 月 30 日 上午 5:49 
Not tryna say anything but is there a timeline when its gon be updated? Its been a couple weeks (again very much appreciate your work)
kalanyr  [作者] 8 月 28 日 上午 7:04 
Otherwise I'm going to have move my CK3 install over to the newer laptop I haven't actually moved to yet which shouldn't have this issue.
kalanyr  [作者] 8 月 28 日 上午 7:03 
Hmmmm. I didn't think I was effected because it's never happened before but apparently my system does sometimes suffer from the hard system freeze from last year's feature update. I wouldn't say that's ideal. With a bit of luck it'll just be because of the older external SSD I started using again very recently, so I'll try without it plugged in shortly.
macintosh1257 8 月 27 日 上午 8:21 
What's the point if editing/ creating your own spouse turn off achievement?
kalanyr  [作者] 8 月 27 日 上午 5:31 
Sounds like AGOT changed something this mod is about as compatible as it's possible for it to be but it stops working if you get too far from vanilla. I don't really do Compatches for total conversions but I'll take a look after the other mods are updated.
Fdiggin 8 月 27 日 上午 4:36 
what causes this mod to be incompatible with AGOT? I've been using it with AGOT for a long time now and it's always been fine, but yesterday it stopped working for me
kalanyr  [作者] 8 月 26 日 下午 12:33 
Welp, Coronations just got announced for 2 weeks from now. Eyeballing it I don't think it's worth delaying updating anything since it seems to be implemented via Realm Laws which none of my mods touch at the moment ( it will also bring new Events but I think in a way where it's not really going to be more difficult to update the events in 2 parts or 1 ), so my plan for the immediate future is to just keep on trucking.
RGXO 8 月 26 日 上午 7:02 
Brother could you hmu when the mod is updated?
𝔊𝔞𝔳𝔦𝔫 V 8 月 23 日 上午 5:18 
Personally I agree, Barons are an interesting concept but until any flavor is added, I would much rather playable Barons be removed in favor of this mod being updated.
Dystopianist 8 月 23 日 上午 1:52 
Whatever's faster for the update to come out, really. I don't play as barons, ever, but it doesn't matter to me if you want to keep it in.
Thiendor 8 月 22 日 上午 6:52 
Personally I haven't played as a baron, but I'm for keeping options open. That being said, if it's between keeping Spouse Designer working well and playing as a baron, I'd rather remove the baron playability and have Spouse Designer work well
SiftheBlack 8 月 21 日 下午 11:11 
@Kalanyr Ahh I udnerstand now. I think it should liekly be fixed simply becuase im not sure how it would even work playing as a baron seeign as i dont think youd really have an army and thus the ability to expand and u would be unlanded easily. so i think u should liekly fix it