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报告翻译问题






I have an Attacker with a base value of 4400 shields as shown in the ship-building UI.
I was using the power to shields tactic, the enemy ( 2 pirate ships, pirates difficulty normal, game difficulty impossible) the turtle tactic. There were no apparent special modifiers in the system.
My ships shield got completely depleted in the battle (at least that's what the visual simulation showed), so I would expect the after-battle statistics to show "Damage absorbed by your shields:" to be at least 4400.
But thats not the case - it is only shown to have absorbed 1855.
Does anybody know why this is the case? I'm not sure if this is ESG-specific or an issue in vanilla, too.
Do i need to eanct laws for bonuses to work?
The small ships are protectors/defenders, so have a higher % defense bonus. The medium is the coordinator which has value separate from defending (primarily unique modules that only they can access, such as the lock-on). The medium one is more like "support" than pure tank.
@IlliaJ Late response, but you should post those on the Github Issues, after I finish the ES2 Patch I'll be working on ESG again and going through that whole list.
@Lumin Can you post your diagnostics for me please? What are your game settings, sometimes the balanced galaxy generation can do that
@Zombieslayer1444 whoops, I'll add that to the list
@cigarking Yes, I wasn't involved with those changes but I believe so
@ivivaj Can you elaborate? I'm not sure what you mean
2) In Custom Faction Traits, Hissho Population is displayed in a different way from every other population (specifically, it only shows "+1 Hissho on home planet" whereas others show population's Politics, Yields and description).
support is appreciated! thanks for the mod
@WOLF1028 Glad it's working! If you still want to use endless moons load it before ESG and everything should work fine
@redirishlord I appreciate it! Sorry for the late response, but I'm glad you're enjoying the mod
@WOLF1028 I believe the game will cap you on certain galaxy sizes, something outside of the mod's control. I'd recommend making sure you aren't playing on a Balanced galaxy size and have balanced galaxy generation disabled, if the map is too small sometimes the game can't create a "region" for the luxury resource to spawn in.
@Khalid V. Zhane Hmm, I'll double check thanks for pointing that out
How do I get ALL luxuries? I'd rather have more rare and uncommon than all of the common.
* I load Endless Moons b4 ESG and Mdel's ESG+ collection after.
@ the whole ESG team: Grateful thanks for this, even for single player fans this is a great overhaul. I'm extra thankful for;
Galaxy Generation: full featured & stable choices.
Traits: you've included the best/most available & balanced it well.
Tip for single player: Big Bros & Poacher traits pair nicely with Eternal War, just be sure to answer all the discovery pop-ups at start & make all those first contacts. The tribute will start flowing like you're Rome :~)