tModLoader

tModLoader

DPSExtreme
88 条留言
rpgundark 10 月 6 日 下午 9:56 
1.4.5 will have a simeler thing
JohntheBarbarian 9 月 27 日 下午 1:19 
Bro is that details? Thats insane, good job man :cozybethesda:
Andromeda 8 月 25 日 下午 4:42 
i thought the dps calculation used to be separate from the dps meter? but now its not? thats why i want a dps mod in the first place cause the vanilla one can be innacurate with rouge weapons
Grishyy 5 月 1 日 下午 9:47 
Can you allow users to resize the window independent of UI Scale?
Killercrab432 3 月 31 日 上午 1:47 
i should add it just shows the debuff dot damage and not mine or my friends damage
Killercrab432 3 月 31 日 上午 1:45 
for some reason it keeps not showing the stats after beating a boss, doing it seemingly randomly. any idea why?
javidpack  [作者] 3 月 5 日 下午 8:55 
Added an option to bypass DPS Meter requirement.
Added an option to change the UI background transparency
Added an option to choose a default visibility for the UI
Added a button to "lock" the view to a specific combat so it doesn't automatically navigate away while you are looking at stats.
Added a "builders toggle" as another option to toggle the UI. That means there is a button where the Ruler and Wire visibility toggles are located to the left of the inventory.
Added a close button to UI.

Thanks for all the suggestions and thanks to those on Github making pull requests with new features.
Ninnetyer 2 月 27 日 下午 9:28 
Love this mod, however is there anyway to change the background to an 60% transparency or something, the background wont let me see stuff.
DrunkVolcano 2 月 27 日 上午 8:25 
Can you add a config setting to remove the DPS meter requirement
Ksarper 2 月 13 日 上午 3:55 
Unfortunately, this mod loads the game very heavily. It sends 10 times more packets than calamity on the server.
javidpack  [作者] 2 月 10 日 下午 11:39 
Hey everyone, this mod just received a HUGE update. The update adds features such as a combat history, 8 new stats to track (such as deaths, kills, per enemy damage taken), a way to broadcast specific stat results on demand, per weapon damage info (hit count, average damage, total damage), and more. The workshop description above has been updated with videos and images that show these new features.

This huge update was worked on over several months by Hankan on our Discord, a huge thank you goes out to the massive amount of work they put into these new features.

If there are any suggestions or issues that come up, the best place is Discord where you can talk directly to me or Hankan, but I'll keep an eye out here as well.

Also, this update added a lot of text that can be localized, if anyone wants to help translate this mod to their language please reach out.
Fred 1 月 25 日 上午 9:21 
Chill out... he was just unaware of the workshop comments for a week, as soon as I opened up the first github issue mentioning the problem it got promptly addressed. Yeah it would have been better if the devs took a look at the comments by themselves but it's not like that would notify them, there's no need to be that negative. The 0.4 update brought some nice improvement for the mod and now we can enjoy it without any bugs.
BRACK/MOUTH 1 月 25 日 上午 8:38 
i guess this is one of those "i refuse to read steam comments" types
Fred 1 月 25 日 上午 6:00 
Awesome, thank you! :steamhappy:
TheLuckCatlord 1 月 25 日 上午 4:52 
Ah, an update. I thought it was a mod conflict why it kept posting damage numbers for normal mobs in chat. Thank you for updating. :slimetabby:
javidpack  [作者] 1 月 25 日 上午 12:30 
Update has been released. Thanks fredtrentini for making an issue on GitHub to let me know about the issue.
Fred 1 月 24 日 下午 2:30 
plz fix the chat spam 🙏
SoK | 1 月 21 日 下午 7:30 
How do you disable the chat message? It's genuinely atrocious and unusable.
rainingchurros 1 月 21 日 上午 12:33 
bro why did u put it in the chat
BRACK/MOUTH 1 月 20 日 下午 7:05 
why would you do this
sigilvnmpire 1 月 20 日 下午 6:21 
chat spam annoying
Vioræn 1 月 20 日 上午 11:28 
The chat spam turns this mod from pretty good to actively obnoxious, they either need to be removed or have a config option to get rid of them
Dimnon 1 月 20 日 上午 10:36 
last update is suck
𝟭𝟬𝟬𝟬 - 𝟳 1 月 20 日 上午 8:22 
please fix the damage logs on kill in chat, its unplayable
Andromeda 1 月 19 日 下午 8:28 
constant chat messages make this mod unusable
Soarizen 1 月 19 日 下午 2:58 
the numbers in chat are driving me insane
ƐИЯϟØƱΣ 1 月 19 日 上午 9:28 
Yea instead of just showing the messages for killing bosses it shows the message literally after every kill
Sensei 1 月 19 日 上午 7:32 
Could you add a config option to disable the constant chat messages?
javidpack  [作者] 1 月 18 日 下午 11:53 
Mod has been updated to work in singleplayer.
Fenekku Kitsune 2024 年 11 月 6 日 上午 1:58 
You had me until you said it did nothing in singleplayer. I don't have anyone to play with, and I was hoping to use this to see the damage split between the various kinds of damage that are available. Traps, NPC's, Summons, Melee, Ranged, Magic, Accessories, DoT, etc etc.
Honkey 2024 年 10 月 23 日 下午 3:58 
Anyone know why this isnt working? I have a dps meter but it still says I need one.
ben dover 2024 年 10 月 22 日 上午 10:08 
interesting mod..unfortunately i dont have frend
Sowwwy 2024 年 10 月 21 日 上午 4:40 
Why u make very good mods
ke dich manh nhat 2024 年 8 月 1 日 上午 1:08 
finally I can caught my friend lacking
drax! 2024 年 6 月 11 日 下午 4:20 
multistages bosses dont work like slime god it only works at its final phase (the ball)
Rottenpotato 2024 年 6 月 9 日 下午 3:58 
Does it work with bosses from the calamity mod?
ALEX2014 2024 年 2 月 10 日 上午 7:40 
Yeah, please. Ability to lock position of panel would've been very appreciated
橘子哥JUZIGE 2024 年 1 月 27 日 下午 5:19 
Sometimes moving the mouse to the panel will cancel the attack? Can you add a switch to lock the position of the panel?
FikesTwo 2023 年 12 月 18 日 下午 11:17 
Can you change it so that you do not need the DPS meter to track everyone's damage?
Kaduku 2023 年 12 月 17 日 下午 2:08 
yoshi-p wouldnt be very happy about this
zestybouu 2023 年 9 月 20 日 上午 11:05 
is there any way to enable this in singleplayer? the main reason i want this is to see how much damage i did to the boss before i die. the boss despawns too quickly so i cant see how much damage i did or how much health they had left. ive been getting around it being disabled in singleplayer by hosting an offline lan server but there are some mod limitations on multiplayer.
Айри Гуль 2023 年 8 月 5 日 上午 4:51 
update
QQ奶绿 2023 年 7 月 26 日 上午 11:27 
《混子检测仪》
RoarkCats 2023 年 6 月 11 日 下午 4:27 
would be neat if there was a setting to automatically show this when a boss is defeated/despawns for like 15 seconds or something so players can discuss how the fight went without turning it on or watching it mid-fight
javidpack  [作者] 2023 年 5 月 28 日 上午 4:15 
Ok, just added damage over time, but only for the 1.4.4 preview version, since I'm working solely in 1.4.4 at this time.
javidpack  [作者] 2023 年 5 月 28 日 上午 1:46 
Damage over time is not supported currently. It's not really possible to attribute that to a specific player due to how the code works, but maybe I can think of something to do for it.
stevensky 2023 年 5 月 3 日 下午 4:12 
does it counts damage overtime like cursed flames?
EXUnForgiv3n 2023 年 1 月 24 日 下午 11:03 
I'm using a dedicated server to host Mt terraria game and all the mods I've added are followed by a .tmod file and I can't add this or don't know which file to add so the server picks it up on its tmodloader.

Any advice?
Lapras 2022 年 11 月 9 日 下午 6:28 
This doesn't seem to work properly for some Calamity bosses, specifically worm ones. Im doing 9 mil damage when the boss only has 2 mil. x)
Bonki 2022 年 11 月 2 日 上午 1:07 
Love the mod, however, it would be lovely if there were a few new features:

1. Being able to set the interval at which the DPS meter updates. It would be useful to check burst damage over time, or very slow firing weapons to be calculated over a longer period rather than a "0 Damage - x Damage - 0 Damage - x Damage" shown values as time progresses.

2. Have a graph option/view, or multiple graphs, to see how your damage or the team's damage has gone over-time during a fight.

3. Being able to set a timer for how long it measures DPS. An example would be, you press a button, timer goes 3, 2, 1, and then you have 10 seconds of DPS calculated, after which it stops and displays an overall DPS you have done within those 10 seconds.