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What a shame. I loved this design. Come back please!
Thanks! That was worked to me.
Additional explantion : Mod folder \ common \ graphical_culture \ 00_uss_graphical_culture.txt
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
Right above the fallback call in the file.
I've been making B5 mods for a while and was stuck on a rotating section for earth force when I saw your station here rotates. I was wondering how you managed that. I can get it to rotate in blender, but section vanishes in game. and I noticed you, along with vanilla ark ship, have more bones than me... just can't see how it's all put together importing the mesh files.
Here it is, encased in a Pastebin link.
{链接已删除}https://pastebin.com/2bJdr33H
That is all, have a nice day.
Basically the scale value and all the other associated data for the Artilery Bow after the name and pdxmesh are absent and I had to copy paste it from another bow section. This seems to have fixed it.
If you want to look at the modified file, I can send it to you, though I did accidentally also modify the scale for the weapon effects, which I think look cool, but I imagine are a bit over the top for most. It would also be really nice to have a normal scale version of the mod on the workshop if that's possible.
Thanks for all the hard work, I really like this shipset and I can't wait to see the other ones you put out in the future. Especially the soviet themed ships from this world building project you've started.
question: have you seen the "starlancer" spaceships and have you had any interest in ever making a stellaris shipset of big, chunky, retro-sci-fi spaceships? be they "coalition" or "alliance"
am nostalgic for starlancer and i do like the ship aesthetic they have.