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EarthBound Zero: Ninten
18 条留言
我不是DDC 10 月 21 日 下午 9:05 
@Lucas Thank you for your work, the issue has been fixed. Although loading it with some mods still causes save corruption after saving and exiting the game shortly after using Offense Up and PSI Shield, I will investigate those mods. Thanks again.
Lucas  [作者] 10 月 21 日 下午 7:27 
Right. The update with Ness I pushed should have fixed that. Can you verify you are up to date?
我不是DDC 10 月 21 日 下午 6:56 
@Lucas This is the warning error message after the game crashes:
.... /mods/workshop-2965057215/scripts/prefabs/shield_fx.lua:15: attempt to call method 'AddNetwork' (a nil value)
LUA ERROR stack traceback:
D:/steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua:137 in () ? (Lua) <126-161>
=[C] :-1 in (method) SpawnPrefab (C) <-1--1>
D:/steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua:178 in (global) SpawnPrefab (Lua) <172-210>
D:/steam/steamapps/common/dont_starve/data/ .. /mods/workshop-2827120733/scripts/prefabs/psi_shield_ninten.lua:120 in (upvalue) doShield (Lua) <109-134>
D:/steam/steamapps/common/dont_starve/data/ .. /mods/workshop-2827120733/scripts/prefabs/psi_shield_ninten.lua:155 in (field) spell (Lua) <141-160>
D:/steam/steamapps/common/dont_starve/data/ .. /mods/workshop-2965057215/scripts/components/betterspellcaster.lua:155 in (method) CastSpell (Lua) <153-161>
Lucas  [作者] 10 月 21 日 下午 6:00 
Should be fixed.
我不是DDC 10 月 21 日 上午 8:54 
@Lucas Dear author, when both the Ninten and Ness mods are enabled, Ninten crashes when using PSI Shield at the start (at least during testing). I've also seen Ninten crash after using PSI Shield and then exiting a save, and then re-entering a save. Ness also crashes after using Offense Up and then exiting a save. DLC compatibility is limited to Hamlet, and testing was performed using the Shipwrecked map. I've installed the DontStarve LuaJIT patch. I'd appreciate your review. Thank you.
Lucas  [作者] 2022 年 7 月 23 日 下午 9:56 
Insulating clothing items lower the risk of asthma attacks from physical exertion (walking, chopping, mining, hammering, digging, hacking, fighting). The risk depends on the type of exertion, walking is the lowest risk, fighting is the highest. The higher the insulation value (think Breezy Vest vs. Puffy Vest), the better the item is at preventing asthma. Ninten's Coat should be all you need to get through the first season without having an asthma attack, but seasons with more severe weather will require better protection.

Ninten can experience asthma attacks from rain, but again only via physical exertion. You can also mitigate this with clothing that protects him from getting wet.

Risk of asthma attack will go down slowly if Ninten is not doing anything at all, and it will reset completely if he skips the night via sleep. When Ninten warns you that his asthma is acting up, stand still if you can and wait until he says he's feeling better. If you need a complete refresh, sleep.
Lucas  [作者] 2022 年 7 月 23 日 下午 9:56 
@Gami. I'm glad the mod is enjoyable, but I apologize the difficultly in managing Ninten's asthma. The design of the inhaler is to be a last resort option, you want to prevent asthma as much as possible so you never get to the point where he has an asthma attack in the first place. There are actually ways to mitigate asthma, I'll divulge how the system works and hopefully that'll help with working with it. If you still find it too cumbersome, asthma attacks can be disabled in the mod's settings.
Gami Booth 2022 年 7 月 23 日 下午 5:29 
está muy entretenido de jugar pero el Asma es el mayor problema por ser unicamente tratable con el inalador ademas de lo ligeramente dificil de hacer...
nonten 2022 年 7 月 17 日 下午 11:38 
perfect
Lucas  [作者] 2022 年 7 月 12 日 下午 12:06 
Oh LOL I see, I'm sorry I'm quite slow.
Wife Beater™ 2022 年 7 月 12 日 上午 10:27 
no it was a joke "hes nineteen"
Lucas  [作者] 2022 年 7 月 11 日 上午 10:22 
I apologize, but I'm not sure I quite understand your question.
Wife Beater™ 2022 年 7 月 11 日 上午 3:52 
soooo hes legal?
Leonidas IV 2022 年 7 月 5 日 下午 3:32 
It helps me a lot, ty!
Lucas  [作者] 2022 年 7 月 5 日 下午 3:07 
@Leonidas IV We used the the same Extended Sample Character for DST. To get the boat symbols working for it I simply edited its SCML based on information in this thread here [forums.kleientertainment.com] to add in the missing boat symbols, which I retrieved from the Shipwrecked version of the Extended Sample Character.

Hopefully that helps clear things up, and thanks!
Leonidas IV 2022 年 7 月 5 日 下午 2:18 
Nice character. I would like to ask you how you managed to keep the boat symbols? You used some character as a base, I imagine, but normally these override symbols aren't extracted with Krane.
Gen Ken 2022 年 7 月 4 日 下午 5:08 
This is a cool Mod! Maybe I'll actually get around to playing it when I have free time!

... so cool... Earthbound for the win!
404_coffee.exe 2022 年 7 月 2 日 上午 7:11 
I feel bad for ninten here.