Barotrauma 潜渊症

Barotrauma 潜渊症

K-03 Reaper
21 条留言
Doomich  [作者] 2024 年 6 月 25 日 上午 5:43 
@World Needs YOU
Hey, although I'm not sure because there have been a lot of patches since the last time I opened the game, but I don't think that anything has changed enough to break the submarine, unless it's bugs.
NKVD.血宴 2024 年 6 月 25 日 上午 3:06 
Does this submarine still work well?
Doomich  [作者] 2023 年 11 月 20 日 下午 11:35 
Hmm..
Well, okay, I upgraded the oxygen generator to 600>800, added a couple of additional invisible vents to the brig.
Hope this helps.
Don Quixote 2023 年 11 月 20 日 下午 9:51 
still dying from low oxygen even with a fully upgraded oxygen generator
Coyote Bongwater 2023 年 8 月 12 日 下午 6:52 
my seven-person multiplayer group decided to try this out and the oxygen generator is so poor that we had people dying from oxygen deprivation five minutes into the mission
June 2023 年 5 月 22 日 上午 7:59 
Huh, I didnt think about adding more invisible vents. That actually works better I think after testing. I was able to put 3 captives in there and they didnt suffocate so that actually may work better, Thanks!
Doomich  [作者] 2023 年 5 月 22 日 上午 12:25 
@June
Oh, nice.
Yep, it turns out I forgot to add additional invisible vents so that more people could be in the brig without boosting the oxygen generator. But your method is simpler and doesn't require constant restarts for tests, I will update.
Probably after all, my attempts to use a weak oxygen generator as a weakness of the sub simply don't work, it's just a broken inconvenience hehe
June 2023 年 5 月 21 日 下午 5:05 
Hey @Doomich, I noticed a design flaw with the brig. I have been trying to keep prisoners but they keep suffocating after a few minutes. After some trial and error, it seems that the oxygen generator doesn't output enough oxy for the brig. I raised it from 400 to 600 and that stopped my prisoners from suffocating.
2023 年 1 月 2 日 下午 8:31 
nice and just like a real-life submarine
Doomich  [作者] 2022 年 7 月 11 日 下午 6:34 
@Switchgear
Two, next to each fabricator.
Switchgear 2022 年 7 月 11 日 下午 4:48 
Is there no deconstructor on this sub?
Omar 2022 年 7 月 2 日 下午 10:45 
Fantastic
Agitatio 2022 年 7 月 1 日 上午 3:52 
Yeah, the Display Side By Side changes were purely because I thought that they could help avoid a bug where you have two windows overlap each other. Doesn't hurt having them on from what I understand. The divingvab tag changes gave me the most headache as I wanted to try and find space for like 3 extra diving items that spawned in a crate without sacrificing hand placed stuff. Either way the most important thing for me was to solve the items in crates "issue", but I piled up extra stuff just for the sake of it. Thank you once again! I'll probably take a look at your H-15 and that will be the last time I bother you for a while.
Doomich  [作者] 2022 年 7 月 1 日 上午 2:59 
@Agitatio
Oh thanks, made changes but with nuances:
K-02
-Enable Display Side By Side When Linked on Medbay Deconstructor:
Already displayed (the second one is just decoration).

K-03
-Replace reactorcab Tag with engcab Tag on a Medical Compartment in the Utility Compartment:
Another one on top of a Large Steel Cabinetand and already has it.

K-07
-Replace storagecab Tag with mineralcab Tag on a Large Steel Cabinet in Engineering:
Added a separate Cabinet for the deconstructor.

K-24
-Replace storagecab Tag with mineralcab Tag on a Medium Steel Cabinet linked to Fabricator/Deconstructor:
Added a separate Cabinet for the fabricator.

K-28
-Add medfabcab Tag to Medical Compartment that is linked to a Medical Fabricator:
The Large Steel Cabinet is hidden behind and already has it.

-Enable Display Side By Side When Linked on Medbay Deconstructor:
Already displayed (the second one is just decoration).

-Add divingcab Tag:
Cleared out one of the cabinets near the airlock.

Cheers!
Agitatio 2022 年 6 月 30 日 下午 5:19 
Hey! I wen't through all 6 of you K series subs and made a small list of suggested changes. Other than changes that deal with some items spawning in crates on fresh start, the rest are minor in a grand scheme of things. Most are barely noticeable. They mostly tidy up tags and restrictions for more intuitive distribution of items. I'm confident in those changes, except the suggested spawnpoint additions. But either of those are up to you, obviously. I just really like your subs and wanted to somewhat help polish them even further. Here's the list: https://pastebin.com/5UCqUdcc
Doomich  [作者] 2022 年 6 月 29 日 上午 6:28 
@Agitatio
Oh thanke. That's great, It means the work was not in vain. Enjoy!
Agitatio 2022 年 6 月 29 日 上午 6:00 
Amazing sub! I'm picky with subs, but I can't find anything meaningful to complain about in this one. Other than maybe wishing that external lights didn't overlap the interior, like the ones in medical. But I'm not sure if that's fixable without sacrificing the overall look. Good job!
Doomich  [作者] 2022 年 6 月 28 日 上午 3:58 
@Newt
U b o t e
Newt 2022 年 6 月 28 日 上午 3:54 
b o t e :steamthumbsup:
marckat 2022 年 6 月 27 日 下午 11:43 
looks great, i will most def use in my latest playthrough
CRVD 2022 年 6 月 27 日 下午 8:21 
Looks stunning! Will give it a try :steamthumbsup: