RimWorld

RimWorld

Questing Meme
68 kommentarer
Turambar 26. juli kl. 0:59 
Oh nice, that should do it. Thank you!
SirMashedPotato  [ophavsmand] 25. juli kl. 19:53 
@Turambar, I just added a don't care version of the quest fail precept. Not sure I really have it in me to do anything more complicated than that.
Turambar 25. juli kl. 15:16 
Hey SirMashedPotato. I came to ask you if the penalty for failing a quest could be disabled when the quest is the opportunity to raid a camp, and I just saw we talked about that 2 years ago, in the previous comments page :D

Any news on that matter?
SirMashedPotato  [ophavsmand] 6. apr. kl. 12:37 
@King Doom, need a hugslib log made after one of those rituals.
King Doom 6. apr. kl. 9:11 
Had this mod for a long time and don't know if there's a conflict with something or what, but the rituals to generate quests just don't do anything anymore.
SirMashedPotato  [ophavsmand] 23. aug. 2024 kl. 11:29 
@securednul, I need very specific steps to replicate it, including the creation of your ideo. As I said previously, I wasn't able to replicate the error with a minimal mod list, and I'm not even sure I was doing the right thing to replicate it.
securednul 23. aug. 2024 kl. 2:30 
Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
[Ref 51B32E9B] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

was the string thrown when trying to use debug actions menu
securednul 23. aug. 2024 kl. 2:25 
https://gist.github.com/HugsLibRecordKeeper/93db8fd9743396783f7193812021a7fc

was the mod list, no idea what the conflict was.
SirMashedPotato  [ophavsmand] 21. aug. 2024 kl. 20:05 
@securednul, I'm going to need a lot more information, because I can't replicate that on a minimal modlist... not that I really even know what I'm trying to replicate.
securednul 21. aug. 2024 kl. 18:15 
For some reason this mod breaks the dev mode debug actions menu. With this mod installed it will not open, after removing it now works.
SirMashedPotato  [ophavsmand] 4. juni 2024 kl. 11:02 
@mephi, none that I'm aware of.
mephi 3. juni 2024 kl. 10:16 
Does the mod have known conflicts with other mods? I have the mod, the ideology with the meme, I get the mood debuff for not accepting quests, but no mood buff and no development points when completing quests. No matter the source of quests.
DreamFree 27. juli 2023 kl. 14:56 
The amount of things that ''should'' be in vanilla but are not.

Thanks for this mod.
SirMashedPotato  [ophavsmand] 28. maj 2023 kl. 21:21 
@Turambar, thanks! I'm hoping to give it a redo when updating for 1.5, as I'd like to separate the precept into multiple bits, but don't want to do that mid-1.4. So I'll see about making those changes then.
Turambar 23. maj 2023 kl. 8:12 
Geat meme, I have a lot of fun! But you should reduce development points gain, maybe reserve for completing a 2 stars+ quest. Also, I don't know if work sites count as quests, but they shouldn't (raiding and questing are two different philosophies imho).
handsomegrape 3. dec. 2022 kl. 10:48 
So, yes? Ok, thank you, just what I needed then.
SirMashedPotato  [ophavsmand] 3. dec. 2022 kl. 10:05 
@handsomegrape, basically any quest.
handsomegrape 3. dec. 2022 kl. 9:04 
What kind of quests does it discover, does it show things like lumber/mining camps of other factions that can be raided?
GhostLiner 1. dec. 2022 kl. 14:17 
Yes, good mod. Very good mod. Thank you ! Good art too.
Salamancer 24. nov. 2022 kl. 22:17 
@clayalien I for one, would love that! Playing an adventurer's guild faction would be great!
SirMashedPotato  [ophavsmand] 10. nov. 2022 kl. 8:55 
@clayalien, uploading it as your own mod, and setting this one as a dependancy, is fine. Feel free to post a link here once it's uploaded.
clayalien 10. nov. 2022 kl. 6:26 
Hello! Apologies if this should have been a PM, no idea how to do so on Steam.
I've got a small tweak to this, adding a 'Heroes' meme, that grants access to the vanilla shooting/melee specialists in exchange for requiring a questing precept. It's mostly just a way to grant access to those in a balanced way, while keeping a mostly good aligned game.

What's the etiquette for sharing such a thing? Do I make my own mod and list yours as a dependency or submit a pull request to your github page?
SirMashedPotato  [ophavsmand] 29. okt. 2022 kl. 16:35 
Should be fixed now, please make sure Steam updates the mod.
trmplays 29. okt. 2022 kl. 15:48 
im getting 20 development points from completing each quest, normal gains from other means.
SirMashedPotato  [ophavsmand] 28. okt. 2022 kl. 13:04 
Well bugger. Have fun with those extra dev points for a bit then.
ageofemil 28. okt. 2022 kl. 5:16 
The development point gain is bugged i get a random amount in between 4 to 6 when i complete any quest
Miradus 21. sep. 2022 kl. 16:07 
I like it! Need me some quest mods now.
SirMashedPotato  [ophavsmand] 21. sep. 2022 kl. 14:10 
@Miradus, these, and mods that add more. [rimworldwiki.com]
Miradus 21. sep. 2022 kl. 6:27 
Looks very interesting.

Where do these 'quests' come from? Mod? The generic 'rescue downed pawn' type?
"Hard Tack" Tom 6. sep. 2022 kl. 11:52 
@ProfileName
did you read the mod description? It doesnt make you "accept *every* quest". Not by a long shot.
The first two settings - respected and honorable - dont even give debuff for letting a quest expire, Simply avoid picking 'Required' if you are worried about feeling forced to accept every quest out there.

But honestly, a -1 mood debuff is so infinitesimally small that even if you picked the required setting you'd hardly feel forced to accept every quest.

Hell As long as you complete 1 out of 4 quests offered you're still breaking even mood wise while getting free development points.
TaikaJamppa 3. sep. 2022 kl. 13:20 
Adding this and starting a new ideology *just to try this out.* Hopefully it doesn't conflict with any of my other mods, the list currently seems to work great ;)
Love the idea, very much.
Plus, I might consider playing the game for as long as possible, and building a ship, too, but actually leaving only after a few centuries... :steamhappy:
ProfileName 2. sep. 2022 kl. 7:00 
I don't think one would like to accept *every* quest - I think there should be a restriction on which quests get counted and which do not.
e.g. Defecting from the Empire is not important, but can be done as wished - if you want to go against the Empire.
(uh oh! get murdered by ultratech!)

If the dev adds a feature involving your request, CorvusNare, I'd also assume there'd be a moodlet of 0 saying something along the lines of "We're not defectors" and a description of "(empire name) will prefer us working with them, I'm sure of it." for letting the "defect" quest vanish...
Silent Service 2. sep. 2022 kl. 5:06 
what CorvusNare said
Irela Astora 1. aug. 2022 kl. 23:04 
I really love concept as a whole. The only feedback I could offer is maybe have one more tier past Required where the penalty for not accepting a quest is REALLY severe to force the player to accept every quest or suffer horribly, really make the player have to think hard if its worth accepting a quest that could wipe the colony or dealing with the mood debuffs. But then I am a bit of a hardcore rimworlder so that might not be for everyone. :)
SirMashedPotato  [ophavsmand] 8. juli 2022 kl. 19:49 
@Key WiteWolf, from memory you'll get the mood debuff once the quest expires.
Key WiteWolf 8. juli 2022 kl. 19:44 
Just wanting to double check, since it's the one thing I didn't see in the description, but is there any kind of penalty for turning down a quest? I know one of the precepts has a penalty for leaving a quest unaccepted and letting it just expire, but what if you outright reject a quest?
trmplays 2. juli 2022 kl. 10:13 
the development points thing was smart, not enough ways in the game to get them imo
NuttyDrawls2014 2. juli 2022 kl. 0:17 
theres a pretty meme exquisite
Grimiskitty 1. juli 2022 kl. 19:48 
yessssssssssssss I love quests and this, this makes me so happy
copperhead5858 30. juni 2022 kl. 22:10 
memes, the DNA of the soul
SirMashedPotato  [ophavsmand] 30. juni 2022 kl. 15:30 
Thanks @dendroid101!
dendroid101 30. juni 2022 kl. 11:40 
awesome!
ShoelessBandit 29. juni 2022 kl. 23:02 
the vanilla expanded mods add a lot of quests. like the ancients mod adds vault raiding quests and vikings adds ancient tombs and hunting dangerous animal quests
Kokorocodon 29. juni 2022 kl. 21:32 
oh mah gawd ya so sussy UwU *pounces on you*
Devixian-Firehawk 29. juni 2022 kl. 14:18 
MUST HAVE! GIMMEH!
Th3Eagle85NL 29. juni 2022 kl. 5:56 
Love it. doing these small quests is fun to me even if the colony doesn't really benefit from it. The extra moods bonus would be great!!

Should be.. core vanilla :)
SirMashedPotato  [ophavsmand] 29. juni 2022 kl. 2:03 
Don't worry @MightyIcanis, Rick still hasn't figured out there's a world outside of Texas.

@Howdy Pardner, not bad suggestions, but probably a massive pain to implement.

And thanks to everyone, hope you all enjoy it.
Complete Casual 29. juni 2022 kl. 1:51 
ah, a reason to take all the minor quests! nice, ty :)
Mightylcanis 28. juni 2022 kl. 23:44 
@Ranger Rick
Please don't make American English speakers look so ignorant. Honourable is the British English spelling.
Ranger Rick 28. juni 2022 kl. 22:11 
@SirMashedPotato *Honorable
also best mod on workshop, gg my good sir. gg