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报告翻译问题






- Bad grammar takes you out of the dialog scenes.
- Abundant invisible walls discourage exploration.
- A couple jumps require 180 turns and are annoying on a controller.
- I realize the sprint hat breaks the speed up pads, but turning it on and off constantly felt like the game was bugging out.
I noticed about 80% of the way through that there were no enemies. I did not mind.
Well, this level felt like that. From beginning to end. Pro level stuff. I was just blown away. Very, very good job.
(And for everyone wondering: the sprint hat is disabled at certain parts because using it fixes your speed to a specific amount, and it would have overwritten the green panels' extra momentum which was required for some of the platforming segments. I agree that there could have been a little visual indication each time it was disabled and brought back, but it wasn't that bad.
And besides, this small detail just dwarves besides everything else this level has to offer.)
Excellent work to you, oppoh. You did fantastically.
I took many in game photo's and I'll probably play this a million times over again.
Hat's off to you man!