安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






They totally should just auto-stack tracks with Reverse in their name, did they say why they wouldn't do that?
And then repeating the process with both the other 30 reverse tracks and their forward variants. This is a big time sink (30 minutes per pair) that is made more annoying by the fact that it should not have been necessary. The game could just auto stack tracks with "Reverse" in the name, just like it already recognises them and changes the course name to "reverse". This was a feature I asked for during development and did not receive.
Spending 15 hours upgrading every track just because my feature request was discarded feels super beta and is one of the reasons why I quit making tracks.
I have SOME hope that the feature will be added in a later update, though.
I think the physics-object rocks are a cool idea for track hazards; would like to see more of the concept in later runs.